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Flight Simulators

timewerx

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I use the X-Plane. They have FAA-certified versions that are actually used in real flying schools. The home version practically runs on the same core software/physics so the feel would be the same. Things here fly differently than in "games" like Arma or Battlefield. Here, flying is much more realistic and actually difficult.

This is me doing some Red Bulls flying in X-Plane. I have the full control setup which I built myself - control stick or joystick, rudder pedals, and helicopter collective. It took me months of training to be able to fly a helicopter like this (they are much harder to fly than airplanes!):

Don't do this on a real R-22! This kind of flying will break it apart!
 
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AlohaJoshua

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I've been developing for FSX and Prepar3d for years, I've wanted to be able to port my stuff into X-Plane but the lack of SDK's and tools makes it really hard to do.

I've been involved with a couple of upcoming sims as well but not able to talk about those fully at this point in time due to non disclosure agreements.
 
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timewerx

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I've been developing for FSX and Prepar3d for years, I've wanted to be able to port my stuff into X-Plane but the lack of SDK's and tools makes it really hard to do.

I've been involved with a couple of upcoming sims as well but not able to talk about those fully at this point in time due to non disclosure agreements.

I'm not sure if you can port entire FSX planes to X-Plane.

The 3D model files can be ported I think. But the flight handling characteristics, you'll have to do it from scratch using planemaker app in X-Plane. If I recall correctly, FSX use table values for flight handling. I think you can use that information to help you input values in planemaker.

Unfortunately, I'm not the most talented in X-Plane when it comes to modeling. I'm sure there are quite a few people in their forums who are familiar porting FSX planes into X-Plane.
 
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AlohaJoshua

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I develop photoscenery and not so much talking about porting stuff to X-Plane, planes and models are easy to do and well documented, it's the aerial imagery stuff that is hard as there's little documentation anywhere. Maybe I should try and talk to Austin.
 
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