Txeagle 40
MH 73
Mewtwo 50
HGA 88
Jango 46
Raffle num: 80
Winner: Admiral MH.
Battle system when fighting other players:
You get one action per round.
A round is one turn for all players in the battle.
Actions: Retreat, Attack, Wait, Defend, and Dodge.
Retreat: You must have more than half HP, and have waited for two of your turns. If a retreat is used, then the oposing side wins if there are no more PC's able to battle.
Attack: You may attack using a blaster, sword, etc. you must tell who you are attacking and how. ex. Drew shot the rocks so they would fall on MH.
Wait: Do nothing but stand around.
Defend: You must use two allied PC's. The defending unit must have waited for one turn. Using defend you may half the damage given by the opponet, then split the damaged between the character being attacked and the defending unit.
Dodge: Dodging is avoiding a quarter of the damage given by the attacking character.
Every action but wait costs one strength point. When you run out of SP's you may not do anything but wait. Waiting regains one strength point.
You must tally these things in your post in OOC chat.
When your HP reaches 0 you faint, right where you are. You do not die, but are out of the in character game untill after the battle.
If the battle goes more than 20 rounds I will decide who is the winner. I will try my best to be fair. There will be exeptions to the 20 round rule in major battles like the Death Star.
No veichles or turrets untill the battle rules include veichles or turrets.
All players unless the story states otherwise because of condition will start like so:
HP: 100
SP: 5
Unless the expansions in the rules state otherwise.
Each attack will count as 5 damage. If the attack damage splits to the decimal point the damage will be rounded up to the next whole number.
Remeber, keep tally in your posts of your current stats!!!