No, there is something you don't get: what actually makes scale changeable from creature to creature. You would say "a mutation" wouldn't you?
Let's assume you would say "mutation" if you could, ok, so how is it that one mutation leads to so many different sizes?
It is not one mutation. The size of a creature (ignoring environmental effects) is determined by THOUSANDS of genes. A mutation in any one of these could increase or decrease the total size of a creature.
Is it more than one mutation, like a different mutation for every different size?
Not quite.
You can see genes as building plans for building a creature. A specific part of the plan might control the size of the vertebrae. A mutation in THIS part of the gene can change the vertebrae to be slightly larger. Another gene controls the length of the femur. A mutation in THIS gene might increase the length of the femur. Another gene controls the growth hormones. A mutation in this gene might cause too much of a certain hormone to be released/produced, causing the creature to grow to an abnormal size.
Another possibility are genes that INHIBIT growth. If this gene becomes damaged by a mutation, growth is no longer inhibited, and the creature grows larger than normal. (We see this in ligers.)
The conclusion is that the size of a creature is a result of thousands of genes, and a mutation in any one of these genes has an effect on the resulting creatures size.
If it is the one mutation that subsequently leads to all the changes, how does the mutation suddenly work?
Good question.
The mutation does not have a purpose in mind, it just happens.
Like others have said, the environment the creature finds itself in plays a very important role.
In any environment there will be a 'sweet spot' where you want to be. You want to be bigger and harder to catch by predators. Or perhaps you want to be smaller so that you can hide from predators more easily. Depending on your environment and survival strategy, there is a certain size that is optimal.
Any mutation that moves you TOWARDS that optimal state will be selected FOR, and any mutation that moves you AWAY from that optimal state will be selected against.
Your question is what makes the mutation 'work'. Not all mutations 'work'. Some make the resulting creature unable to survive. But the few mutations that results in a living creature, that is BETTER suited to its environment, will be selected for by natural selection, and the mutation will spread until it becomes the norm, rather than the exception.
I'll check back to see what you say.
Please do.