Ummm
gee so emotional. Anyway I didnt mention P&P games that I played for years, long ago. There are two clear advantages that computers have over P&P but still other things are lost in the transition to computerized gaming just as with board games. Yet then again computer gaming has advantages in the same perspective but on a broader scale in regards to social gaming if done on a network.
As for those two clear advantages, Ill quote from The Art of Computer Game Design by Chris Crawford.
As for never
err... "NEVER"... well that sure is a long time. CRPG has made serious leaps and bounds just in the past few years and there really is no limitation in site as far as what can be done with computers. As technology becomes more and more advanced, so too will be the implementation of CRPC in that medium.
As for bored games, well yes they are limited. If they were not limited then there would be great leaps and bounds in the development and creation of board games over the past 30 years. They are limited because a person can only keep track of so much information before the game becomes mundane. Not everyone wants to read a pile of books to learn the rules of a game. Computer gaming is far more complex than most people realize, but thats a good thing since anyone can jump right in and start playing without needing to worry about a bunch of silly rules.
As for the logical limitation of computers, ever get beat at chess by a computer? No need to answer. True they dont think as we do but algorithms sure are tuff to beat when the jello hits the fan.