Brian said:
I heard mixed reviews of the GCN Mario Kart. The game mechanics have been changed a bit. There is no jumping so you go right to a slide.
A bit more realistic, I think.
There are now two characters per kart. One handles the weapons and the other does the driving. There are also multiple carts and the characters that the carts belong to don't have to drive the carts. The characters only affect what powerups are uses and you can switch between characters for different special power ups.
Except you can't use, for example, Bowser in the Koopa Dasher. The characters may or may not affect handling also, I'm not sure.
The courses are shorter than Mario Kart 64's courses, but have more obstacles (from what I heard). There are only 16 grand prix tracks and 5 battle mode tracks (including hidden ones)
Unlikely. Rainbow Road is shorter for obvious reasons and is harder. 16 GP tracks is standard, and there are 4 battle mode tracks with 2 unlockables (plus 2 extra Battle Modes)
The battle mode is supposedly lacking in some ways, but has a variety of different modes, so is probably worth checking out.
The battle mode is actually apparently one of the best parts, with Shine Thief and Bob-omb Blast added.
The game has the usually 50cc, 100cc, and 150cc levels. The game is supposed to be easy on 50cc, but I heard that 100cc and 150cc are very challenging, moreso than Mario Kario 64.
Yeah, that's what I heard too... apparently the AI cheats less as well.
The only unlockables are extra carts are drivers, the special cup (with the usual rainbow road and not much walls this time), cups with all of the tracks, and a couple battle mode courses.
You couldn't really ask for more - more drivers, more karts, more battle mode tracks, more tracks, All Cup Tour, mirror mode. All present and correct. And they don't come quick either
Some reviews say the game is excellent and others call it a disappointment. I recommend talking IGN's review of it with a grain of salt becuase it's very baised and calls the game kiddie.
Ah... there's the old kiddie prejudgement again. What exactly is IGN's problem, anyway? If you can't enjoy a game because you think it's "kiddie"... you need to rethink. You could have just as much fun with MKDD, supposedly "kiddie" yet actually apparently great fun, as you can with other far more violent blood-spraying games.