- Nov 12, 2005
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So is anybody else TOTALLY STOKED about this game? Because I sure am. If you haven't had a chance, check out this video: http://www.gamedynamo.com/videos/watch/11866/en/First_Gameplay_Trailer
It is an introductory trailer that has some sweet bits of gameplay. After that, if you have time, watch the three gameplay walkthrough videos available on that site. It's 20 minutes of pure Elder Scrolls goodness, and if you're a fan of any of the past games, you just may cry with joy after watching.
Also, here is some extra information on the amazing combat upgrades coming with the game. Remember that there are no actual "classes" in this game that you manually select. Once you start the game, you play how you want and develop your "class" over time according to how you play. The names Warrior, Archer, Mage and Assassin are just being used as references to specific playstyles. You could use any one of these, or all of them, in the game. The below information comes from a post made by forum user Gaenor at this site: http://forums.theelderscrollsskyrim.com.
Is it November yet?
Warriors
- Back pedal speed has been reduced to eliminate "hit & run" tactics.
- Stagger and balance have been added to create more dangerous attacks.
- Simply holding up a shield is useless. You now need to time your blocks. You can also pull off a shield bash to stagger opponents. Can be attempted with two-handed weapons as well, but at a greater risk.
- Flourish attacks appear for skillful kills, giving you a nice visual treat as you execute an enemy.
- Some revealed combat Perks are critical strikes (swords), bleeding status (axes) and armor negation (maces).
Archers
- Ranged combat makes arrows capable of higher damage, but also harder to find.
- Just one shot can potentially destroy an enemy, but you may only have one shot to make.
- Now you cant just run backwards and shoot your enemy, again, back pedal speed has been reduced, AND drawing your bow and aiming your shot takes significantly longer.
Mages
[*]Magic in Skyrim will be inspired by BioShock's Plasmids xD.
[*]Magic and melee will be kept distinctly separate. You can have a magic spell in one hand and a sword in the other, but you can't just crack off fireballs while hack n' slashing.
[*]Although the Mysticism school of magic has been removed and consumed by the other schools, each spell in the game is more flexible. You don't just shoot projectiles this time -- you can hold down the fire button for a stream of magic, place them down as traps, or dual-wield them for extra damage.
[*]It could be possible that you can meld spells together for unique effects, but I've seen sources that confirm you can as well as sources who confirm that you can't... Bethesda hasn't decided yet when people asked yet, but now they have, only no one knows what exactly...
[*]Each spell has been individually crafted, so you won't just get aesthetically different spells that act in exactly the same way. There is a possibility you'll be able to meld spells together to create new effects, but Bethesda has not yet decided.
Assassins
- Stealth in Skyrim is a little deeper. Enemies don't suddenly move from passive to aggressive. There is now an interim "Alert" phase, so you'll have a chance to hide again and wait for them to forget about you.
- Back attacks with daggers are highly dangerous, and a range of dagger Perks will lead to some truly bad[edit] assassins running around.
- Dagger Sneak-attacks deal up to 15 times base-damage!
- Remember that ranged attacks have the potential to be very lethal, but remain hidden!
- One dose of poison can have effect upon multiple strikes, and one of the perks doubles this amount.
- Sadly enough, no "prince of Persia" or "Assassins creed"-like movement... XD but that is my opinion.
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