All characters are clone troopers just after order 66 has been completed....Obi-Wan and Yoda have gone into exile. I will tell you when an event is happening such as: The Empire Attacks Yavin 4 or The Death Star is being attacked.
Non-player characters:
PM me so I can approve you character. Starting location barracks on Coruscant.
EDIT: Now that some clones have rebelled not all characters must be clones.
EDIT: No Sith or Jedi.
EDIT: You no longer must start on Coruscant.
EDIT: You must be on the Empires side.
EDIT: You will be given warnings if you breach the rules. If you get ten warnings you will be suspened for one day. At most two warnings may be given at a time.
News letter subscribers:
Non-player characters:
- All Rebel Alliance Characters(with certain exceptions)
- All Empire units accept for human players.
- Clone 9670 (aka: Drew)--------Trooper eliminated-----------
- Clone 3942 (aka: Jacen) -------Trooper eliminated-----------
- Admiral MH------Inactive------
- Lark------Inactive------
- Clone 22971 (aka: Agent Blue)------Inactive------
- Blazze------Inactive------
- Clone 1906 (aka: Austin/Jet)------Inactive------
- Trooper 37830 (aka: Adam)
- John Temple (aka: J.T.)
Clone 9670 (aka: Drew)---------CF account [name]APY[/name]
Clone 3942 (aka: Jacen)--------CF account [name]narniastars[/name]
Admiral MH-----------------------CF account [name]AdmiralMH[/name]
Lark---------------------------------CF account [name]Txeagle[/name]
Clone 22971 (aka: Agent Blue)--CF account [name]Mewtwo[/name]
Blazze-------------------------------CF account [name]HolyGuardianAngels[/name]
Clone 1906 (aka: Justin or Jet)--CF account [name]Nerdy[/name]
Trooper 37830 (aka: Adam)-----CF account [name]Kyle_[/name]
John Temple (aka: J.T.)----------CF account [name]APY[/name]
Red means the character was eliminated from the game.
Blue means the character is inactive.
Green means the player is not in good standing.
Black means the player is currently active.
Clone 3942 (aka: Jacen)--------CF account [name]narniastars[/name]
Admiral MH-----------------------CF account [name]AdmiralMH[/name]
Lark---------------------------------CF account [name]Txeagle[/name]
Clone 22971 (aka: Agent Blue)--CF account [name]Mewtwo[/name]
Blazze-------------------------------CF account [name]HolyGuardianAngels[/name]
Clone 1906 (aka: Justin or Jet)--CF account [name]Nerdy[/name]
Trooper 37830 (aka: Adam)-----CF account [name]Kyle_[/name]
John Temple (aka: J.T.)----------CF account [name]APY[/name]
Red means the character was eliminated from the game.
Blue means the character is inactive.
Green means the player is not in good standing.
Black means the player is currently active.
Drew
John Temple
John Temple
PM me so I can approve you character. Starting location barracks on Coruscant.
EDIT: Now that some clones have rebelled not all characters must be clones.
EDIT: No Sith or Jedi.
EDIT: You no longer must start on Coruscant.
EDIT: You must be on the Empires side.
EDIT: You will be given warnings if you breach the rules. If you get ten warnings you will be suspened for one day. At most two warnings may be given at a time.
News letter subscribers:
- None
Battle system when fighting other players:
You get one action per round.
A round is one turn for all players in the battle.
Actions: Retreat, Attack, Wait, Defend, and Dodge.
Retreat: You must have more than half HP, and have waited for two of your turns. If a retreat is used, then the oposing side wins if there are no more PC's able to battle.
Attack: You may attack using a blaster, sword, etc. you must tell who you are attacking and how. ex. Drew shot the rocks so they would fall on MH.
Wait: Do nothing but stand around.
Defend: You must use two allied PC's. The defending unit must have waited for one turn. Using defend you may half the damage given by the opponet, then split the damaged between the character being attacked and the defending unit.
Dodge: Dodging is avoiding a quarter of the damage given by the attacking character.
Every action but wait costs one strength point. When you run out of SP's you may not do anything but wait. Waiting regains one strength point.
You must tally these things in your post in OOC chat.
When your HP reaches 0 you faint, right where you are. You do not die, but are out of the in character game untill after the battle.
If the battle goes more than 20 rounds I will decide who is the winner. I will try my best to be fair. There will be exeptions to the 20 round rule in major battles like the Death Star.
No veichles or turrets untill the battle rules include veichles or turrets.
All players unless the story states otherwise because of condition will start like so:
HP: 100
SP: 5
Unless the expansions in the rules state otherwise.
Each attack will count as 5 damage. If the attack damage splits to the decimal point the damage will be rounded up to the next whole number.
Remeber, keep tally in your posts of your current stats!!!
You get one action per round.
