Dungeons and Dragons

Snakeboy9

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I'd like to start off by saying I'm a 14 year old baptist boy. My friends and I are wanting to get into DnD. I've researched it and read about it. Many Christian websites I've read denounce the game because of its use of demons, magic, etc. I think this isn't an issue to us because we play games like that already such as Skyrim and Runescape. We don't see these games as ways to worship the devil or anything. Things like that don't go to our heads. We view them as ways to have fun sociable time together. And the people that murder and commit suicide "because" of these games I believe have pre-existing conditions. None of us are like that, and we have tons of other things going on in school. We are all sociable. As long as we play it just spend time together and have fun, isn't it acceptable? Thanks for all the answers and God Bless :wave:
 

PersephonesTear

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I'd like to start off by saying I'm a 14 year old baptist boy. My friends and I are wanting to get into DnD. I've researched it and read about it. Many Christian websites I've read denounce the game because of its use of demons, magic, etc. I think this isn't an issue to us because we play games like that already such as Skyrim and Runescape. We don't see these games as ways to worship the devil or anything. Things like that don't go to our heads. We view them as ways to have fun sociable time together. And the people that murder and commit suicide "because" of these games I believe have pre-existing conditions. None of us are like that, and we have tons of other things going on in school. We are all sociable. As long as we play it just spend time together and have fun, isn't it acceptable? Thanks for all the answers and God Bless :wave:
Well, I was going to say - go ahead and play it, cause it's fine. But since you specifically mentioned that you are 14, I'd advise you to make sure your parents are okay with it. If you're Baptist, then there is no telling what their opinion on it will be. Some Baptists are absolutely fine with D&D, others are totally against it. It's a bad idea to start something that you know might be controversial without running it past the parents first.

In regard to the game itself, though: I've never played it, because I find it boring. But I know several people who have played it, and I have been present in the room while it was being played on numerous occasions. So, here's my thoughts on the things that you mentioned.

- Yes, demons and magic can be a part of the game, but they don't have to be. It's a fantasy game that is essentially "made up" by the people playing it, so you can choose to include or exclude any single element. It might be difficult to play a game without any magic in it, but if you don't want any demons to be in your game, then just don't include them. And, of course, these are not real demons and magic. They are elements of fantasy, and no worse than anything you've played in Skyrim or Runescape.

- It's good that you don't see these games as ways to worship the devil, because they aren't that. They are fantasy, and fantasy is not, in and of itself, devil worship. Games are meant to be fun and sociable, so sounds like you have a good view on it.

- I think that maybe there have been a very small handful of cases in which someone claimed that D&D had any influence at all in the decision to kill or commit suicide, and you are correct in thinking that such individuals were already deeply disturbed and had a variety of other issues. Also, from the research I have done, even the few cases where D&D has been mentioned, the notion that the game had any involvement has been hotly and pretty credibly disputed. It was more a case of, "This guy did this horrible thing... Oh, and did we mention, he also played D&D!" Most of these stories about D&D causing such actions are false, and they are spread around the Christian community as anecdotes by the same crowd that makes a lot of other very questionable claims.
 
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SQLservant

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Well, I was going to say - go ahead and play it, cause it's fine. But since you specifically mentioned that you are 14, I'd advise you to make sure your parents are okay with it. If you're Baptist, then there is no telling what their opinion on it will be. Some Baptists are absolutely fine with D&D, others are totally against it. It's a bad idea to start something that you know might be controversial without running it past the parents first.

In regard to the game itself, though: I've never played it, because I find it boring. But I know several people who have played it, and I have been present in the room while it was being played on numerous occasions. So, here's my thoughts on the things that you mentioned.

- Yes, demons and magic can be a part of the game, but they don't have to be. It's a fantasy game that is essentially "made up" by the people playing it, so you can choose to include or exclude any single element. It might be difficult to play a game without any magic in it, but if you don't want any demons to be in your game, then just don't include them. And, of course, these are not real demons and magic. They are elements of fantasy, and no worse than anything you've played in Skyrim or Runescape.

