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RolePlayPals!

Buskanaka

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Are you new to the forum?

Do you really want to get involved in a RPG thread but don't really know how to go about it?

Do you want to become a better writer and roleplayer?

If you answered YES to any of the above questions, you might be interested in getting a RolePlayPal! What is an RPP you say? Well, they are simply an experienced roleplayer who will be a mentor, guiding you through the dangerous world of forum based RPG's. From creating a character to actually joining in a story and developing your character, an RPP can help you through it all. They have been there, they understand how daunting the whole process can be.

But an RPP is not just for newbies! Even if you just want to improve your writing skills so that you can be clear, concise and write exactly what you mean, an RPP can help you with that too.

So, if you think you might want a Role Play Pal of your very own, let us know! Respond here, or PM me if you're interested or want more info. :wave:
 
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Lady_Firehawk

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You got the Spongebob Squarepants theme music stuck in my head, Blessed-one. Thanks a lot. :p

(Are you ready, kids? Aye, aye, Captain! I can't heeeaaaar yooou... Aye, aye, captain!)

(Oooooooh, who lives in a pineapple under the sea? Spongebob Squarepants...)

Okay, I'll stop now. Guess either there aren't many newbs or they like staying in the woodwork. :p
 
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Vulgivagus hagiographus

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I'm bringing this back up because it was mentioned in another thread.

Hey folks! I tend to think I'm not that crummy, but then again, I have a bad habit of never reading anything I post, so I really have no idea. And I also think alot of people who have problems with their roleplaying just don't realize it.

So... What I propose is... if you know any faults in the good ol' hagiographus's writing... beat me up over it.

Yep, I just said it. I don't know of any glaring errors, but then again, a writer is generall blind to his or her own faults. So I'm giving you all the permission to constructively critizise me. (Constructively, people!) I might not respond exactly how you wish, but it will probably be a good thing to hear none the less.
 
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Vulgivagus hagiographus

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Lady_Firehawk said:
Nonetheless is all one word. ;)

And what on earth does "Vulgivagus hagiographus" mean, anyway? I knew you formerly as Computer Dunce, soooo... :p
Compound word that include articles never seem... right somehow. Somebody must have had something against spaces and it stuck somehow.

Vulgivagus hagiographus… Why do you think it means anything? Okay, I’m just kiddin’. :p

Vulgivagus means something along the lines of roving, rambling, wandering about, etc. (I was really just looking for rambling in the sense of talking a lot, but I don’t think I completely understood my translator when I chose the name and didn’t realize that it was more of the wandering about meaning. Kind of ironic, since I don’t like to travel.)

Hagiographus means sacred writer. It’s Latin. I don’t know Latin, but I figure having a Latin name makes me look either really smart or really weird.

We don’t mention the old name anymore… My computer got some major problems and I thought there was the possibility that people were attacking it because I had a name that made me look at bit… susceptible. So, I had it changed, and now I’m just super smart (or super weird). And that’s the rest of the story!
 
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Vulgivagus hagiographus

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Hmm... Will you promise not to take offense to what I say? If you do, then just hit me with the stupid stick.

Okay, I think your actual writing is fine, but it seems alot of times you put in random conflicts that don't really advance the story or help involve other characters in the story. I can't speak from alot of experience though, since I don't really follow your gaming that much.

Now don't take that as a horrible awful mistake that nobody else in the world would commit! In fact, I think that a lot of people go into these games with the wrong idea. Actually, the name "game" is somewhat deceiving. It gives the impression that everybody is fighting to win it. The way I see it is that you're trying to construct the best story possible with the other characters involved.

With that in mind, I like to play as villians since I can add a lot to the story. Still, as a villian, I've eventually got to loose in the end. That's kind of understood.

Also, with the mindset that this is in fact better called a roleplaying story rather than roleplaying game, and we're all constructing the best story possible together, being really strong and killing every villian the second they pop up isn't always the goal. For a character to add more depth to the story, it should be given certain weaknesses and other characterizations besides just all powerfulness.

Take Spiderman for example. (Okay, I'm a bad fan and have just seen the movies, so that's where my experience of him comes from. :) ) He's a great superhero and all, but he also struggles keeping his personal life running smoothly since he has to spend so much time saving the world. Money also becomes a big problem. As can be expected, these problems cross over to his superhero side so he's not as effective there. Peter Parker/Spiderman is a wonderfully deep character! If you want to work on characterization, then just try to pick out superheros or characters that you like and figure out how their creator made them such a great character.

