Okay, here's the very, very , very basic plotline for the game. (As all the questions flood my mind yet again...I seriously have at least a page of notes, and it keeps growing...*sigh*)
Working title: "Adjudication" (means decision or judgement)
It's a generation or so into the future. Christianity isn't necessarily outlawed, but it's very much looked down upon by government/culture/general public/etc. The two main characters are a brother and sister (17-20yrs old?). Those are the playable characters, making it an up to 2-player game.
It gets pretty vague from there. I know I want a main point, like they need to get somewhere to save something/someone. Haven't nailed that detail down yet. Along the way, they can talk to people about Christ, and it will be at random who decides to accept and reject - consequences follow. So the player could go through the whole game not having his character talk to anyone about christ, but either you wouldn't get very far and/or it could make the journey much harder. There's other objuectives I'm toying with, along the lines of making it to an underground church, destrying some evil mastermind, rescuing other christians, etc. But that brings me to question that perhaps I do want to make it during a time when Christianity is already outlawed, but before the Rapture (for all the pre-tribs out there
).
I apologize. There's more to it than what I've written, but I don't have the notebook in front of me.
Here's a couple of the questions I remember writing down off the top of my head...
>Should the settings/scenes be real places (i.e. Chicago, London, Canada) or should they be made-up places? Obviously drawing a fiction town or city is much easier than drawing a real place, but story-wise which would work better?
>How much of a story should there be? Less (i.e. Halo or Tony Hawk video games) or more (i.e. Kingdom Hearts or Final Fantasy video games)?
>Should it be more about fighting against an evil organization or about fighting the forces of darkness? I'm leaning toward the first, since the second idea could turn it into a whole other video game that I may never end up making.
>How should good/evil, morality, sin, etc. be portrayed? Should there be good and bad consequences for good and bad decisions? Should it be clear-cut?
>Should the power of the Holy Spirit be portrayed? How about the decomic powers? If so, how should they be portrayed?
If you could even give me a hand with some of those basics, that's be wonderful! I'm still struggling with how to do the goodie bag, for lack of a better word. You know, where the player can access the world map, scene objectives, weapons, etc. I was thinking of something easy, like in the character's backpack and you'd just hit the start/pause button to get to it. *shrug* I still need to figure out the game layout so I can make a map for it and figure out what it looks like and all. Yeah, even the most basic stuff...
-Weapons? Fighting?
-Drawing style for the game?
-Magic-ish abilities (linked ot either demonic or heavenly powers)?
- Characters talk or do the words they're saying show up in cartoon bubbles/boxes?
I have ideas, but they all hinge on what the generalities for the game are. I realize that anime and FF are very popular, so I may lean toward that style. But then again Tony Hawk and Halo and Socom (?) are very popular as well, and perhaps with this type of storyline, a more realistic visual style would be better. Save the anime style for the demon-whooping viseo game!!
Thanks for your interst and input, guys. I feel like such a girl and very un-knowlegable about video games, but the idea of having really good, quality, interesting, challenging, fun games out there with a redeemable theme to them has really been hitting me. It's a rather long story, but I guess here goes nothing.
*hopeful*