- It's good that you don't see these games as ways to worship the devil, because they aren't that. They are fantasy, and fantasy is not, in and of itself, devil worship. Games are meant to be fun and sociable, so sounds like you have a good view on it.

- I think that maybe there have been a very small handful of cases in which someone claimed that D&D had any influence at all in the decision to kill or commit suicide, and you are correct in thinking that such individuals were already deeply disturbed and had a variety of other issues. Also, from the research I have done, even the few cases where D&D has been mentioned, the notion that the game had any involvement has been hotly and pretty credibly disputed. It was more a case of, "This guy did this horrible thing... Oh, and did we mention, he also played D&D!" Most of these stories about D&D causing such actions are false, and they are spread around the Christian community as anecdotes by the same crowd that makes a lot of other very questionable claims.

QFT.
 
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Snakeboy9

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Well, I was going to say - go ahead and play it, cause it's fine. But since you specifically mentioned that you are 14, I'd advise you to make sure your parents are okay with it. If you're Baptist, then there is no telling what their opinion on it will be. Some Baptists are absolutely fine with D&D, others are totally against it. It's a bad idea to start something that you know might be controversial without running it past the parents first.

In regard to the game itself, though: I've never played it, because I find it boring. But I know several people who have played it, and I have been present in the room while it was being played on numerous occasions. So, here's my thoughts on the things that you mentioned.

- Yes, demons and magic can be a part of the game, but they don't have to be. It's a fantasy game that is essentially "made up" by the people playing it, so you can choose to include or exclude any single element. It might be difficult to play a game without any magic in it, but if you don't want any demons to be in your game, then just don't include them. And, of course, these are not real demons and magic. They are elements of fantasy, and no worse than anything you've played in Skyrim or Runescape.

- It's good that you don't see these games as ways to worship the devil, because they aren't that. They are fantasy, and fantasy is not, in and of itself, devil worship. Games are meant to be fun and sociable, so sounds like you have a good view on it.

- I think that maybe there have been a very small handful of cases in which someone claimed that D&D had any influence at all in the decision to kill or commit suicide, and you are correct in thinking that such individuals were already deeply disturbed and had a variety of other issues. Also, from the research I have done, even the few cases where D&D has been mentioned, the notion that the game had any involvement has been hotly and pretty credibly disputed. It was more a case of, "This guy did this horrible thing... Oh, and did we mention, he also played D&D!" Most of these stories about D&D causing such actions are false, and they are spread around the Christian community as anecdotes by the same crowd that makes a lot of other very questionable claims.

Of course I will ask my parents :D sorry I didn't put that in the thread :doh:
 
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juvenissun

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I'd like to start off by saying I'm a 14 year old baptist boy. My friends and I are wanting to get into DnD. I've researched it and read about it. Many Christian websites I've read denounce the game because of its use of demons, magic, etc. I think this isn't an issue to us because we play games like that already such as Skyrim and Runescape. We don't see these games as ways to worship the devil or anything. Things like that don't go to our heads. We view them as ways to have fun sociable time together. And the people that murder and commit suicide "because" of these games I believe have pre-existing conditions. None of us are like that, and we have tons of other things going on in school. We are all sociable. As long as we play it just spend time together and have fun, isn't it acceptable? Thanks for all the answers and God Bless :wave:

If someone told you an obvious lie thousands of times, it would probably become a convincing truth to you.

Just like you drink contaminated water, it will not kill you in some years. But it eventually will.

May God keep your mind.
 
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seashale76

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Having played it before myself (I even worked in a gaming store as a teen), I don't see that it will be an issue. As long as you don't spend too much time playing and become obsessed- you should be fine. If you aren't careful it can suck up all of your time- like Skyrim and Runescape can- but at least you'll have real interactions with your friends (which makes it a true social experience). As long as you can separate fact from fiction- I'm not seeing any issues occurring.

