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The Legend: Non-Zelda fans need not apply

Tier

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Greetings :).

Here is the place to discuss it all, from the roots to the present, all the systems TLOZ crossed.

Currently I am playing through two Zelda games, Ocarina of Time: Master Quest and Wind Waker. My first Zelda game was on the snes, a Link to the past, and then the original ocarina of time on the N64, I played through majora's mask and finally am onto the two newer games, waiting anxiously for the next installment. I would be exceedingly happy if the next game carries a "T" rating--which would be a first for the series, if I am not mistaken. Who's with me?
 

Vulgivagus hagiographus

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I am very much AGAINST you. If you want pointless gore, go get some other fantasy game. Don't mess with the Zelda series. Zelda has always been a game for everyone, from young to old. It would sadden me to see Nintendo put useless in the game and slap on a higher rating just to appeal to a sicker minded audience, while taking it away from younger fans. Why in the world would you want a thing like that?

I'm sorry for being so harsh, but I don't see why you would want to mess up a great series.
 
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Tihana

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I like Zelda the way it is. I mean, I have played it since the first game came out for the NES. I was about 8 at the time, and when I think about it now, it's definitely one of the games I had the most fun with as a kid. Why take that fun away from those who are kids now? There are so many other games targeted at an older audience, but Zelda is special, so let it stay the way it has always been.

Part of the fun with Zelda is actually that it is fun for everyone. To solve some of the puzzles, you need to think in a way you just can't expect from a kid, so the whole family gets interested in the game. At least that's what happened here :)
 
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Tier

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Dunce. No. I see it as Nintendo taking the series away from it's original audience. I am not calling for a Conker's Bad Fur Day here, just something a little closer to realism in the fabric of the game. You can not have useless gore with a T rating. With the first sight of realistic blood ESRB puts on an M. I feel the series has deviated strongly in the most recent (Wind Waker) addition if the aim was a game for the ages. WW is extraordinarily easy.
Marth. Yes. The next game has Link as an adult, or close to it, and it's about time we got a mature storyline. Wind Waker was created to attract new comers to the series. Now let's see something for the rest of us. A stagnant gamer I am not. Let's see a game were it is possible to die, right up to the end. A game were the danger is real. Play a game for the storyline, in other words, not for the immortality.
Also: This is a generic Zelda thread, so feel free to start your own discussions within it.
 
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Vulgivagus hagiographus

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Yes, Wind Waker was FAR too easy, but you wouldn't have to bump up the rating to make it a more difficult game. Actually, I'm not convinced that a higher rating would mean a more difficult game. The Zelda games have been getting easier and easier since the very first one. I think video games in general are getting easier. I also think this could be due to the advancement of graphics. In the original Zelda, they could have you searching screens and screens of bushes to find just the one you were looking for, but in a more advanced setting like current games, it's harder to animate ALL those bushes and make them look as good. Nothing against good graphics, it's just harder to have both.

I'm not saying it's impossible to have both; the Myst games disprove that. Alot of times the story is also so much more complex that that could somehow limit the ability to make the game harder. I love the story line of Wind Waker. It's really intracite and has lots of twists and turns. Still, as we said before, it wasn't a very challenging game. Another thing is, I think people nowadays don't have the patience they used to when gaming. Back to the bushes, who nowadays would want to go burn hundreds of bushes looking for the next level? Isn't it so much easier to have a fairy or a boat tell you so you can get on to the more exciting battles?

By the way, I just saw the trailer for the new game yesterday! It's looks awesome cool! I'm so excited!
 
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Felron

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Vulgivagus hagiographus said:
Yes, Wind Waker was FAR too easy, but you wouldn't have to bump up the rating to make it a more difficult game. Actually, I'm not convinced that a higher rating would mean a more difficult game. The Zelda games have been getting easier and easier since the very first one. I think video games in general are getting easier. I also think this could be due to the advancement of graphics. In the original Zelda, they could have you searching screens and screens of bushes to find just the one you were looking for, but in a more advanced setting like current games, it's harder to animate ALL those bushes and make them look as good. Nothing against good graphics, it's just harder to have both.

I'm not saying it's impossible to have both; the Myst games disprove that. Alot of times the story is also so much more complex that that could somehow limit the ability to make the game harder. I love the story line of Wind Waker. It's really intracite and has lots of twists and turns. Still, as we said before, it wasn't a very challenging game. Another thing is, I think people nowadays don't have the patience they used to when gaming. Back to the bushes, who nowadays would want to go burn hundreds of bushes looking for the next level? Isn't it so much easier to have a fairy or a boat tell you so you can get on to the more exciting battles?