Soo.. I guess my best recommendation is to read alot or watch alot of movies and make note on the characters and what happens in the story event wise to make it a good story. Hardly ever will you find just a bunch of choppy fight scenes that lead up to nothing. Well, actually, a lot of movies seem that way lately, but... well... they're not that great. And I also think the scenes generally lead up to something. That's a big thing in writing... don't put in useless scenes. Then again that's kind of hard to predict in roleplaying games...

Wow, I'm rambling. I don't think this all applies to you personally, Shadow. I think I'm just rambling for a lot of people out there that make these common mistakes. Or at least I think they're mistakes... I just started roleplaying in March and have only done it on this site.

Just everybody don't try to be the hero! How many stories do you see that everybody is the hero? None! Try something else, like the comical relief, or a sidekick, or a villian, etc. Haha, my first roleplaying character ever was a large black woman who hit people with a ladle. :D Man was she fun. So don't sell yourself short by just playing the hero! I promise that side characters can be tons more fun.

(I don't mean to be mean! But I'm sure I was! Sorry, Shadow! Hey, I think you're doing great, especially considering you're 13. I think the main problem is you're trying to win, and you can't technically "win" in these games.)
 
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VigilanteHamster

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And another note on 'useless' scenes-- if a scene shows something important about a character (insight into personality or something) then it might not necessarily be useless after all. :) And that made no sense! Too early in the morning. Bwaaah.

As for villains, sometimes the fun part is watching your Evil Character of Doom get his or her comeuppance in the end-- even if it means you technically 'lose'. In the Time of Trial RPG, for example, all of my characters could be considered villains. One of them is truly Evil with a capital E, whereas the other two happen to be on the wrong side. The specific trick about villains is giving them some kind of strength(s) that really make them a force to be reckoned with, some memorable qualities, and-- this is very important-- weaknesses. Also very important is the motives of the baddie. Why are they a villain? It's not enough simply to say that they're a villain because one day they just woke up and said 'Yay me, I'm gonna be evil today!'... they need a good (bad?) reason to be doing what they're doing that makes them evil. Sure there's stuff like take over the world, loose demons on villages, wreak havoc, find the Evil Artifact(TM) before the good guys can destroy it, but it doesn't have to be anything world-shaking. Heck... a villain could be pursuing the exact same objective as the hero, except the villain's means of doing so are less than kosher. That works especially well in more politically-oriented RPGs. Time of Trial has two factions working to bring about peace, but one of them is enlisting the 'help' of false gods to do it. And that brings me to another important villain tidbit: how does the ole scumbag operate? (Modus operandi, man!)

For evil villain-ness, I'm going to be vain and use one of mine as an example-- Isliel. For strengths she's fiendishly intelligent (always has a way to cover her tracks), is generally quite persuasive, and is generally 'in the know' about a lot of things. Isliel also has magic ability backing her up. It's awfully hard to pin down someone who switches identities as a part of her line of work-- she's a traitor within a spy organization working for an evil cult.
Memorable qualities-- well, you're best off asking other people. She's a very small woman (they always underestimate the short ones!) and is actually the fiancee of one of the most locked on 'good guys'. (A soon-to-be clergyman, no less!) They've been seperated for 18 months and have only just met each other again. That's going to be interesting. Plus she has the 'evil healer' thing going-- excellent knowledge of the humanoid body and a will to harm instead of heal. Very nasty possibilities there.
Weaknesses-- well, she has about the physical strength of a seven-year-old... a backstabber like her wouldn't hold up well in a toe-to-toe melee combat. If she ran out of dirty 'evil healer' tricks, psychological manipulations (her forte) and deceptions, she would be toast. Arrogance is a classic for villains, plus a massive superiority complex.
Motives-- still working on that one. Isliel likes the feeling of controlling people, has absolutely no freaking conscience, and pretty much has the mentality of a serial killer. (Possible psychological disorder? Twisted sociopathic little woman...) Killing doesn't faze her in the least, and if she must kill to get what she wants, so be it. But what is it she wants? Hmmmmmm...
Modus Operandi-- Deception, misdirection, persuasion, coercion, dirty rumors, betrayal, the works. Oh... and kill all witnesses and make it look like an accident. :p She wiggles her way into the good graces and confidence of those she is actually working against, sets them up for the deathblow and turns on them when it's too late. Much of the time, they don't even suspect it's her. :p (Who, little ole me? The innocent healer?)
Her Comeuppance-- Most likely all her schemes will cave in under their own weight and a lot of people are going to be really torqued off at her... who knows? *evil grin*

