This is my first RP ever, well to lead at least, it’s a Fire Emblem based mercenary group, Jupingatna. Here it goes…
Long after Nergal and Zephiel are defeated peace came upon the land, but the strength of the lords fell. They became near-sighted political leaders, not heroes of war as they once were. The lords run their country, caring not for their people but for the popularity and wealth. They need someone to do what they once did, that’s where we come in. We are hired for intelligence gathering, assassination, to lead a battalion, or to serve in one. We are mercenaries. Our skills are unlimited, and our leaders depend on us. We have loyalty only to the lord of the mighty city of Pherea. We serve Lord Vollstedt, Roy’s great-great-great-great grandson, and will fight to the end in his name.
Story: *
The drums of war beat in Bern. There is talk of war everywhere. The might of Bern will not easily be taken down.
*Story will change. Check often for the current story status.
Rules:
• ALL of the CF board rules
• Absolutely NO spamming
• Or Flaming
• Or God-modding!!!
• No killing any other RP member… even if they ask for it
• No suicide
• No in-depth display of blood or gore*
• No OoC (Out of Character) chatting
* Here is a good death as a thief… He sneaked up quietly behind his unsuspected victim. He then unleashed his killing blows, one after another to the neck and chest. The victim’s body fell lifelessly to the floor. Notice, NO blood or gore what so ever but you can still tell it was violent.
Classes:
1. Trainee Fighter (Axe): Fighter (Axe): Warrior (Axe/Bow) [Male/Female]
2. Trainee Fighter (Axe): Pirate (Axe): Berserker (Axe) [Male/Female]
3. Trainee Soldier (Lance): Knight (Lance): Great Knight* (Lance/Sword/Axe) [Male/Female]
4. Footman (Sword): Mercenary (Sword): Hero (Sword/Axe) [Male/Female]
5. Footman (Sword): Myrmidon (Sword): Swordmaster (Sword) [Male/Female]
6. Pickpocket (Sword): Thief (Sword): Rouge**/ Assassin** (Sword) [Male/Female]
7. Horseless Caviler (Lance): *Caviler (Lance/Sword): Paladin (Lance/Sword)
8. Horseless Caviler (Lance): *Pegasus Knight (Lance): Falco Knight (Lance/Sword) [Female]
9. Horseless Caviler (Lance): *Wyvern Knight (Lance): Wyvern Lord (Lance/Sword) [Male]
10. Archer (Bow): Marksmen (Bow): Sniper (Bow) [Male/Female]
11. Archer (Bow): *Nomad (Bow): Nomadic Warrior (Bow/Sword) [Male/Female]
12. Illusionist (Elder Magic): Shaman (Elder Magic): Druid (Staff/Anima/Elder Magic) [Male/Female]
13. Illusionist (Anima Magic): Mage (Anima Magic): Sage (Staff/Anima/Light Magic) [Male/Female]
14. Sister (Staff): *Troubadour (Staff/Light Magic ): Valkyrie (Staff/Light/Anima Magic) [Female]
15. Sister (Staff): Cleric (Staff/Light Magic): Sage (Staff/Light/Anima Magic)[Female]
16. Brother (Staff): Monk (Staff/Light Magic): Sage (Staff/Light/Anima Magic) [Male]
17. ***Bard [Male]
18. ***Dancer [Female]
*In order to reach this stage in ranking up you must first buy your mount.
**Rouges can pickpocket and open chest, assassins are more of killing machines, obviously, rather than stealthy sticky-fingers.
***Can join with only select groups, but can join quicker. Also, will get a partner in missions, whether RP member or created character, no matter what rank… Affinities are very important in these classes.
Joining Classes:
At high levels you are able to combine SOME classes. For instance, a Great Knight will NOT be able to combine with anything, because (s)he is too strong, but(s)he will be able to train to use a bow.
In order to join classes you must have:
• Proceed to the 2nd class unless you’re a bard or dancer
• Been an active member for at least one week
• Be a “Mercenary” class
Joining classes allow you to use the weapons of that class and the “life style” of that class. (A myrmidon joins with a thief can now deal huge, sneaky critical hits and steal stuff!!! Cool, huh?)
Items/Weapons:
You can buy items to heal you during battle. This and your weapons will be purchased at the Support Forums. You can also buy a mount. Some classes are forced to. These mounted units can move faster and have another creature/character to bond with, but it does cost a bit.
As you can see above, your weapons are already chosen for you, but how strong is it? O.K. here’s the levels to weapons.
• Bronze
• Iron
• Steel
• Silver
• True-silver
• Gold
• Diamond
• Mythril
• Dragon’s bone
Not only does the material it’s made of show how powerful it is, but you can also get the weapon enchanted, for a price. A few examples of enchants are like avoid bonus, damage bonus, or piercing. There are also unidentified weapons or items you may come across during a mission, sometimes they’re rare artifacts of huge power, so get them identified as soon as possible, depending on the weapon the price for identification will grow or decrease. Also, special versions of the weapons are good/bad against certain enemies. For instance, a Bronze Rapier is designed for high avoid rate and fast attacks, therefore it’s good against regular soldiers, like footmen or thieves, but lacks the power to do major damage against a heavily armored unit such as a General.
Archers bows are measured in the wood their made of. The levels of bows are:
• Oak
• Maple
• Ash
• Yew
There is only a few because the arrow heads are made of the metals. So enchants are really good for archers, you can enchant both the bows and arrows. Also, the bows’ upgrades are more drastic and also more expensive… causing less of them needed.
