By definition, correct.
ONLY if they would have paid for it, otherwise there is no loss.
Years ago I always had the latest version of photoshop on my computer because I pirated it, The licence fee was not lost, if I couldn't get it for free, I just would have used something else, Adobe didn't loose a single penny. Fast forward a decade or two I now have most of the latest Adobe applications on my computer, fully paid for, licenced and legal, the reason I can do this is because I learnt the software so well on the 'free' versions I could make enough money to afford the legal versions. It's interesting to note that if I had not pirated the software, I wouldn't have learnt how to use it, and therefore never bothered to buy it ever, which would have cost Adobe money ;^/
So people who would not buy it if they could not get it free have no impact on this.
Only if they would have paid the full price to begin with, and this also ignores the possibility of of paying you BECAUSE of the piracy. I have been know to download films I'm unsure about to check them out, if I think they are worth it I'll happily go buy a copy, same goes for music. In fact I discovered the band 'Live' this way, and then went on to buy every album they released and went to see them live a few times too, none of this revenue would have reached them if it wasn't for that fist track I downloaded for free.
a reasonably good argument, except that a lot of softwate has what is known as shareware.
this is basically the same software that you intend to purchase, but it's "crippled" in some way.
a lot of these programs will not allow you to save your work, otherwise it's fully functional.
this allows to to evaluate the program for your needs.
so, pirating a fully functional program isn't required to evaluate the program.
this shareware concept helped to spawn one of the most remarkable games in the industry and has become basically a standard approach to gaming.
the game i speak of is DOOM, launched around 1995, as shareware.
this game spawned the idea of user generated levels that can be played on the the real game.
almost every first person shooter since then has used this concept.
the makers of DOOM seen all of this and requested that user levels NOT work on the shareware game.
this was nowhere near to being a law, but the users followed it, every single level i have downloaded from the net WILL NOT work on the shareware game.
this proves one thing, you give the people what they want, and they will follow your requests against piracy.
these early users of the game had no idea what would become of the industry because of their actions.
but because of their willingness to follow anti piracy laws, we now have first person reality type games that defy description.
not only that, these games actively involve the user in developing user generated levels and improved game editors.
the makers of DOOM refused to release the editors to the public, so the public created their own editors.
the shareware concept and anti piracy made all of this possible.