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LOL! Vulcan in sight... Vulcan destroyed. Any vulcan can be taken out with repeated strikes easily. KBot/vehicle attacks? Multiple nukes? Extended range rule? Airlifting bombs? Endless strats, even with the original game.ThePhoenix said:Not really, me and my friend were playing a TA game, and we finally stalemated after 1 1/2 hours. Vulcans owned any ship attacks, and flakkers owned any air attacks (Island maps) the problem is, defenses are just too good.
Island maps, so kbots/vehicals were worthless. Nukes? That's what anti-nukes are for. Air was owned by the flak guns, as I noted. Extended range rule? Care to clarify?Noddingdog said:LOL! Vulcan in sight... Vulcan destroyed. Any vulcan can be taken out with repeated strikes easily. KBot/vehicle attacks? Multiple nukes? Extended range rule? Airlifting bombs? Endless strats, even with the original game.
Possibilities of island maps are Ror Shock, Metal Isles, Seven Seas etc. Which one were you playing?ThePhoenix said:Island maps, so kbots/vehicals were worthless. Nukes? That's what anti-nukes are for. Air was owned by the flak guns, as I noted. Extended range rule? Care to clarify?
Anyway, you noted 5 strats, only one of which might work (And that's only because I don't know what it means).
Ror Shock, I repeatedly tried Hulks, but they proved vulnerable to tactical nukes and vulcans. We both had large numbers of anti-nukes, since the third player in the game was a consumate nuke abuser. Because of that we both had 20+ anti-nukes in three silos when he was eliminated. Any time I tried shelling he used tactical nukes, and I adopted a similar strategy. It is VERY annoying. We finally declared it a tie when he flew 150 planes into my base and failed to take out a single building.Noddingdog said:Possibilities of island maps are Ror Shock, Metal Isles, Seven Seas etc. Which one were you playing?
Possibilities for KBot/vehicle attacks would be: Hulks/Envoys (ship transports),Turtles/Bears (hovercraft transports) and Atlases/Valkyries (air transports). Air could be used after the initial KBot/Vehicle attack took out anti-air emplacements.
If you build at least one more nuke silo than your opponent has anti-nukes some will get through. Handy for dealing the finishing blow, or once again used after KBots/Vehicles (transported) took out anti nukes (Fortitudes/Protectors).
In any ballistic weapon (Bertha, Timmy, Vulcan, Buzzsaw etc) to get extended range order it to attack just in front of the unit. It will raise it's barrel to the highest point depending on where you clicked and will fire much further than normal. Take some practice first but you can eventually vary the range and angle depending on where you choose to attack just in front of the unit. Works best for Buzzsaws/Vulcans.
One: Ror Shock. Island hopping? Not an option.dragannia said:One: You don't let the game go for that long. Island hooping is also good. You stick a few radar jammers and build anti-nukes on the islands where they can be protected. Also, stick a few radar jammers in hulks and use rangers to take out their anti-air defences, then call in an airstrike
Two: Flakkers aren't that good against stealth fighters
Three: That can go for SC as well. Mass Valkyries/ siege tanks/bunkers and you have a very good turtler
1: Yeah, set up multiple bases on multiple islands and surround and overwhelm the enemy. If necessary set up a Buzzsaw on the island with the huge statue and reduce the enemy's base to smouldering heaps of wreckageThePhoenix said:One: Ror Shock. Island hopping? Not an option.
Two: Stealth fighters? Will have to try those.
Three: Nah. Because you need resources from outside your base in starcraft only the most newbie player can possibly be turtled against. Try it against me any time you want, you'll lose every time.
He had patrol aircraft flying in a huge radius around his base, and he had many, many nukes. This game went on for waaay too long.dragannia said:What you do is send out two groups of conquerers, sub killers, a hulk loaded with radar jammer and mobile radar and anti-air ship plus some stealth fighters to guard against incomeing aircraft. Use missile frigates to take out anti-air defences then swarm them. Or you could just use them to take out Vulcans if they are in range. Carriers might also be good. You should also do two groups because if they spot you they might nuke you.
He had patrol aircraft flying in a huge radius around his base, and he had many, many nukes. This game went on for waaay too long.
TA: Great maps, bad storyline. Goes for quantity
SC: Okay maps, great storyline that's actually believable, goes for quality
Since I lost SC, I'll ahve to say TA is better.
Nope. Milleniums die.dragannia said:And oh yeah, according to a few games I've played, the nukes don't take out Melleniums. Is that correct?
Anti nuke protector would be NICE.Noddingdog said:The GMTA mod has a Hive/Colossus with a built-in anti-nuke protector. Very handy
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