STEP 3: ARMOR USE
- Armor is the characters primary defense against monsters and other hostile forces. Some armor is enchanted, and improves the wearers spellcasting ability. Defense Armor provides a large bonus to your Hit Points, while Enhance Armor has a low HP bonus but a sizeable Magic Point bonus. Balanced Armor falls somewhere between the two. Choose only one type of Armor for your character to wear.
- Guards is a catch-all term for the shields, bracers, and other defensive items typically worn on a characters arm. Unlike Armor, a Guard does not increase your Hit Points, but instead helps you to avoid damage.
You may only wear Armor of the type that you choose at character creation. If you choose Balanced Armor, you may not wear Defense or Enhance Armor. However, any character may use a Guard. See
Chapter V: Equipment for more information about armor creation.