@Starpuppy: There are two main factors that determine the quality of any enchanted item, whether it be a weapon, armour piece, or jewllery.
1. The most direct impact at any time is from the soul gem used to create the item. There are two things to consider here: The first is the quality of the soul gem (petty, lesser, common, greater, and grand). The second is the quality of the soul in the gem (the same thing, petty, lesser, common, greater and grand). The gem itself can be bought or found, and they can be bought either filled, or not filled. I like to buy grand soul gems with a grand soul in them to act as my personal enchanted equipment.
A good way to train for enchanting (AND smithing at the same time!

) is to make alot of iron daggers (15-30). Iron daggers are very cheap to make. Then go out into the wilderness and fill petty soul gems with petty soul monsters and animals (Deer, wolves, skeevers, basic draugr, mud crabs, etc.), or buy petty soul gems that are filled from a merchant.
The best place to buy soul gems of any type is at the College of Winterhold, once you become a student there. Every trainer there (except the enchantment trainer) sells magic type items, which includes soul gems. Then just take the iron daggers to an enchanting table and make some enchanted daggers!
The type of enchantment determines its level of monetary worth. Soul trap and elemental damage enchantments are low value. Absorbtion (absorb health, magicka, stamina), banishment (very uncommon to find that type of enchantment early game), and paralyze enchantments are much higher value. The point of making high value enchanted items is that you can just go and sell the daggers and pull in a lot of money, which is more money you can go spend on soul gems, iron ingots and leather/leather strips to just repeat the process!
2: The second main factor in determining the outcome of enchanting is the skill level of the enchanter (from 1-100) and the perks that are in the enchantment skill constellation in the skill tree screen. The centre path of the tree are the ones you want to make great enchanted items. The first star can get 5 perks which make you 20%, 40%, 60%, 80% and then 100% better at making any enchantments. The next star up only takes one perk to get the maximum benefit, and it allows you to increase the quality of skill enchantments by 25%. Then the next star up from that increases basic statistic effects (health, magicka, stamina) by 25%. The final star in that line is the best one. It lets you add two seperate enchantments to ANY item, and the power of both enchantments remains at full potential, not just cut in half because there are two.
In conclusion, enchanting is a steep hill to climb at first, but it is profitable both to the characters power, and for the pocketbook!
Enjoy!