I'm not asking you to describe it in "material terms"...whatever that means...I'd be happy if you could describe the "immaterial" in any terms that you see fit. Just don't describe what it
isn't...that doesn't help me understand what it is.
As for it being like my explanation of "conceptual reality"...you may be correct, just not in the way that you think. I'll address this at the end of the post though...
NPC's don't have a "perspective" though...they would need to be able to think first. You're anthropomorphizing them.
Now, it may be that one day AI will become sophisticated enough to think...but it seems to me that if it does, it's "reality" and ours would be one and the same, even if it did not realize this at first.
That's all speculation though...it's a bit difficult to talk about the perspectives of things which do not yet exist.
I think you're misunderstanding what is actually happening. A physics engine doesn't actually create physics...not even in the "virtual world" that it's a part of. Computer code doesn't create physics...it doesn't create actual worlds. It literally just determines the way pixels move...or more accurately, the sequence in which they light up (pixels don't actually move). Take a look...
https://en.m.wikipedia.org/wiki/Pixel
What computer code for graphics software does (to simplify it a lot) is determine the sequence in which these pixels light up. That's all.
To further explain, I sometimes play a game called Overwatch. If you haven't heard of it, it's a team based competitive shooter. There's a roster of characters, different maps and game types for each map, and each character has different "abilities" that are unique to them. Teams of six characters compete against each other to complete objectives.
When you say that computer language creates physics in a virtual world, you make it sound like you think that the computer programmers write some code about gravity, enters it into the software....and presto! The characters and objects in Overwatch have gravity in their virtual world!
That's what it sounds like you're trying to say...and if it's not, you need to try and explain what you're saying differently. If it is what you're saying though...then you're very wrong. Gravity is force...and there's no force pulling the characters downwards. All that it is are pixels being lit up in a sequence (like Christmas lights) that mimics the appearance of gravity on a character. It's not even a consistent mimicry. Hanzo shoots arrows with his bow....and depending on how long you drew back on his bow his arrow flies further and "drops" (as if from gravity) less. Yet Mei shoots a large icicle (something that would be several pounds heavier than the arrows) in a completely straight line...as if gravity has no hold on it. There's even a ninja named Genji who can 'double jump"...that's a jump into the air, then another jump while he's still in the air...even though he jumps off of nothing the second time.
There's no gravitational force involved, no actual characters involved (not apart from the player anyway), and there's no real
movement involved. It's just a series of still pictures flashed before your eyes to trick your mind into "seeing" movement. The speed at which this is done is called the "framerate" and it's typically measured in "frames per second". A lot of shooters used to do 60fps...but I've got no idea what's normal now. 60fps may not seem like a lot...but it's more than enough to fool the mind.
So I think the terminology is partly to blame....physics engines, artificial intelligence, virtual worlds....these terms plus the relative sophistication of the trickery involved seem to have sent your imagination down a path to some false conclusions.
Take a look at this...
View attachment 239737
Do you think 1. "the computer language involved actually created a form of physics...forces that act on mario when he jumps and bumps into stuff"...or would it be more accurate to say that 2. "the language determines which pixels light up and when they light up to make it look like a little person is running around and jumping on stuff?"
If you still think it's #1...I'm not sure how else to help you.
I'm sorry man, I should've been clearer in my request. When I said "truth", I really meant "a truth you can demonstrate"....otherwise, how would you know it's true? I don't know how you would demonstrate that with religion...it seems like the sort of thing you'd need psychology, maybe sociology, and a lot of mathematics to be able to demonstrate.
Keep in mind, I'm not even asking you to demonstrate it...as long as we both know it can be/has been demonstrated. For example, the truth that water evaporates when it's boiled. That's a truth that science has revealed.
Are you saying the documents are true? Or the methods? Or the experiences? Or some combination of these?
You're right that it isn't the "same"....after all the "right car" and "perfect song" are both completely subjective concepts...they are opinions.
I was originally going to spend this part talking about what I thought your "immaterial" term might be....but I spent so much space talking about virtual worlds and video games that I think I'll wait till I see your answers to this post, then talk about it.
I will ask this though, did you decide that immaterial things exist....and then come up with the concept of immaterial to describe them? Or did you decide that it's possible that immaterial things exist....then you somehow experienced something which confirmed to you that immaterial things exist?