• Starting today August 7th, 2024, in order to post in the Married Couples, Courting Couples, or Singles forums, you will not be allowed to post if you have your Marital status designated as private. Announcements will be made in the respective forums as well but please note that if yours is currently listed as Private, you will need to submit a ticket in the Support Area to have yours changed.

The real Total Annihilation Vs Starcraft!

Which one is better, TA or SC?

  • Total Annihilation rules!

  • Starcraft rules!

  • I don't care.

  • Huh?


Results are only viewable after voting.

dragannia

Killer the Great
Oct 3, 2003
261
7
36
✟22,931.00
Faith
Atheist
What do you mean quantity and quality? I assume you mean the units. TA does have a lot of units, some of them the same e.g. Mobile Artillery and Luger but many are different eg pyro and zeus.

Sorry I wasn't finished I had to get off it was very late. What I was going to say was many of the units, actually most of them, are very different from each other. No-one but an idiot is going to mistake a Flash from an Instigator. Starcraft is good in the fact that it has a better plot/campaign and uniqness. That's about it for me but i have to get off now again
 
Upvote 0

dragannia

Killer the Great
Oct 3, 2003
261
7
36
✟22,931.00
Faith
Atheist
Yeah...back again. Sorry I couldn't write that much last time. I was going to say that the only good things in Starcraft is the plot/campaigns, the uniqueness of all 3 races and the abilities. That's about it. TA is good because:

1. It has 3d-terrain, meaning that every inch of elevation is important. That means more strategy and tactics.

2. Queuing. There is unlimited queues in TA, meaning less micromanagement for you're base. In SC you have to keep ducking back to your base to continue to build units because they can only build 5 at a time. In TA you can be destroying and enemy base as you're building a massive air force, meaning more micromanagement for your battles.

3. Better graphics. This is a matter of opinion i guess but the graphics in TA are really realistic to me.

4. Better animation. When you see a tank shoot, it rocks. When something gets hit, it rocks as well. Planes land and unfold their wings as they take flight, bank, barrel-roll, and production plants unfold as they begin to build. And the explosions are great.

5. More realistic. Projectiles don't always hit, as they do in SC. Wreckages block incoming fire, and newly produced units actually exit their buildings, unlike just popping out of nowhere next to their production plants as in SC.

I have to go now but I will post more on how much TA kicks SC tommorow.
 
Upvote 0

Pope Gonzo

Well-Known Member
Jul 14, 2003
1,230
31
41
Wisconsin
Visit site
✟24,040.00
Faith
Christian
The uniqueness of all 3 races and their abilities is about it? That's what puts Starcraft beyond every RTS game, not just TA. You can make game after game with cooler graphics and more and more units, but when you add something original and keep it so balanced that you don't need more units to keep people playing the game, you've struck gold.

1. The elevation thing is, IMO, SC's biggest downfall. Point for TA

2. Micromanagement takes skill. Throwing hordes of troops at another base does not. Point for SC

3. See earlier paragraph

4. See point #3

5. As for units exiting the buildings, that's a matter of graphics. As for projectiles always hitting and objects not giving cover, you obviously haven't played much Starcraft. Point for SC
 
Upvote 0

Noddingdog

Noderator
Jan 25, 2003
1,961
57
Noddingdogsville
Visit site
✟24,917.00
Faith
Christian
You noted 3 points in favour of SC there.

Concerning extra units: Thousands of people still play TA with the original CC units, no expansion packs. Many prefer to use the originals due to the quality, or lack thereof, of some 3rd party units. But let's face it.... wouldn't you like to see a few new faces in SC, or perhaps another race altogether?

2: Exactly. But draining a map's resources so you can't play any longer doesn't. TA is not a game of tank rushes. Tank rushes fail many times anyway due to the powerful defences available. TA is a game of long or short term strategic thinking, not insane who-can-be-the-fastest click-fests.

5: Also a matter of quality. I fail to see how this turns into a point for SC...
 
Upvote 0

ThePhoenix

Well-Known Member
Aug 12, 2003
4,708
108
✟5,476.00
Faith
Christian
Starcraft is superior because

1) Strategy. Total Annhilation never gives you any sense of urgancy, thanks to powerful defenses and a commander. Starcraft is a game where you must keep moving, expanding, attacking, strategizing. TA allows you to fort up, just turtle in your base and fool around. Starcraft is far less of a newbies game, because it actively prevents that.

