I'm using them to structure various tasks in a 3D medical emergency scenario. I only have them working with game objects at the moment, but by Monday I'd like to have them working with JSON files on a 3rd party asset.
Unfortunately, I've been so occupied with work, weddings, and home maintenance, that I haven't had much time for this. Hopefully, tomorrow I will make up for lost time. It's a volunteer project, and I'd rather not neglect my day job or other responsibilities, so it's been on the back burner.
Although it's been fun, it can be discouraging at times. I'm not a professional programmer, but the guys I work with have PhDs in the subject. As such, the opportunity has been simultaneously flattering and humbling. They treat me like an equal, but I'm a noob in a lot of ways. I've learned a ton, and I've contributed to the project in my own way (mostly storyboards, custom assets, and a few scripts here and there), but I need to be realistic. This should wind down in a few months though, after the funding runs out. They may ask me to join other projects, but my time is valuable and I have other things to do. Eventually, I'd like to work on more personal projects using my own characters. We've talked about this before, but this other project has taken up a lot of my time.
Yeah, animations can be tricky. Gotta love it when characters shift during transitions. For a while, there were certain Mixamo animations that I couldn't use because they wouldn't stick to the specified coordinates.
How are your games coming along?