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Magic: The Gathering

NiobiumTragedy

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My wife just built a very nasty discard deck based around Megrims and Bloodchief Ascensions. She won by turn 4 in multiplayer. I officially hate that deck now.

I'm trying to make something based around Tree of Redemptions at the moment.
 
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Caedmon

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I have about 1000 cards from the time when Mirrodin popped onto the scene. I never had many people to play with though. There are a couple of things about Magic that keep me from playing:

1. It's too expensive.
2. There are too many cards.
3. There are too many rules.
4. Artifacts. Why have a color deck at all?

I can't afford to buy four of everything every time a new set comes out, but that's the only way to really win. There shouldn't be a socio-economic wall in gaming. I also can't keep up with all the new freaking cards and rules they crank out every year. The gameplay has also always been a stumbling block to me. I could never quite keep track of when different cards could and could not be played, how and when their abilities worked, and what their effects were. I just can't keep track of it all, I get blasted every time, which usually comes down to not remembering one of those many, many rules. Magic is a very bloated game, in terms of gameplay and sheer volume of cards, rules, and costs, in my opinion.
 
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NiobiumTragedy

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1. It can be. It really depends how you play. We play casual gaming so we don't really go all out usually on 4 of this card and 4 of that card unless it's a deck we are determined to build for the lawls. Those decks are usually built by people who are into tourneys, which we don't usually go to.

It certainly can be addicting though. I find myself having to be pulled away from the racks at Walmart a lot or I'll end up buying a pack. One side says "It's only a few bucks" and the other side says "that's what you said the last 5 times... this week".

Overall, it depends how you look at it. I know many people who spend $60 a pop on video games every month. There are months I don't spend a quarter of that on cards. MTG also has a much longer playability than video games because it's always evolving depending on what you do with it. It really all depends on you.

2. This is a good thing, though it can seem overwhelming. At current, there are a little over 21,000 cards including tokens and other specialized cards. However, that being said, a lot of the older cards you typically won't use in modern decks unless you're a tourney player using a Power Nine for Vintage play which can cost several thousand dollars.

You don't need all 21,000 cards and more often than not, it's pointless to look much into them. The majority of them are common cards which have either been reprinted in newer core sets or there are new cards with the same effects and abilities. The only time I really look at getting older cards is when I need something specific for a deck, in which case, I use the search engine by the effect I'm looking for since it's pointless trying to memorize all the cards, and buy the singles I need which are usually pretty cheap.

The amount of cards adds a lot of variety to the game. You can make decks that are completely different from other players or tear decks apart to make something new.

3. There are basic rules like in every game. Once you learn the mechanics, you're good to go. No one expects you to know every rule. This is why they have judges at tournaments who do know the rules. This is also why there are websites dedicated to rule searches if there is ever a dispute on the mechanics of a card.

4. Because artifacts add another element to the game. It all comes down to what a card does and how it works as to whether or not it gets used in a specific deck. Many people use artifact based decks, but unless they are built properly, they will fail. More often than not, even a colourless artifact deck has coloured support cards. Remember artifact cards have no instants, sorcery, or enchantment effects unless it's specific to an artifact creature. Not to mention, they generally cost more mana to cast.

It sounds to me like you needed someone better to help introduce you to the game. It can be a little tricky at start, but if you get the right people to help you with those starting blocks, it makes the game so much easier to learn.

The game itself usually remains the same rule wise unless a new type of card is introduced in which case it's usually a single rule rather than a load of new ones. Most recent example would be the double sided flip cards they added in Innistrad... something we are all hoping they never do again from the sheer annoyance these cards are where you flip them over after a specific action is taken.

I think you had a really bad introduction to the game and weren't given the information you probably should have been given to get started which is why you feel overwhelmed. Overall, it's not a very complicated game, but it does take a lot of thought to play it at times. You tend to grow into it after a while. And yes, at first you will be dominated because you need to learn the cards in your deck and what the specific deck does in order to use it correctly. Otherwise it's like trying to use a flat head screw driver in an allen screw. You might get lucky one time, but it will work so much better if you use the right tool.
 
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TwistTim

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I got into this game in October and have since dropped about 150 into it... my brother and I and several of my coworkers play.... hopefully we'll have another Friday night magic at work soon...
not to big on Tourney play.... everyone in the draft tourney I went to already knew everything and none of them wanted to spend any time showing us how to play, though they got there an hour in advance....
I might have to look into EDH/Commander now that I understand a little better what it is....
I have bought 3 preconstructed decks and torn 2 of them apart... the last one I bought tonight... I will most likely tear it down soon....
I used to play Star Trek:TCG, Yugi-oh, and Redemption, so I just learned how to do deck construction for Magic and went for a toolkit... currently I have 7 decks I've built myself...
I also played Lord of the Rings: the Card game when that came out, didn't like it.
I guess one of the things I like about Magic is how varried it can be, and how some cards let you turn a lose into a win.... reminds me of Fluxx one of my fav games.
 
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NiobiumTragedy

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My collection consists mostly of 8th Edition, Onslaught, Legions, Scourge, and Mirrodin. Can I make anything good out of those?
Sure. I use a lot of Mirrodin and actually still buy packs of that block regularly because I loves me some infect and artifacts. All those blocks you listed have very good cards in them, it really just depends what you have.

One of the things I'm working on right now is my deckbox: Organize your trading cards - Deckbox
I'm working on listing all my cards on there so I can better build decks with what I have while being able to see and search through my collection more efficiently. It's also good to see what others have built using sites like MTG Deck Builder and Community - TappedOut.net
 
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TwistTim

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I just made an EDH/Commander Deck that is mono-Green using Melira, Sylvok Outcast as my Deck Champion. Tonight it shall be play tested against my brother's Geist of Saint Traft Blue/White EDH/Commander Deck.
 
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TwistTim

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I remember when it started up I wasn;t into it so much as my friend I prefered to play Star Wars the card game but it got expensive getting the decks and characters.
I played that one a few times, found it annoying. I did like Star Trek:TCG though, that is up until the 2.0 format change. Also played Redemption a lot against my church friends in high school and college.

And then there's Fluxx. I have only the 3.0 Deck but I want to get more.

Oh also played Lord of the Rings TCG found it a poor rip off of Star Wars/Star Trek in terms of how you explored(liner fashion) and facing "trap cards"(just like mission traps in Star Trek).
 
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TwistTim

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So I played that deck twice and had some bad draws with it, now retooled it and going to try again.
Also have a Red deck of Fireball madness(most of the spells are basically versions of fireball, and a lot of the creatures have "tap, creature deals 1 damage to target player or creature") This is going to be a multi-player deck, as I have four copies of Fireball and four copies of Curse of the Pierced Heart.
 
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