A round is one turn for all players in the battle.
Actions: Retreat, Attack, Wait, Defend, and Dodge.
Retreat: You must have more than half HP, and have waited for two of your turns. If a retreat is used, then the oposing side wins if there are no more PC's able to battle.
Attack: You may attack using a blaster, sword, etc. you must tell who you are attacking and how. ex. Drew shot the rocks so they would fall on MH.
Wait: Do nothing but stand around.
Defend: You must use two allied PC's. The defending unit must have waited for one turn. Using defend you may half the damage given by the opponet, then split the damaged between the character being attacked and the defending unit.
Dodge: Dodging is avoiding a quarter of the damage given by the attacking character.
Every action but wait costs one strength point. When you run out of SP's you may not do anything but wait. Waiting regains one strength point.
You must tally these things in your post in OOC chat.
When your HP reaches 0 you faint, right where you are. You do not die, but are out of the in character game untill after the battle.
If the battle goes more than 20 rounds I will decide who is the winner. I will try my best to be fair. There will be exeptions to the 20 round rule in major battles like the Death Star.
No veichles or turrets untill the battle rules include veichles or turrets.
All players unless the story states otherwise because of condition will start like so:
HP: 100
SP: 5
Unless the expansions in the rules state otherwise.
Each attack will count as 5 damage. If the attack damage splits to the decimal point the damage will be rounded up to the next whole number.
Remeber, keep tally in your posts of your current stats!!!
Battle system when fighting other players:
You get one action per round.
A round is one turn for all players in the battle.
Actions: Retreat, Attack, Wait, Defend, and Dodge.
Retreat: You must have more than half HP, and have waited for two of your turns immediately before. If a retreat is used, then the oposing side wins if there are no more PC's able to battle.
Attack: You may attack using a blaster, sword, etc. you must tell who you are attacking and how. ex. Drew shot the rocks so they would fall on MH.
Wait: Do nothing but stand around.
Defend: You must use two allied PC's. The defending unit must have waited the turnimmediately before. Using defend you may half the damage given by the opponet, then split the damaged between the character being attacked and the defending unit.
Dodge: Dodging is avoiding a quarter of the damage given by the attacking character.
Every action but wait costs one strength point. When you run out of SP's you may not do anything but wait. Waiting regains one strength point.
You must tally these things in your post in OOC chat.
When your HP reaches 0 you faint, right where you are. You do not die, but are out of the in character game untill after the battle.
If the battle goes more than 20 rounds I will decide who is the winner. I will try my best to be fair. There will be exeptions to the 20 round rule in major battles like the Death Star.
No veichles or turrets untill the battle rules include veichles or turrets.
All players unless the story states otherwise because of condition will start like so:
HP: 100
SP: 5
Unless the expansions in the rules state otherwise.
Each attack will count as 5 damage. If the attack damage splits to the decimal point the damage will be rounded up to the next whole number. Battle board.
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Each Person will be assigned a letter before each battle, their letter marks the location of their unit on the battle field. Obsticals are marked with an X. Each unit gets a move range of 2 squares. Each unit can move only forwards, backwards, or side to side, you may not move diaginaly.
You get one action per round.
A round is one turn for all players in the battle.
Actions: Retreat, Attack, Wait, Defend, and Dodge.
Retreat: You must have more than half HP, and have waited for two of your turns immediately before. If a retreat is used, then the oposing side wins if there are no more PC's able to battle.
Attack: You may attack using a blaster, sword, etc. you must tell who you are attacking and how. ex. Drew shot the rocks so they would fall on MH.
Wait: Do nothing but stand around.
Defend: You must use two allied PC's. The defending unit must have waited the turnimmediately before. Using defend you may half the damage given by the opponet, then split the damaged between the character being attacked and the defending unit.
Dodge: Dodging is avoiding a quarter of the damage given by the attacking character.
Every action but wait costs one strength point. When you run out of SP's you may not do anything but wait. Waiting regains one strength point.
You must tally these things in your post in OOC chat.
When your HP reaches 0 you faint, right where you are. You do not die, but are out of the in character game untill after the battle.
If the battle goes more than 20 rounds I will decide who is the winner. I will try my best to be fair. There will be exeptions to the 20 round rule in major battles like the Death Star.
No veichles or turrets untill the battle rules include veichles or turrets.
All players unless the story states otherwise because of condition will start like so:
HP: 100
SP: 5
Unless the expansions in the rules state otherwise.
Each attack will count as 5 damage. If the attack damage splits to the decimal point the damage will be rounded up to the next whole number. Battle board.
______________
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|
Each Person will be assigned a letter before each battle, their letter marks the location of their unit on the battle field. Obsticals are marked with an X. Each unit gets a move range of 2 squares. Each unit can move only forwards, backwards, or side to side, you may not move diaginaly.
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