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Paranoia

Kelly

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Mar 20, 2003
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It was a pen and paper roleplaying game.

It was very darkly humorous. The players portrayed troubleshooters living in a futuristic underground facility where everyone ahered to a chaste system based on colors. The entire world is controlled by "the computer" that is wary of treasonous acts, punishable usually by death. Luckily each citizen has 5 spare clones. Troubleshooters are sent on missions to root out commies (treasonous people), find mutants and secret society members up to no good. The main problem is every character is a treasonous mutant member of a secret society who's up to 'no good'. The characters must try to complete their mission goals and their secret society's goals w/o getting caught or killed. Most secret society missions force the character to somehow put himself at great risk of exposure (like killing another of the troubleshooters).

The computer is just as dangerous to the troubleshooter. Accessing information of a higher security level is treasonous, damaging computer property is treasonous, failing your mission is treasonous...the group gets neat, new and dangerously flawed equipment from Reseach and Development which often is more harmful than good - and of course if it gets damaged, it's treasonous.

It makes for a great night of roleplaying and is lots of fun after playing so many rpgs where teamwork and buddy-buddy parties are the norm.
 
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Sheseala

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Nov 24, 2003
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sometimes the equipment assigned is weird. We once had a paper wasps' nest. Of course we didn't know what it was becaue the GM described it as a humming ball. One of the players poked a hole in it and got stung. He then threw it at another player. The computer then asked the entire team to collect all the wasps.
 
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