And that was a minor dissertation on villainy from your friend VigilanteHamster! ;)
 
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Blessed-one

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Computer Dunce! i was wondering about that!! not the name.. just that i thought i was you. :)

yeah, VH. Weakness is an important aspect of characters that beginning players often forget (i made the same mistake too). You tend to make the characters too powerful in all areas, whether they be physical, personality or knowledge. In a way, this makes the RPG too easy to play.. and hence, not much of a challenge.

another point associating with the weakness part is a lack of character development, which is (as we gain more experience) the most difficult and interesting part of writing i reckon. Character development is influenced by a great deal of things. The background of a character (history is more important than you think), the people he comes into contact with and the events that happen around him.

The specific trick about villains is giving them some kind of strength(s) that really make them a force to be reckoned with, some memorable qualities, and-- this is very important-- weaknesses. Also very important is the motives of the baddie. Why are they a villain? It's not enough simply to say that they're a villain because one day they just woke up and said 'Yay me, I'm gonna be evil today!'... they need a good (bad?) reason to be doing what they're doing that makes them evil.

absolutely, VH. Everything is just like real life in that there has to be a reason for things to happen. (ok, excluding random stuff) Within the law of magic and rules of coincidence, things have to make sense.
 
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Ninjitsu14

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um....I have started role playing here to,no experience.I've played the magic RPG's,but there not as fun as like these.I HAVE been a villain,but who cares?I am blah blah blah blah blah blah blah!I CAN be anything!WWWWWWWWWWWWWWWEEEEEEEEEEEEEEEE!!!!!!!!!!!
 
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Ninjitsu14

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VAlgious or what ever,"V" for short

"V",I don't play in games where anyone is playing the evil guy!No one is!Thats why we can kill,and I never said I try and kill them as fast as possible.Sometimes my char tries,but a plot twist,like a transformation,gives suspense,and then,yatah yatah,you gave me the Rambling Deisease "V"!lol
 
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Vulgivagus hagiographus

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Blessed-one said:
Computer Dunce! i was wondering about that!! not the name.. just that i thought i was you. :)

yeah, VH. Weakness is an important aspect of characters that beginning players often forget (i made the same mistake too). You tend to make the characters too powerful in all areas, whether they be physical, personality or knowledge. In a way, this makes the RPG too easy to play.. and hence, not much of a challenge.
Were you talking to me there? Too many VHs! I actually do think I have a problem with too powerful characters. I've actually got myself a bit of a problem with an evil spirit that I don't know how to kill! If you pray around it, it definately weakens alot though... Oh well. I hope that somebody will think of something clever! :D

I've got another villian that's pretty powerful as well. I guess it comes from when I make my own stories (as in all by my onesy) I like making the villian super strong so the good guys have to think of something clever or psychological to get them. Unfortunately, making your character with psychological weaknesses doesn't always work too well since it seems most people just want something evil they can sink their sword into.

shadow1230 said:
VAlgious or what ever,"V" for short

"V",I don't play in games where anyone is playing the evil guy!No one is!Thats why we can kill,and I never said I try and kill them as fast as possible.Sometimes my char tries,but a plot twist,like a transformation,gives suspense,and then,yatah yatah,you gave me the Rambling Deisease "V"!lol
Why don't I write up a good invincible villian for your games and you can defeat them using psychoanalysis? :D (Just kiddin. I guess it would be hard to get something going in an unscripted game if nobody joined as a villian to cause conflict.)

Killing people can be a hard subject in these games, especially considering you really can't without the player's permission (forum rules). Don't get me wrong! I like that rule, but sometimes it gets difficult. For example, when you're an elf hating dragon holding an elf over a forty foot drop and you ask for a reason for you not to drop him and the elf mocks you. :doh:

I guess I really need to work on characters that other RPGers can handel well. I tend to write people I would like in the story if I was the author, but other characters don't tend to react to them as I would have done if it were my own story. But that's how RPGs go! Doin' all right for just starting in March though, eh? ;)
 
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