2) I love stealth quests, and I love quests with non-traditional mechanics. The Dark Brotherhood quests have some interesting challenges, both from the perspective of stealth (eliminate target x while they're taking their daily swim at noon in a public area. Do not be seen) and non-traditional mechanics. My favorite involved breaking into someone's house in the morning (when he and his bodyguard were out), getting into the crawlspace over his sitting room, waiting until nighttime, when - being a creature of habit - he sits in his favorite chair and reads. Then loosen the bolts holding up the minotaur head over his chair, so that it falls on him and kills him. Escape while the bodyguard is still in his initial shock of grief.
Also, in Oblivion, you break back into the Imperial prison and kill the guy who was taunting you at the beginning. That's worth all the trouble.
Have you ever played or looked into games like, "Hitman" (stealth/quirky assassinations) "Thief"(first stealth based game I ever played, great fantasy storyline too) or more recent, Dishonored? (Medieval hitman with magic)
With all this talk about Elder Scrolls has anybody here looked into the MMO they are making of it?
The Elder Scrolls Online Alliance Cinematic Trailer - YouTube
They are taking applications for the beta now.
http://elderscrollsonline.com/en/
Despite what I'm about to write yes, I did sign up for it.
I'm pretty much burned out on MMOs.
I've played, WOW/DDO/Eve Online/Rift/Dc universe/Tera/Star Wars the Old Republic.
With the exception of Eve Online they are all pretty much basically the same thing.
The only thing that Swtor has going for it is a decent single player story line. I betad for that game before it came out. Inbetween close of beta and release of the game they downgraded the graphics. I was a angry man.
Swtor would have been a great game if it had been released in 2005, that's how far behind the times MMO wise it was released as.
DCU is fun if you like comic books, it plays more like a fighting game with combos and such, the worst part of the game is the chat interface, I never thought I'd quit a game over a chat interface but yeah.
I've played WOW since 2007 I think and the last expansion has killed the game for me. I was a raider up until that point and I literally have zero want to play that game.
Of all of the games I listed the most different and unique is, "Eve Online" some MMOs claim to be a sandbox EO delivers it. You start out in the universe with an training ship, you run training missions that gives you the very very basics of the game. How to fly/shoot/scan/mine etc.
Then you are on your own. Join a corporation (guild) and play with others or go lone wolf and play alone. I played that game on and off for 2 years and I'm still confused by certain aspects of the game. Mostly combat stuff, I enjoy mining. Unlike the other games you actually loose something when you get blown up. You can spend (in my case) months of work making enough money to buy a nice mining ship just to have someone come along and destroy it. There is no respawn of your ship, if you were smart you had insurance and you get sent the money, on the more expensive ships insurance doesn't come close to covering the ship you lost plus all of the equipment on it.
So you've been blown up, now you are just a small pod that's holding your body, if they are exceptionally cruel they can destroy that too before you fly off. The way eve works there is no levels, you have points you get as you train, you can clone yourself and the clone will have all of your training points and skills trained up to a certain point. If your clone is out of date or you just don't have one when you get killed/podded you can lose all of your skills or all the skills you learned since your clone became outdated.
Here's a fairly accurate graph of the learning curve for eve online: