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The real Total Annihilation Vs Starcraft!

Which one is better, TA or SC?

  • Total Annihilation rules!

  • Starcraft rules!

  • I don't care.

  • Huh?


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Bowser

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dragannia said:
Well, if you classify scrolling back to your base, queue 5 marines, and then scroll back to find your almighty Battlecruiser fleet destroyed by 10 Nukes, then that's your opinion. I personally think think that the only time you should scroll back to your base is to send reinforcements or retreating.
Hey guys, I have an idea. Could you, perhaps, Control # your building? Or do you even know what that is? No, you do not have to go back to the base to produce more units.
 
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Bowser

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dragannia said:
What macromanagement? TA still needs micro. You engage your enemy, you scroll back to your base not doing anything, enemy leads you to a minefield, your army dies while you're still trying to find all of your production plants. That's not skill, that's just annoying.
Oh gosh, yeah. Sheesh. I forgot about all those hundreds of times that happened to me...
 
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Bowser

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dragannia said:
No skill? Resource management, expansion, variety of units, assaults. TA requires far more skill than SC does.
Oh yeah, I forgot that Starcraft has no resource management, expansions, a variety of units, and assaults. Yeah, I can see how it requires far more skill.
 
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Bowser

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dragannia said:
Then it's who has the fastest fingers and who knows their keyboard best
Umm, yeah?

Jee, I'm thinking about playing TA. I'll just start up the game, mine some minerals, fight some, expand, and BAMMO - I win!

Um, yeah, I can see where Starcraft is better.
 
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dragannia

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Hmmm...have you ever considered that it's just not that simple? here's an ordinary TA multiplayer game and it might even apply to some mod AIs:

1. Start game
2. Build some solars (they should always be built along the gameand a production and pump out unit(s) of choice and one or more con unit
3. Expand to build some mines
4. Secure mines or scout enemy
5. Build static defences
6. Start to build adv. plant
7. Build units and adv. con unit
Gotta go now but just to let you know there's a lot more of that coming as I'm only up to mid game and battles can occur all through. And you can also build more plants
 
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ThePhoenix

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dragannia said:
Well, if you classify scrolling back to your base, queue 5 marines, and then scroll back to find your almighty Battlecruiser fleet destroyed by 10 Nukes, then that's your opinion. I personally think think that the only time you should scroll back to your base is to send reinforcements or retreating.
What game are you playing? 10 Nukes?
 
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ThePhoenix

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dragannia said:
I detect sarcasm....

Sure, it might not have happened to you, but it probably has happened to somebody, probably even more frequent than you think...
I've played certainly upwards of 500 games, probably closer to 1000. In all that I ran out of resources once. Now please explain when and where people run out of resources. Or is this a bad hypothetical?
 
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Noddingdog

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OK, let's have a game of Starcraft! Great! Ok, what are the controls? I see.. OK, great!

(after crazy button-mashing and mouse-clicking 1 hour later)

OK, right, that's my attack squad sent out anyway. Hey... what happened to my base?

A sarcastic response to a sarcastic argument. Insane keyboard-munching click fests are not exactly the idea of fun.
 
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Bowser

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Noddingdog said:
OK, let's have a game of Starcraft! Great! Ok, what are the controls? I see.. OK, great!

(after crazy button-mashing and mouse-clicking 1 hour later)

OK, right, that's my attack squad sent out anyway. Hey... what happened to my base?

A sarcastic response to a sarcastic argument. Insane keyboard-munching click fests are not exactly the idea of fun.
You're right, I'd rather just play a game that takes absolutely no skill or talent to play. Besides, I like everything just being given to me.
 
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Bowser

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Noddingdog said:
OK, let's have a game of Starcraft! Great! Ok, what are the controls? I see.. OK, great!

(after crazy button-mashing and mouse-clicking 1 hour later)

OK, right, that's my attack squad sent out anyway. Hey... what happened to my base?

A sarcastic response to a sarcastic argument. Insane keyboard-munching click fests are not exactly the idea of fun.
I assure you, you'd be the only person in this forum that would have their base destroyed without knowing it. Maybe you should stick with TA.
 
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Pope Gonzo

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dragannia said:
Well, if you classify scrolling back to your base, queue 5 marines, and then scroll back to find your almighty Battlecruiser fleet destroyed by 10 Nukes, then that's your opinion. I personally think think that the only time you should scroll back to your base is to send reinforcements or retreating.

You know, that's exactly how it goes when I play Starcraft! I thought I was just bad at the game when my fleets got destroyed by nukes while I took the time to scroll the screen back to my base, but now I know that it's just an inferior game! Thanks!

Seriously now, I don't understand how it's a bad thing that you have to manage your entire base and your attack force. Have you ever clicked on the mini-map to get back to your base? Or how about hitting the spacebar after a unit was just created. Then, with your attack force hotkeyed, just jump back there by hitting the number twice. Man, that keyboard is almost like cheating in a crazy click-fest like Starcraft!
 
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dragannia

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Pope Gonzo said:
You know, that's exactly how it goes when I play Starcraft! I thought I was just bad at the game when my fleets got destroyed by nukes while I took the time to scroll the screen back to my base, but now I know that it's just an inferior game! Thanks!

Seriously now, I don't understand how it's a bad thing that you have to manage your entire base and your attack force. Have you ever clicked on the mini-map to get back to your base? Or how about hitting the spacebar after a unit was just created. Then, with your attack force hotkeyed, just jump back there by hitting the number twice. Man, that keyboard is almost like cheating in a crazy click-fest like Starcraft!


My point is, the 5 queuing system is bad. It may suit some people, but other people it doesn't. TA's qeueing system appeals to just about everyone.
 
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Bowser

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Pope Gonzo said:
Seriously now, I don't understand how it's a bad thing that you have to manage your entire base and your attack force. Have you ever clicked on the mini-map to get back to your base? Or how about hitting the spacebar after a unit was just created. Then, with your attack force hotkeyed, just jump back there by hitting the number twice. Man, that keyboard is almost like cheating in a crazy click-fest like Starcraft!
And don't forget about the Shift + F1.
 
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Bowser

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dragannia said:
[/font]

My point is, the 5 queuing system is bad. It may suit some people, but other people it doesn't. TA's qeueing system appeals to just about everyone.
I usually don't even use all 5 slots. Most of the time if I have two barracks I'll produce about two to three marines each. Five is plenty for me.
 
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Noddingdog

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Bowser said:
You're right, I'd rather just play a game that takes absolutely no skill or talent to play. Besides, I like everything just being given to me.


Perhaps a game of Beat your Neighbour or Tiddlywinks would suit you best?

Actually, it sounds like TA is a click fest. I don't understand how you issue a command without using the keyboard or mouse. Enlighten me.


TA is not a "Insane Who-Can-Be-The-Fastest Click Fest" (TM). An "Insane Who-Can-Be-The-Fastest Click Fest" (TM) is defined as a game in which one must repeatedly click the mouse and munch the keyboard at such a rate as to remove strategy and calmness from the game. If I want to play a good, strategy-orientated game, I go for TA. Generals in the army do not need to worry about where the steel is coming from or what to feed the troops, they just need to organise their men and battle plans and defeat the enemy. Of course, you can concentrate on babysitting in TA as well if you wish. If I want to play a poorly designed, micro-management babysitting game, looks like Starcraft is the best option.

I assure you, you'd be the only person in this forum that would have their base destroyed without knowing it. Maybe you should stick with TA.


Please note the sarcasm in my response and also note that it boldly declares "a sarcastic response". Clearly, one's base would not be destroyed without one knowing it, but myself and dragannia are trying to get across a point here - too much micromanagement takes away the fun of the game, making it the aforementioned "Insane Who-Can-Be-The-Fastest Click Fest" (TM).
 
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Noddingdog

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Queued up 5? Man, SC games must involve very small wars. In TA, you have the capability of producing large armies for real "my 20 goliaths and 10 diplomats with air support and naval backup, along with anti-nukes and seaplanes versus you" wars, not "my three marine versus your two zerglings" wars.
 
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ThePhoenix

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dragannia said:
[/font]

My point is, the 5 queuing system is bad. It may suit some people, but other people it doesn't. TA's qeueing system appeals to just about everyone.
Drives me insane many times. I want to build a weasel for scouting, 2 Construction vehicals, then 2 more weasels. What does it do? Builds 3 weasels and then builds 2 con vehicals. Pain in the neck if you ask me.
 
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