I really enjoy MMORPGs but have frequently been frustrated at how difficult it is to make progress when you have a limited time to play.
I have heard WoW has an experience booster that gets longer the greater the time between logins, but I have also heard EQ2 was built for the crowd of people who couldn't commit to the amount of time it takes to get anywhere in the original EQ.
Has anyone played both? Thoughts?
For anyone who has played one, how well do you think the game would work for a casual gamer (say, six hours a week)?
I know people can be rather 'evangelical' in their zeal for competing games in the same genre, so some perspective would be appreciated.
Thanks!!
I have heard WoW has an experience booster that gets longer the greater the time between logins, but I have also heard EQ2 was built for the crowd of people who couldn't commit to the amount of time it takes to get anywhere in the original EQ.
Has anyone played both? Thoughts?
For anyone who has played one, how well do you think the game would work for a casual gamer (say, six hours a week)?
I know people can be rather 'evangelical' in their zeal for competing games in the same genre, so some perspective would be appreciated.
Thanks!!