Okay, here's the story line. The starting characters in this game will live in the small village of Shalon. Restless, they grow eager to explore the world around them, so they buy weapons and leave to explore everywhere.
Races:
Human
Elf
Dwarf
Halfling
Classes(with bios):
Warrior-Fights with short range weapons
Black Mage-Wields elemental Magic
White Mage-Wields Restorative Magic
Red Mage-uses a combination of Black and White Magic
Theif-Can Steal or pick locks
Gunner-Attacks from a distance using Guns
Samurai-Short range fighter who uses a heavier more powerful sword
Psychic-Uses mental abilities to attack enemies and aid allies
An Example Bio:
Name:Axel
Age:15
Race:Human
Class:Gunner
Abilities(If you gain abilities, i PM you so you can add to character profile):Use Guns
Bio: (place background here)
RULES:
1) No extreme overall powers that you make up. You are limited to your characters current abilities.
2)UPDATE: I've decided you can play as two characters if you want, but it must be a seperate race and class as your own.
3)You can't use abilities outside of your class. (Ex. Gunner cannot use Warrior abilities.) I will Private Message(PM) you with any new abilities you gain, which you add to your character's profile.
4)Starting abilities for all classes are as follows:
Warrior-Use Swords, First Strike, Intimidate
Black Mage-Fire, Thunder, Use Rods
White Mage-Heal, Revive, Use Staves
Red Mage-Fire, Heal, Use Halberds
Theif-Steal, Pick Locks, Use Daggers(2)
Gunner-Cheap Shot, Trigger Happy, Use Guns
Samurai-Dragon Fang, Double Slash, Use Katanas
Psychic-Telekinesis, Energy Shield, Use Scimitars
SPELLS
Note: not complete list.)
Fire: Deal 20 damage times your current level (all characters start at level one.)
Thunder: Deals 25 damage times level.
Heal:Heal 10 points times current level
Revive:Revive party member from KO. Heals 30 times current level when used on a KO'd person(so he/she has health when revived.)
Races:
Human
Elf
Dwarf
Halfling
Classes(with bios):
Warrior-Fights with short range weapons
Black Mage-Wields elemental Magic
White Mage-Wields Restorative Magic
Red Mage-uses a combination of Black and White Magic
Theif-Can Steal or pick locks
Gunner-Attacks from a distance using Guns
Samurai-Short range fighter who uses a heavier more powerful sword
Psychic-Uses mental abilities to attack enemies and aid allies
An Example Bio:
Name:Axel
Age:15
Race:Human
Class:Gunner
Abilities(If you gain abilities, i PM you so you can add to character profile):Use Guns
Bio: (place background here)
RULES:
1) No extreme overall powers that you make up. You are limited to your characters current abilities.
2)UPDATE: I've decided you can play as two characters if you want, but it must be a seperate race and class as your own.
3)You can't use abilities outside of your class. (Ex. Gunner cannot use Warrior abilities.) I will Private Message(PM) you with any new abilities you gain, which you add to your character's profile.
4)Starting abilities for all classes are as follows:
Warrior-Use Swords, First Strike, Intimidate
Black Mage-Fire, Thunder, Use Rods
White Mage-Heal, Revive, Use Staves
Red Mage-Fire, Heal, Use Halberds
Theif-Steal, Pick Locks, Use Daggers(2)
Gunner-Cheap Shot, Trigger Happy, Use Guns
Samurai-Dragon Fang, Double Slash, Use Katanas
Psychic-Telekinesis, Energy Shield, Use Scimitars
SPELLS
Fire: Deal 20 damage times your current level (all characters start at level one.)
Thunder: Deals 25 damage times level.
Heal:Heal 10 points times current level
Revive:Revive party member from KO. Heals 30 times current level when used on a KO'd person(so he/she has health when revived.)
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