The committee is set up so that it can reconsider decisions set up by the same committee. Since you guys haven't changed any members yet, you can vote to amend the established rules on magic. However, if the committee had changed members, the decision would be unchangeable, although we may have made an exception due to the circumstances.
That was why I included that rule. The same committee that made a rule can change it, but if the committee members change, they can't change rules of past committees. That way the rules aren't constantly changing with new members, but if a committee changes its mind, then they can change the rules. I think it establishes a nice balance of power, right?
I was the one asking about days and holidays. I'm currently in the works of writing up the backgrounds of Christia, which includes the creation process, the fall, the separation of the races (and various unique curses), and the possible redemption. Hopefully that will solve most of those problems.
Basically, from what I get of your mana scheme is that it is an inward energy source? Couldn't we then have an external energy source that can be manipulated by those strong of will?
I think, and this is just my proposal, that we need three "Magics" if you will. The first should be the original scheme of mana, where the energy comes out from the caster. The second is magic, which is the manipulation of energy outside of the caster, like elements or something like that (perhaps integrating principles of my tome?). The third, then, would be the holy/unholy powers of the paladins and necromancers respectively.
How does that sound?
I agree with Star. We need something for the uninitiated. The whole reason I shied away from Christia was that there was so much background information I kind of felt intimidated by it all. If we could have some sort of "Everything you need to know about Christia (and some things that should have stayed in Ember) Guidebook," Christia would seem a lot more friendly to outsiders.
That's part of the organizing/updating/fill-in-the missing-history-ing project that helped found the committee. And that is the ultimate goal, so that the committee will only need to do general maintenance and approval of new concepts (like approving magic before it's ingrained into the culture
).
AS to my opinion on technology, remember that not all cultures will have the same technological advancements in the same order. In my one thread, the creatures there had invented complex hydraulic machines beyond even things we have, but they did not have black powder, and so firearms and the like were impossible. And they knew nothing of electricity.
The point is that there can be advancements in certain areas without necessitating that everything advances across the board. Perhaps (just as an example), they have steam locomotives, but their nautical expertise resembles that of, say, Nevada, USA. I think that early Renaissance is a good jumping point, and from there just increase here, decrease here. And keep in mind, the helicopter and the tank were invented in the Renaissance; da Vinci just didn't have the technology to actually make them. If their hydraulics were more advanced, however...
That should solve the problems you were having over Ember, I think.
But I'm looking forward to discussing things with one of Christia's co-founders. Do continue to offer your input, please.
Oh, and I'm calling angels "starkin." Do they have names, Blessed one, or is that okay?