2) Units: Starcraft's units were just better. Period. Special abilities, upgrades, technology updates, there were so many things each unit could do it was amazing. When did you ever see something like ensnare in TA?

3) Limited Resources: This forced movement. Movement is the spice of every game. Starcraft forced very constant awareness of the enemy through limited resources. TAs games can literally go on forever. A starcraft game is much more immediate, thanks in a large part to limited resources.

4) Balance: There were really only a handful of strategies that worked in TA. Starcraft is like computerized chess. There's thousands of strategies.

5) Defenses: stronger then units, but penetrable. The way it should be.
 
Upvote 0

Noddingdog

Noderator
Jan 25, 2003
1,961
57
Noddingdogsville
Visit site
✟24,917.00
Faith
Christian
1) You obviously haven't played TA much. Powerful defences cost oodles of resources and defend against powerful units. Flash rushing, peewee rushing and brawler swarming are just a few of the early game tactics available.

2) Just better. PROOF!! :D Ensnare means capture in TA.

3) Unfortunately resources run out meaning end of game, or very dull game. You can change this in TA anyway to include limited resources.

4) Proof?

5) Same as in TA.
 
Upvote 0

dragannia

Killer the Great
Oct 3, 2003
261
7
36
✟22,931.00
Faith
Atheist
Every defence in TA can be penetrated. There's the use of long range plasma guns such as Big Berthas, Vulcans, etc. Artillery, such as Luger and ballistic missiles such as Merls and Diplomats. And only an idiot builds nothing but base defences. Flash rushing, Samson rushing can all destroy early turtlers. The only good defences are the lv 2 ones and lv 3 ones and you have to get there first. HLT cost heaps of energy and plasma batteries cost more. And there is a sense of urgency. Most maps are rare in metal, so you have to scout out and secure and build metal extractors. And oh yeah, TA has much more strats than SC. No one but an idiot can't see that.
 
Upvote 0

Pope Gonzo

Well-Known Member
Jul 14, 2003
1,230
31
41
Wisconsin
Visit site
✟24,040.00
Faith
Christian
dragannia said:
And oh yeah, TA has much more strats than SC. No one but an idiot can't see that.

I think it's pretty fair to say that nobody here has an equally great knowledge of both TA and SC. The TA fans have their reasons to like TA, and they think that TA has countless strategies. The SC fans have their reasons to like SC, and they think that SC has countless strategies.

Calling poeple idiots over something like that is extremely ignorant.
 
Upvote 0

ThePhoenix

Well-Known Member
Aug 12, 2003
4,708
108
✟5,476.00
Faith
Christian
You know, you keep saying that, but Starcraft has the same potential for ongoing wars (see money maps) as well as limited wars, an immense variety of units, and a lot more flexibility (when was the last time you saw more then 3 or 4 units in most TA games?) Most of your pro-TA positions involve modifications to the game to make it better, which leads to the question of which is better: Starcraft - needs no modifications, or TA - which needs mods to make it almost as good as starcraft.
 
Upvote 0

Bowser

Regular Member
Oct 12, 2003
248
4
Silent Planet
Visit site
✟407.00
Faith
Christian
No, Pheoenix...

As a Starcraft fan you are not allowed to limit your number of compliments of the game to just one.

This is the kind of thing where you tell someone about Starcraft and they're like "...shut up already..."

What some people don't understand, Phoenix, is that Starcraft is a lot like Christianity. You have something really good that you know about and want to share with other people, but they simply do and will not understand. All we have to do is keep the faith and pray for those lost souls. Eventually, with good strong faith and determination, we can win them over.
 
Upvote 0

Noddingdog

Noderator
Jan 25, 2003
1,961
57
Noddingdogsville
Visit site
✟24,917.00
Faith
Christian
OK, let's keep the level of noise down folks, I don't want this otherwise decent debate degenerating into a insult-calling fest. Which, of course, would mean bye bye thread :D

TA had more units than SC from the beginning. With 150 units it easily outclassed SC as far as unit quantities are concerned. Flashes, samsons, commanders, solars, mexxes, labs, shipyards, aircraft plants, hovers, seaplanes, huge mechs.. you name it, we got it.
 
Upvote 0