You might eventually be able to train in a second or third weapon. So in example, eventually Peg. Knights can use an axe… at a price.
Long after Nergal and Zephiel are defeated peace came upon the land, but the strength of the lords fell. They became near-sighted political leaders, not heroes of war as they once were. The lords run their country, caring not for their people but for the popularity and wealth. They need someone to do what they once did, that’s where we come in. We are hired for intelligence gathering, assassination, to lead a battalion, or to serve in one. We are mercenaries. Our skills are unlimited, and our leaders depend on us. We have loyalty only to the lord of the mighty city of Pherea. We serve Lord Vollstedt, Roy’s great-great-great-great grandson, and will fight to the end in his name.
Story: *
The drums of war beat in Bern. There is talk of war everywhere. The might of Bern will not easily be taken down.
*Story will change. Check often for the current story status.
Rules:
• ALL of the CF board rules
• Absolutely NO spamming
• Or Flaming
• Or God-modding!!!
• No killing any other RP member… even if they ask for it
• No suicide
• No in-depth display of blood or gore*
• No OoC (Out of Character) chatting
* Here is a good death as a thief… He sneaked up quietly behind his unsuspected victim. He then unleashed his killing blows, one after another to the neck and chest. The victim’s body fell lifelessly to the floor. Notice, NO blood or gore what so ever but you can still tell it was violent.
Classes:
1. Trainee Fighter (Axe): Fighter (Axe): Warrior (Axe/Bow) [Male/Female]
2. Trainee Fighter (Axe): Pirate (Axe): Berserker (Axe) [Male/Female]
3. Trainee Soldier (Lance): Knight (Lance): Great Knight* (Lance/Sword/Axe) [Male/Female]
4. Footman (Sword): Mercenary (Sword): Hero (Sword/Axe) [Male/Female]
5. Footman (Sword): Myrmidon (Sword): Swordmaster (Sword) [Male/Female]
6. Pickpocket (Sword): Thief (Sword): Rouge**/ Assassin** (Sword) [Male/Female]
7. Horseless Caviler (Lance): *Caviler (Lance/Sword): Paladin (Lance/Sword)
8. Horseless Caviler (Lance): *Pegasus Knight (Lance): Falco Knight (Lance/Sword) [Female]
9. Horseless Caviler (Lance): *Wyvern Knight (Lance): Wyvern Lord (Lance/Sword) [Male]
10. Archer (Bow): Marksmen (Bow): Sniper (Bow) [Male/Female]
11. Archer (Bow): *Nomad (Bow): Nomadic Warrior (Bow/Sword) [Male/Female]
12. Illusionist (Elder Magic): Shaman (Elder Magic): Druid (Staff/Anima/Elder Magic) [Male/Female]
13. Illusionist (Anima Magic): Mage (Anima Magic): Sage (Staff/Anima/Light Magic) [Male/Female]
14. Sister (Staff): *Troubadour (Staff/Light Magic ): Valkyrie (Staff/Light/Anima Magic) [Female]
15. Sister (Staff): Cleric (Staff/Light Magic): Sage (Staff/Light/Anima Magic)[Female]
16. Brother (Staff): Monk (Staff/Light Magic): Sage (Staff/Light/Anima Magic) [Male]
17. ***Bard [Male]
18. ***Dancer [Female]
*In order to reach this stage in ranking up you must first buy your mount.
**Rouges can pickpocket and open chest, assassins are more of killing machines, obviously, rather than stealthy sticky-fingers.
***Can join with only select groups, but can join quicker. Also, will get a partner in missions, whether RP member or created character, no matter what rank… Affinities are very important in these classes.
Joining Classes:
At high levels you are able to combine SOME classes. For instance, a Great Knight will NOT be able to combine with anything, because (s)he is too strong, but(s)he will be able to train to use a bow.
In order to join classes you must have:
• Proceed to the 2nd class unless you’re a bard or dancer
• Been an active member for at least one week
• Be a “Mercenary” class
Joining classes allow you to use the weapons of that class and the “life style” of that class. (A myrmidon joins with a thief can now deal huge, sneaky critical hits and steal stuff!!! Cool, huh?)
Items/Weapons:
You can buy items to heal you during battle. This and your weapons will be purchased at the Support Forums. You can also buy a mount. Some classes are forced to. These mounted units can move faster and have another creature/character to bond with, but it does cost a bit.
As you can see above, your weapons are already chosen for you, but how strong is it? O.K. here’s the levels to weapons.
• Bronze
• Iron
• Steel
• Silver
• True-silver
• Gold
• Diamond
• Mythril
• Dragon’s bone
Not only does the material it’s made of show how powerful it is, but you can also get the weapon enchanted, for a price. A few examples of enchants are like avoid bonus, damage bonus, or piercing. There are also unidentified weapons or items you may come across during a mission, sometimes they’re rare artifacts of huge power, so get them identified as soon as possible, depending on the weapon the price for identification will grow or decrease. Also, special versions of the weapons are good/bad against certain enemies. For instance, a Bronze Rapier is designed for high avoid rate and fast attacks, therefore it’s good against regular soldiers, like footmen or thieves, but lacks the power to do major damage against a heavily armored unit such as a General.
Archers bows are measured in the wood their made of. The levels of bows are:
• Oak
• Maple
• Ash
• Yew
There is only a few because the arrow heads are made of the metals. So enchants are really good for archers, you can enchant both the bows and arrows. Also, the bows’ upgrades are more drastic and also more expensive… causing less of them needed.
You might eventually be able to train in a second or third weapon. So in example, eventually Peg. Knights can use an axe… at a price.
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