- Aug 30, 2008
- 6,808
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- Australia
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I am looking for people who may be interested in building a computer game. I am a Christian computer programmer with 20+ years of programming experience (but not in computer games). I have recently started to investigate games programming using Roblox. Roblox has great potential to be a money-making venture, but as with anything there is the potential for failure.
I am looking for Artists, 3D Object Creators, and Computer Programmers, preferably with Roblox or gaming experience.
This project will be initially unpaid, as I have no money. The way I plan to pay people is through royalties. Any money earned from this project will be split between the creators, based upon how many hours of work have been contributed. Before royalties are distributed, 50% of all royalties will be given to “Feed the Hungry”, a charity supporting people who don’t have enough to eat. The remaining royalties will be divided based upon work done on the project. As an example.
If the game earned $1000 dollars in a given month after taxes. $500 would be given to Feed the Hungry. The remaining $500 would be split between the creators.
If there was a 3D object creator and they had spent 100 hours on the game. 3 programmers who spent 125, 50, and 25 hours respectively. The money would be divided by the hours worked as a percentage every month the game makes money.
3D object creator 100 hours / 400 hours 25% of $500 = $125
Programmer 125 hours / 400 hours 31.25% of $500 = $156.25
Programmer 50 hours / 400 hours 12.5% of $500 = $62.50
Programmer 25 hours / 400 hours 7.25% of $500 = $36.25
Each month money is made from the game, it will be divided in a similar way. Payment will only end if the game no longer makes money, every month it makes money people who have worked on it get royalties.
This will be like any other paid work if a person does not perform to expectation they will be removed, but they will keep royalties for any work actually done. Note royalties will not be given for the first month of work if a person is put off due to poor performance. These first royalties will be paid if a staff member is retained. This is to prevent people abusing the system.
I am Australian based, and communication will be over zoom, and other communication platforms (slack if I can afford it).
Let me know if you are interested.
=====EDIT =======
Hi all interested parties,
I thought I would put this as a disclaimer at the top of this post, and post it in the thread. I have been considering the viability of this project. I really can’t see much profit being returned from the current venture. So I strongly discourage people from working on the project. However, if you wish it to be a skill building exercise, with a very minor, ability to get a little back, then feel free to continue. It is a real business, so you will have real working experience, but I doubt whether it will turn a big profit.
I am looking for Artists, 3D Object Creators, and Computer Programmers, preferably with Roblox or gaming experience.
This project will be initially unpaid, as I have no money. The way I plan to pay people is through royalties. Any money earned from this project will be split between the creators, based upon how many hours of work have been contributed. Before royalties are distributed, 50% of all royalties will be given to “Feed the Hungry”, a charity supporting people who don’t have enough to eat. The remaining royalties will be divided based upon work done on the project. As an example.
If the game earned $1000 dollars in a given month after taxes. $500 would be given to Feed the Hungry. The remaining $500 would be split between the creators.
If there was a 3D object creator and they had spent 100 hours on the game. 3 programmers who spent 125, 50, and 25 hours respectively. The money would be divided by the hours worked as a percentage every month the game makes money.
3D object creator 100 hours / 400 hours 25% of $500 = $125
Programmer 125 hours / 400 hours 31.25% of $500 = $156.25
Programmer 50 hours / 400 hours 12.5% of $500 = $62.50
Programmer 25 hours / 400 hours 7.25% of $500 = $36.25
Each month money is made from the game, it will be divided in a similar way. Payment will only end if the game no longer makes money, every month it makes money people who have worked on it get royalties.
This will be like any other paid work if a person does not perform to expectation they will be removed, but they will keep royalties for any work actually done. Note royalties will not be given for the first month of work if a person is put off due to poor performance. These first royalties will be paid if a staff member is retained. This is to prevent people abusing the system.
I am Australian based, and communication will be over zoom, and other communication platforms (slack if I can afford it).
Let me know if you are interested.
=====EDIT =======
Hi all interested parties,
I thought I would put this as a disclaimer at the top of this post, and post it in the thread. I have been considering the viability of this project. I really can’t see much profit being returned from the current venture. So I strongly discourage people from working on the project. However, if you wish it to be a skill building exercise, with a very minor, ability to get a little back, then feel free to continue. It is a real business, so you will have real working experience, but I doubt whether it will turn a big profit.
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