F
frenzy
Guest
Has anyone played it yet? What do you think? I pre-ordered it and played it the day it came out. It's a lot like the first one, but I really liked the first one and I really like this one too.
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One thing I really hate about the original is that if you commit an infraction in town, then turn off the game without saving, the infraction still shows up on your stats list, at least on my old Xbox version. So in other words, I couldn't go on an unsaved rampage without reprisal.That's for a different hero though. I mean multiple saves on the same hero in case something like this happens. Also, multiple saves are great for when you just want to start thrashing people in town, so you don't go into another part and it overwrites your save and you have to deal with it later on.
I figured you could turn it off, but there is no mini-map to take it's place so you know where you're going inside the town.
I fail to see how allowing multiple saves would keep it from flowing like a story. If anything, it would prevent issues like the one that happened to myself and many others.I'm pretty sure they did the whole 'no multiple saves' thing on purpose. They wanted it to flow more story-like as opposed to a game. By not giving you the option to save your game just prior to a big split in the storyline they can preserve that feel.
I agree that from a technical standpoint, it was a bit of an oversight, but with multiple save slots you can save the game prior to a major decision, make said decision, and then go back to see what would happen if you opted for a different path. By limiting the save slots, they make it more like life. There is no going back.I fail to see how allowing multiple saves would keep it from flowing like a story. If anything, it would prevent issues like the one that happened to myself and many others.
I thought the point of playing games was to get away from real life?I agree that from a technical standpoint, it was a bit of an oversight, but with multiple save slots you can save the game prior to a major decision, make said decision, and then go back to see what would happen if you opted for a different path. By limiting the save slots, they make it more like life. There is no going back.