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Voice your opinion of Dungeons and Dragons?

Should Christians stay away from Dungeons and Dragons

  • Yes!

  • No!


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VahnGali

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Dungeons and Dragons...such a controversial issue.

Yeah, many people think that it's Satanic. Actually, there have been some evidences pointing to some of the people designing D&D trying to make some of the spells and similiar things as close to the actual witchcraft as they can. People use this point to argue how D&D is "Evil" in it's own right, becuase you're actually preforming witchcraft. To me, that's about as good an argument as saying that becuase some evil people put a hidden obscene scene in the Little Mermaid, or Lion King, (And they ARE there), no one should watch them anymore. (Some of you know what I'm talking about.)
Yeah, people get absorbed into the game. I've played it off and on for years, but I've never been addicted. I play for fun when the moment arises. I mean come on, nothing gives you more freedom, and lets you use your imagination more. People like to play football and work out their bodies...I like to play D&D to exercise my mind. Role-Playing is healthy... it's doing things while role-playing like, raping, killing without reason, etc... that's when you might be crossing lines. I mean, it's all in good fun, but people do have to be careful.

I remember when I was little, I'd used to run around with all my friends and we'd make up magical worlds with monsters and magic. We were the heroes, and we'd battle those monsters, it was great fun. Then I got older and found out about D&D and how it was like all those amazing adventures I went on as a child, only with set rules and orginization. Less chaos, and more fun. It was amazing to play.

Even though I've been ad avid D&D player for a long time, there have always been a few things I've modified due to my own personal beliefs...

First of all, I never cared about Dieties. I acknowledged that they were present in the world (Like Greek Mythology), but I never worried about "Who" my Cleric worshipped. It didn't matter to me. He was religious, and beieved in God. As a Christian I felt strongly about even in a fantasy world, not worshipping any other form of diety.

Also, I also recommend straying from the evil allignments. I mean, I dunno... when I played D&D I always liked to be the hero. The good guy. I think taking on the role of a bad guy can influence your life a bit, to be completely honest. I'm not talking to the point of "I'm gonna kill myself because I can start over, it's just a game!" But just little things. Then again, if you're just acting, it's different. Just like actors in the movies, sometimes playing the villan can be exciting. But there is a difference between role-playng evil, and role-playing very non-christian things like Rape, Murder, Adultry, etc...

I think most of you would agree.

I'd get into detail more if I didn't have class...I'll wait for a response and then post more later.
 
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vajradhara

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Namaste all,


i've not read all the responses yet.. so pardon me if someone has already brought this up...

i think that they should stay away from Dungeons and Dragons... and Magic the Gathering for that matter.... in fact, i would go so far as to say that they should avoid all RPG's, CCG's and other games.

all expect for MMORPG's that is. yes, that's right. MMORPG i say. why? because those games will allow me to enjoy my RPG's and CCG's without having to deal with people misunderstanding what a game is and why they are fun to play. without projecting their own insecurities and fears onto a game wherein the primary method of enjoyment is through exercise of the imagination.

nope.. television and comptuer games for my Christian friends is what i recommend.
 
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vajradhara

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Brimshack said:
I've said it before, and I'll say it again; the chance that playing D&D will lead to demonic possession is 20%, + or - 5% per extenuating factor. If it does occur, however, the saving throw will be rolled at a -2, -4 if your parents are over-protective.
unless, of course, you are a dwarf. in that case, there would be an additional 20% modifier applied to the initial saving throw.

the negative aspect of that is that the ring of demonic possession prevention has a 20% chance of failure.
 
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Kelly

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BHG, I need to make a webpage on this, but here goes...

It is a role playing game, or RPG. This game, like many others is a pen and paper game, meaning you play it with others around a table rather than on a computer. There are tons of rpgs out there, covering any type of fiction you can think of. There are fantasy games (Lord of the Rings type worlds), modern day epsionage, historical (wild west) scifi (star wars, etc). You name it. Most have their own unique rules system that governs how you interpret your characters actions.


