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ZODIAC Experimental Thread ((INVITE ONLY))

K9Guardian

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I'm using this thread to play around with the Final Fantasy ZODIAC game system. Comments are welcome, but pointless spam by non-participants will not be tolerated. Thank you.

The link to the system in question is here:

http://www14.brinkster.com/zodiacrpg/
 

K9Guardian

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Character Creation

STEP 1: CHARACTER CONCEPT
It's always helpful to know what kind of character you want before you start. Take a minute to think about your playing style and the type of abilities you want to have. If you do this first, the rest of the creation process will be easier.
I want a a big guy, muscular and fairly quick on his feet. I want him to have an aggressive fighting style, one that relies on a balance of power and good footwork. His magic skills should be all right; enough that he can have a few really good techs but not so much that his physical prowess becomes unnecessary. He should also be fairly strong-willed.

STEP 2: BASE STATS
There are five different stats that define your characters strengths and weaknesses.

- Strength measures your characters physical power, and affects the damage you deal with weapons. Abbreviated STR.
- Magic measures your characters magical ability, and affects the strength of magical effects as well as the number of special abilities you can learn. Abbreviated MAG.
- Vitality measures your characters toughness and resistance to physical trauma, and affects the amount of damage you can withstand. Abbreviated VIT.
- Spirit measures your characters force of will and inner store of magical energy, and affects your capacity for using magic and other special powers. Abbreviated SPR.
- Agility measures your characters speed and quickness, and affects several factors, including accuracy, evasion, and speed in combat. Abbreviated AGI.
You have 40 points to allocate any way you choose among the five stats. The only restriction is that no starting score may be lower than 3 or greater than 15.
STR: 10
MAG: 7
VIT: 8
SPR: 6
AGI: 9

STEP 3: ARMOR USE
- Armor is the characters primary defense against monsters and other hostile forces. Some armor is enchanted, and improves the wearers spellcasting ability. Defense Armor provides a large bonus to your Hit Points, while Enhance Armor has a low HP bonus but a sizeable Magic Point bonus. Balanced Armor falls somewhere between the two. Choose only one type of Armor for your character to wear.
- Guards is a catch-all term for the shields, bracers, and other defensive items typically worn on a characters arm. Unlike Armor, a Guard does not increase your Hit Points, but instead helps you to avoid damage.

You may only wear Armor of the type that you choose at character creation. If you choose Balanced Armor, you may not wear Defense or Enhance Armor. However, any character may use a Guard. See Chapter V: Equipment for more information about armor creation.
Uses Balanced Armor (Belts)
Uses Guards (Bracers)

STEP 4: WEAPON USE
Each character can equip only ONE weapon at a time. All characters must choose one class of weapon at creation. The character may only wield weapons of that type. Different weapons will provide different bonuses to your AP and MAP. See Chapter V: Equipment for more information on weapon creation.
Uses Longswords

STEP 5: DERIVED STATS
Derived Stats are sub-stats that are affected by your Base Stats. A description of each Derived Stat is given here, followed by a table that shows the base value of each, along with how quickly they increase. Starting values for Derived Stats are simply the base value plus any bonuses for high Base Stats. For example, a character with 10 Agility begins the game with 7 Accuracy. Henceforth, for every 5 points of Agility he gains, his Accuracy will increase by 1.

