I'm awaiting the re-realese of VII. It was an awesome story but I hated what happened to Aeris (Aerith? I rename mine so I forget.). And I was pretty mad at the thief girl. I liked the materia system though and LOVED the skiing game.
The skiiing minigame was awesome. Better than most of the contemporary PS1 snowboarding games. But don't hold your breath on that re-release. Square-Enix still hasn't fully learned its lesson from
FFXV that it needs to focus on making good games rather than profitable graphics engines.
XII would have been better without the depth of politics. I actually liked the bounty hunts on that one. That and I was traumatized by running into a t-Rex in a sandstorm early on the first time I played it. The graphics were nice though. Except I got tired of watching the bunny-girl from behind ... The gambit system was TOO automatic really - just sit back and watch your characters fight if you want.
I like the gambit system, I like the politics. I just don't think that should have been in a main, numbered entry in the series. Square-Enix just seems more and more intent these days on letting the game play itself, and that's not what
Final Fantasy is about.
Final Fantasy is about
Wizardry meets
Dragon Quest. It's about strategizing your combination of spells and attacks with each of the characters.
I played XV and it was ok but didn't feel at all like a FF.
I
did at least like the setting and story. That felt like
Final Fantasy.
I'd like to see VIII re-released too. With improved graphics it would be even better. I liked the story and the leveling system.
I have a love-hate relationship with it. The leveling system is neat in theory, but broken in execution. Part of the charm of a
FF game to me is that you can go to the old areas of the world map and brush aside the random encounters like they're flies.
I found the earlier ones to be even harder. I'm partway through a game of V (put on hold when I moved and never picked it back up).
I really like V. I think it's the weakest one of the SNES era, but it has a very unique feel for the series. It's more focused on having fun than on spinning melodrama, and it gives you a crazy variety of transportation options. I think that part of its charm is also that when I first played it, it hadn't been released in North America yet. So it was this exotic, forbidden fruit that Japan thought Americans were too dumb to enjoy.
I have all 3 Xenosaga too. I really like those, though Albedo is just - disturbing - in some of the innuendoes. The characters are strong, IMO, and the story not bad. I wish they would remake them but I guess interest in those died. Used copies of the games (especially 3) are pricey I notice. I have to keep my PS2 working - I don't want to lose that series forever.
Well, they changed so much with Episode II that it turned off a lot of people who would have enjoyed III. Nintendo bought out the company, and they've been making the
Xenoblade Chronicles games, which are pretty good, but they suffer from being collect-a-thons where you get so distracted in the sidequests that you forget what's going on in the main story. I think
Xenosaga would look FANTASTIC if they ported it to the 3DS.
I haven't found much of interest after all that.
Try
Star Ocean: The Last Hope. It's not award-winning by any means; Enix always was a mediocre second fiddle to Square. However, these days it's the closest you can get to the classic
Final Fantasy experience besides
Lost Odyssey and
Blue Dragon, which you should also check out.
Blue Dragon is basically
FFV meets
Chrono Trigger, and
Lost Odyssey is
FFVI meets
FFX. Both games are made by Hironobu Sakaguchi, the original creator of
FF. Another game his offshoot company made
The Last Story, which is a strategy action RPG feels a lot like some of the side series that defined Squaresoft through the golden years of the PlayStation. It's not
Final Fantasy, but it IS a quality game.
...Shadow of the Collosus which seemed pretty pointless as far as I could get in a day. What fun is a world with no characters or even many creatures except a half-dozen enemies and edible lizards?
Art design, mostly. And the puzzle of the boss creatures. But yeah, I wish there were more than that.