By the way, I just saw the trailer for the new game yesterday! It's looks awesome cool! I'm so excited!
Video games aren't getting easier (just look at Ninja Gaiden, or Farcry), But Nintendo is. They want there games to be enjoyable by all, young and old, advanced and new players, so its not suprising there games are easy.

Nintendo doesn't want there games to be difficult, they want them just to be enjoyed all the way through, but creative. I think its nice to have that to go back to, and I wouldn't want to loose it.
 
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Tier

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Felron said:
Video games aren't getting easier (just look at Ninja Gaiden, or Farcry), But Nintendo is. They want there games to be enjoyable by all, young and old, advanced and new players, so its not suprising there games are easy.

Nintendo doesn't want there games to be difficult, they want them just to be enjoyed all the way through, but creative. I think its nice to have that to go back to, and I wouldn't want to loose it.
Interesting. I agree with you, and the solution is an old one. Difficulty levels. Normal, Hard, Insane. Think StarFox Adventures. How much better would that game have been with three difficulty levels?!:doh:

Instead of a seperate game (Master Quest) to increase the difficulty, it should be built in. Random (or at least several possible) Dungeon maps and puzzles would help Zelda.
 
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Tier

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For those that remember, this is what almost was released instead of WW's cel shading. It looks like it would have worked, but it seems darnn close to the Ocarina and Majora's mask games. I am glad WW was so unique, and they waited to truely stretch the graphics limits with the upcoming game. (Screen shots at the bottom of this post) Shots directly under this paragraph are from the pre-windwaker cancelled game.

http://media.cube.ign.com/media/014/014914/img_1256755.html
http://media.cube.ign.com/media/014/014914/img_1256756.html
http://media.cube.ign.com/media/014/014914/img_1256754.html?fromint=1
http://media.cube.ign.com/media/014/014914/img_1256665.html


Captions for the screen shots at the bottom of the post:

As you can see there is no comparison to the newest game:

Screen shot 1 is concept art. Looks good!

Hyrule Castle?, at night.

Screen shot 3 is blurred slightly, looks to be from the cinematic.

Colored "Hit"? flash might be seen in screen shot 5. Similar to WW's hit indicators.

Screen shot 9 shows a dungeon shot... Is Link jumping?!

Screen shot 11 seems to indicate another low-impact battle system. Note the colored flash, rather than actual physical damage (Animated blood or otherwise).

[url="http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen001.jpg"]http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen001.jpg[/url]
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen002.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen003.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen004.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen005.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen006.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen007.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen008.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen009.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen010.jpg
http://image.com.com/gamespot/images/2004/screen0/920769_20040511_screen011.jpg
 
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InnerPhyre

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A "T" rating for a Zelda game is an awful idea. I've been playing Zelda games for the better part of 20 years, and they have (excluding wind waker) all remained true to the general spirit of the series. Making a more "grown up" version of Zelda would be like making the next Star Wars movie rated R with grotesque violence, cursing, and frontal nudity. It would shatter everything the series represents.
 
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Tier

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InnerPhyre said:
A "T" rating for a Zelda game is an awful idea. I've been playing Zelda games for the better part of 20 years, and they have (excluding wind waker) all remained true to the general spirit of the series. Making a more "grown up" version of Zelda would be like making the next Star Wars movie rated R with grotesque violence, cursing, and frontal nudity. It would shatter everything the series represents.
If you say Wind Waker is excluded (I disagree, but that is irrelevent) then what the series represents is already shattered. I think it is stange how a T rating seems to bring to mind gaming extremes. Play StarFox Adventures while you wait for the next Zelda, and then perhaps a Teen rating will mean something else. The difference is negligible.
 
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InnerPhyre

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Tier said:
If you say Wind Waker is excluded (I disagree, but that is irrelevent) then what the series represents is already shattered. I think it is stange how a T rating seems to bring to mind gaming extremes. Play StarFox Adventures while you wait for the next Zelda, and then perhaps a Teen rating will mean something else. The difference is negligible.

Wind Waker just went off on a bit of a tangent from the regular line of games. What the games represent are still in-tact. Wind waker was innocent fun that anyone can play. That's what I meant.
 
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