In RPGs you make a character, which is a collection of ability scores (strength, intelligence, dexterity, etc) that are rated by a number. This gives you an idea how strong, smart, nimble your character is compared to an average person. You also have a certain number of skills and special abilities depending on the type of character you make. You character will usually have some sort of job or template, often called a character class, that helps determine the basic way that character interacts with his environment. In D&D there are fighters (warrior types), clerics (religious spell casters), wizards (arcane spell castes), bards (minstrels), paladins (holy warriors), rangers (outdoorsman), among others.

Since D&D is a game set in a fantasy setting, you can make your character human, elven, dwarven or several additional races. Each race has it's plusses and minuses in game terms.

You get a certain amount of gold to outfit your adventure with armor, weapons, gear, food, etc. for his or her adventure.

Normally, the Game Master (more about him later) will give you some idea of the background of his campaign (gaming world), so you can work out a background and reason for your character's desire to go adventuring and how he relates to the other characters (who are played by your friends around the table).

Typical games have 3-5 players, each with a character, and a game master. The game master creates (or purchases) a game world for the group to adventure in. He may have a big story plotted out, or may just let the characters wander on their own.

Each gaming session will focus on what is usually called an adventure. It's a smaller sub story that may last one or more sessions - focusing on a location (a dungeon, a city, a ruined castle, etc.) where the characters have a certain objective (rescue someone, unearth an artifact, defeat an enemy, etc).

How is all this accomplished? Through detailed rules found in the rulebook of the game you are playing. Actions are tested against the character's abilities, experience and skills, through rolls of the dice. Success and failure is determined with dice.

Actions have risks and rewards. Cause and effect. For example: to climb a cliff, you roll a climb skill check. The difficulty is determined by how smooth the climbing surface is and how strong the character is. If you fail, there is a possiblity of falling, and subsecquently getting damaged.

Most games have a system for health that involves a certain number of hit points or wounds. Once the character has exceeded his number of HP in damage, he runs the risk of dying. Depending on the type of game you play, there are ways to heal such as potions, first aid kits, etc.

Once an adventure is completed, the characters are given experience points which over time allows them to get better at what they do. Of course, the challege increases accordingly. With each new 'level' comes new abilities and increased power - but the opponents the characters face are also more powerful.
 
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Kelly

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And here's what RPGs are not:

1. You do not 'become' your character. You don't pretend to be your character in real life. The level of roleplaying that goes on varies between groups. Some don't even talk in the voice of their characters during play - but just tell the GM what they are doing. "I ask the innkeep about the gem"

2. RPGS do not involve dressing up and playing 'for real' in sewers. Most games are played around a table. There are things called "live action roleplay' events but these don't allow any real weapons. Most use 3x5 cards with the word "sword" on them and you walk up to your target and say "stab!".

3. RPG'ers don't cast spells. When your character casts a spell in D&D, you do not cast a spell in real life. You say "I cast fireball" and roll your dice. It could be "I throw a grenade" in a modern day game.
 
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NeilUnreal

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And there are those of us who do use computers to role play. My favorite is NeverWinter Nights, which is based on the officially licensed D&D model.

The disadvantage of using a computer is missing the face to face banter with friends, sharing junk food, etc. The advantage is that I can play anytime day or night with people all around the world.

Lots more people can be in the computer game, but like P&P D&D, parties tend to be in size range of 3-5, or up to 8 for really difficult adventures. It's also fun to pass unrelated parties on other missions and wave "well met" to old friends from earlier adventures.

I tend to play a Wizard, since I'm an engineer in real life and the technical aspects of juggling and casting arcane spells appeals to me.

And of course, being a software engineer, I realize that IT'S NOT REAL MAGIC; it's just a recreational computer game where I can have fun with wonderful friends I'd never otherwise get to know.

-Neil
 
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NeilUnreal

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p.s. And if you're a Christian you get a chance to behave like one in the game. You can help newbies, offer hints instead of spite, go on rescues, and "give generously and ask not in return" when dividing the troll loot. I've even seen Christian-oriented character names online. Lifestyle witnessing meets the twenty-first century!
 
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