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New gamebook - New interactive gamebook mechanic

dominicgaj

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Jun 5, 2007
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This month, my second gamebook will be released into the marketplace.

For those of you who are unaware, gamebooks are forms of interactive fiction where the reader can determine how the story pans out through the making of various decisions throughout the story. The most well known example of this form of fiction is the "Choose Your Own Adventure" series.

With this book, I have created a new gamebook mechanic, not used before, called "Hidden Choices". I explain the motivation for this new mechanic, on my website.

"One thing that a lot of computer games, particularly adventure games, have had over the written adventure gamebook was the ability to attempt any action (within the accepted range of actions for the game) at any time, not knowing whether the attempted action would be permitted by the game or not. This added significantly to the challenge of puzzle solving.

With gamebooks, all available choices given to the reader are almost always displayed on the page. The reader does not have to think 'outside the square'. At no point is the reader able to think, 'Now I wonder if I could use item X that I collected back at location Y to get by this problem.' and be permitted to act on that thought.

I wanted to increase the level of the gamebook experience by encouraging the reader the option of trying something else and not just be limited to the choices on the page. By engaging the reader this way, I think it significantly increases the value of the gamebook experience."

Have any other people here read any type of gamebook before? If so, how did you find the genre?
 
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stonetoflesh

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Print gamebooks (CYOA, Fighting Fantasy, Endless Quest, etc.) were a huge part of my childhood that dovetailed nicely with my interest in D&D and other role-playing games. I don't have much experience with the online variety though beyond a few Fighting Fantasy Project and Project Aon offerings. I'd be curious to try yours out when I have the chance.
 
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dominicgaj

Children's Gamebook Author
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Thanks qnombient,

I read the CYOA and FF series as a child. The FF series is what motivated me to start writing gamebooks (while still a child). My contact info in my profile includes my website of this series (so you can have a look at it if you wish).

My book is also of the printed variety, but I am trying to make it feel more computer game like with the addition of this "hidden choices" mechanic.

I eventually will also write some "add-on" missions to the original story, and plan to have those downloadable for readers from my site. Thus the readers will read through the main text and then branch away to the add-on sections and then return to the main text. It will be a bit of a juggle to write, but I have worked out (in my head) how it will be done.
 
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