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Command the fleet

Kelly

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Did any of you catch the History Channel last night? Had several hours of naval battleship stories starting with the spanish/american war (1880s) to the Great War, to WWII.

Lots of great footage from Brit and German vessels, including the ones in our game! I wish I had videotaped it to do screengrabs!
 
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Ryder

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It'd be a great little intro video, 'course I don't know how much space my school site has anyways. I'm gonna put an update here later today, btw I'm makeing progress, honest! :) I got the weapons all done, ships are all done too! I'm down to pricing, battle rules tweaks, and the map. So I'm alot closer now than last week!
 
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Ryder

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Plan 9 said:
I'm out, Ryder. I'm sorry. I really did want to play. Have fun, everyone! :wave:
We'll miss ya, if it becomes possible again you're more than welcome to join anytime, mid-game, whatever, we'll make it happen! :wave:

Also, I'm just gonna skip the updates, why bother, I'd be better spending the time just getting this done and ready to go already eh?! :)
 
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Ryder

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ND your always confused, and confusing others, like me! :D

K, I'll try and clarify, it'll look simpler once the map and stuff is up, but here-goes; Basically what Kelly said is right, a turn will be what you PM me for this weeks orders. The orders will be a list of choices spanning about ten rounds/moves. So an example turn for an axis player might be:

Leave Hamburg Port/enter German Waters (1round) German Waters to North Sea (1round) North Sea to Straight of Denmark (2rounds) Straight of Denmark to Eastern North Atlantic (2rounds) remain hunting in Eastern North Atlantic for all remaining rounds, assuming no serious damage is taken (4rounds).

That'd be orders for all ten rounds of a turn, they might not all get executed because a fight on the way to the Eastern North Atlantic might cost a round or two, but assuming all goes swimmingly, orders for all ten are given. Let's say the axis player really wants to get to the relative safety of the Eastern North Atlantic. Well now he could also PM me this, ignore all fights en-route. So now if he spots a little British convoy in the North Sea, he'll pass it by, so as not to waste an extra round in the North Sea. He can't stop fast Allied units from drawing him into a fight, but at least he wont start any of his own now. If he wanted to, he could get more specific, ignore all pithy convoys en-route, but if a nice juicy fleet smaller than mine strays my way, then engage. So basically, how complicated this game gets is largely in your hands, it really depends on how detailed you make those instructions for me each week (we could go faster than once a week, but only if everyone did, and not 'till I've had a breather after finishing these endless little subtleties). So that's how a turn goes, roughly! There's more to do too, but that's the basics.

Fleet management doesn't have to be done once a week, you have say three ships, you just have to describe their behavior with a few quantitative questions and a few qualitative questions. Like your cruiser the HMS ExampleShip, likes to close distance to range 2 on smaller ships, to range 1 on battleships, will fight without attempting withdraw to roughly half damage or half the weapons lost, these kind of questions are quantitative, plus some all purpose questions that cover situations that are too varied to pre-plan like, in general, the battleship Vanguard is a prize to protect, so withdraw anytime she's threatened, my cruisers are her expendable escorts, if we're doing good in a fight then don't quit on one of their accounts. These kind of qualitative questions will help me ALOT when compiling a fight.

Finally there's the ships you actually own. Every player will have the same starting budget, so guys who started with the big ships will probably put to sea with one or two destroyers in the wings and little else besides their prize battleship. Cruiser players might get off with three or more medium sized cruisers in their fleet and have leftovers for a destroyer or two. Ships are bought of the master list I'll put up, on the dreaded-long-time-consuming website. The website won't be dynamic or anything, just a reference, PM your choices and so on, btw everyone will be allowed to take back their initial choice if they want to since they made it without seeing ship stats/prices. That isn't too complicated, buying 3-7 ships shouldn't be hard, and that's as complicated as it 'has' to get.

You can use parts of your budget to tweak what a ship is outfitted with, but the emphasis is can, most ships are pretty decently outfitted at the start, btw sold items yield nothing, including starting sets. So buying a ship and changing everything will be costly, especially since you pay for all its starting armament too.

Events and stuff going on during our alternate WW2 will keep things interesting too.

Now *looks up* that... probably, made, things, more, complicated, didn't, it.
 
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Ryder

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the Colonel said:
Ok, so when can I start purchasing my escorts?

Can I hook up with another player to combine flotillas? At least temporarily?

And . . .

WHEN CAN WE START?!! ^_^

--the Colonel
Good questions,

first, yes you can travel with other players fleets and fight together, just PM the other players (to avoid tipping your hand to the other side) and agree on a course of action/route, and when you give your weeks commands include your wish to travel with said player, then as long as the routes are the same... poof, one big fleet at large! :) Additionally, NPC fleets (from your side) will report their intentions to you, plan a 'hook up' route and express your intentions to join them and you'll be in their fleet. Notes: Joining NPC fleets means following their course of action, you can try to suggest, but generally NPC fleets will do what they want to so joining them means following their course. Also, when joined with another player or NPC, RPs (Request Points) won are shared/divided, so their is a downside to traveling together.

Second, SOON, I hope. I'm in college so I work on this when I can, I try to get as much done as quickly as I can, but I can only make progress when time permits. I don't think it will be very long now, at the least the game 'catalogue' will be up in the next few days, so you can start designing your fleet with your starting budget.
 
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the Colonel

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Ryder said:
Notes: Joining NPC fleets means following their course of action, you can try to suggest, but generally NPC fleets will do what they want to so joining them means following their course. Also, when joined with another player or NPC, RPs (Request Points) won are shared/divided, so their is a downside to traveling together.

Well, thanks for the info. Very interesting. In regards to fleet joining with NPC's, I would think that if you're the Captain of a BB, you would assume temporary command of a Cruiser squadron. Just a thought . . . :)

Anyway, sounds cool. Hopefully, it won't be long.

Cheers,

the Colonel
 
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Ryder

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That's not a bad thought, unlikely for the British however. There are a couple dozen British BBs at the start, easily enough to spread into nearly every British NPC fleet. This would put most players just barely on par (if not outright outdone by) most NPC fleets and as such they'd have no pretense to assume command. The other problem, for Axis too, is that your 'purchased' ships basically are ships you've assumed command over, being able to draw in other cruisers and divert them where you please is kindof circumventing your budget. You can put out a call for assistance however, which is kindof similar to what your thinking. Players can also vote occasionally on their nations course of action, regarding the navy at least. So you'll have some influence on NPCs one way or another.
 
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marmaladePRO

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Hi, this looks like a lot of fun :D
so if there is still room on the axis side, i would love to get into this game.
as a wide eyed rookie i'll take whatever ships that the homeland assigns LOL
and i sure hope i can score one of those great banners too (that is how i found this thread, by clicking out of curiosity on someone elses banner)
 
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Kelly

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Who needs a banner that doesn't have one?

I am not working on the powerup icons right now cause there is too much going on in my family right now, but I have time for 'teh bannaz'

We are so beta right now anyway, we can put the icing on the cake the second trial run, right Ryder?
 
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the Colonel

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Hi, Kelly. I would love a banner for the Bismark! How do you put those together? I've done a littler work with Paintshop Pro, but where do you get those images? And how do you put them together so nicely? Very cool. By the way, you should probably just PM the answers to me. I don't want to totally hijack this thread. ;)

--the Colonel

p.s. Hello, Marmalade. Welcome to the dark side! :D
 
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