- Hit Points (HP) represent the amount of damage you can withstand. Influenced by Vitality, experience level, and the armor you wear.
- Magic Points (MP) represent the amount of energy you have available for using spells and special abilities. Influenced by Spirit, experience level, and the armor you wear.
- Attack Power (AP) greatly affects the damage dealt with weapons. Influenced by Strength and the power of your weapon.
- Magic Attack Power (MAP) greatly affects the damage dealt with magic. Influenced by Magic and your experience level.
- Strength Dice is the base number of dice you roll when attacking with a weapon. Influenced by Strength. ALL die rolls based on Strength Dice are multiplied by 10. If your Strength Die roll was an 8, the modified result is 80.
- Magic Dice is the base number of dice you roll when casting a magical attack spell. Influenced by Magic. As with Strength Dice, ALL die rolls based on Magic Dice are multiplied by 10.
- Accuracy affects your chance to score a hit in combat. Influenced by Agility.
- Magic Accuracy affects the chance of success of many special effects, such as turning an enemy to stone. Influenced by Magic.
- Evade is your ability to dodge physical attacks. Influenced by Agility and the armor you wear.
- Resist is your ability to resist harmful effects, such as poison or paralysis. Influenced by Vitality and Spirit.
- Critical affects your chance to score a double-damage critical hit in combat. Influenced by Agility.
- Speed affects the number of actions you get during each round of combat. Influenced by level and Agility.
- Max Tech Levels is the maximum number of Tech Levels you can learn. In other words, the combined levels of all the Techs you know cannot be greater than this value. Influenced by Magic.


STAT NAME BASE VALUE INCREASES Hit Points 75 +5 per 1 Vitality
+4 per Experience Level
Modified by Armor Magic Points 5 +1 per 1 Spirit
+1 per 2 Experience Levels
Modified by Armor Attack Power 0 +1 per 1 Strength
Modified by Weapon Magic Attack Power 0 +1 per 1 Magic
Modified by Weapon Strength Dice 1 +1 per 100 Strength Magic Dice 1 +1 per 100 Magic Accuracy 5 +1 per 5 Agility Magic Accuracy 5 +1 per 5 Magic Evade 25 +1 per 5 Agility Modified by Guard Resist 25 +1 per 10 Vitality
+1 per 10 Spirit Critical 98 -1 per 15 Agility Speed 10 +1 per 15 Agility
+1 per 10 Experience Levels Max Tech Levels 5 +1 per 2 Magic
HP: 105 MP: 11
AP: 10 MAP: 7
SD: 1 MD: 1
ACC: 6 MACC: 6
EVA: 26 RES: 25
CRIT: 98 SPD: 10

Max. Tech Levels: 8
 
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K9Guardian

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So far...
STR: 10
MAG: 7
VIT: 8
SPR: 6
AGI: 9

Uses Balanced Armor (Belts)
Uses Guards (Bracers)

Uses Longswords

HP: 115 MP: 11
AP: 10 MAP: 7
SD: 1 MD: 1
ACC: 6 MACC: 6
EVA: 26 RES: 25
CRIT: 98 SPD: 10

Max. Tech Levels: 8
STR: 10
MAG: 5
VIT: 9
SPR: 6
AGL: 10

Uses Vests
Uses Bracers

Uses Daggers

HP: 120 MP: 10
AP: 10 MAP: 5
SD: 1 MD: 1
ACC: 7 MACC: 6
EVA: 27 RES: 25
CRIT: 98 SPD: 10

Max. Tech Levels: 7
 
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K9Guardian

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That's a character thing. Anything cann qualify as Armor or Guards in FF. Make a distinction between a "system" thing and a character thing. What does your character actually WEAR? That is your armor. Now decide whether you want it to be magic-enhancinng, HP-enhancing, or a balance.

Be creative. Don't bore me.
 
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StarSplitter87

Guest
Step 1:
A quick, agile, and willowy woman; whose magic skills are medium. His strength of will is high.

Step 2:
STR: 4
MAG: 10
VIT: 5
SPR: 11
AGL: 10

Step 3:
Uses Vests
Uses Bracers

Step 4:
Uses two short swords.

HP: 100 MP: 16
AP: 4 MAP: 10
SD: 1 MD: 1
ACC: 7 MACC: 7
EVA: 27 RES: 25
CRIT: 98 SPD: 10

Max. Tech Levels: 10


Also, MD, your HP is wrong. You ahve 105 when you should have 115. :)

~Star
 
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