The Chick Tract bears little to no resemble to reality. I was given it once (when I was nine) because I mentioned liking the Dungeons and Dragons cartoon in Sunday School. My mom banned the cartoon and started believing the Satanic panic stuff from the 80s.
 
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SQLservant

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If someone told you an obvious lie thousands of times, it would probably become a convincing truth to you.

Just like you drink contaminated water, it will not kill you in some years. But it eventually will.

May God keep your mind.

I disagree wholeheartedly. I can tell myself that 2 + 2 = 5 until every math teacher I've ever had disowns me, but that doesn't make it true, nor does it mean that I will "probably" believe it.

I do notice, though, that the repetition of a lie is how people came to "know" D&D to be "Satan's game," but there, the other factor is ignorance of the truth, or a peer-pressure, groupthink situation trumping it. Since this kid is a Christian, raised by Christians in a Christian community, I suspect that he probably knows, hears, and wants to know the truth, so this probably won't be an issue for him.

May God keep his mind and mine.
 
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"By 2004, consumers had spent more than US$1 billion on Dungeons & Dragons products and the game had been played by more than 20 million people."

"For the best titles gamers typically buy a disc in stores for $40 and then pay a $15 monthly subscription fee. The genre’s undisputed champion, Activision Blizzard ‘s World of Warcraft, boasts 11.5 million subscribers worldwide and generates an estimated $440 million in annual operating income (Ebitda) on $1.1 billion in sales..."

"Web games already generate $2.8 billion annually in China and $1.7 billion in Korea, according to San Francisco analytics firm Pearl Research."
"World of Warcraft, boasts 11.5 million subscribers worldwide and generates an estimated $440 million in annual operating income (Ebitda) on $1.1 billion in sales."

- http://www.forbes.com/global/2009/0713/internet-video-games-multiplayer-gaming-gold-mine.html

Compare that with unemployment figures. Young adults living in their parents' basements, unable to find work. The debt of nations and fall of currencies. Nations where the poverty rate is 50%. Students who have no time to study. People who say they have no time to pray, and wonder why their prayers are not answered.

The time spent playing the game.
 
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hedrick

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It depends upon how D&D is played. My experience with it is many years ago, when I chaparoned a game conducted at our church by a group of high school students. In that version, the game was governed largely by a dungeonmaster, with some guidance by a book, but the adventure was mostly created by the DM and the players. With Christian players, nothing troublesome is going to happen, though of course some of the players will likely be bad guys.

On the other hand, a number of years ago I knew a group of staff who played a game based on the Chtulu mythos. Not something I'd want to be involved in, though I don't believe it actually involved any of them in anything evil.
 
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ebia

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parsley said:
"By 2004, consumers had spent more than US$1 billion on Dungeons & Dragons products and the game had been played by more than 20 million people."

"For the best titles gamers typically buy a disc in stores for $40 and then pay a $15 monthly subscription fee. The genre's undisputed champion, Activision Blizzard 's World of Warcraft, boasts 11.5 million subscribers worldwide and generates an estimated $440 million in annual operating income (Ebitda) on $1.1 billion in sales..."

"Web games already generate $2.8 billion annually in China and $1.7 billion in Korea, according to San Francisco analytics firm Pearl Research."
"World of Warcraft, boasts 11.5 million subscribers worldwide and generates an estimated $440 million in annual operating income (Ebitda) on $1.1 billion in sales."

- http://www.forbes.com/global/2009/0713/internet-video-games-multiplayer-gaming-gold-mine.html

Compare that with unemployment figures. Young adults living in their parents' basements, unable to find work. The debt of nations and fall of currencies. Nations where the poverty rate is 50%. Students who have no time to study. People who say they have no time to pray, and wonder why their prayers are not answered.

The time spent playing the game.

Your argument would apply to pretty much any hobby or form of entertainment
 
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Sure, go for it. I tried it one afternoon and discovered I do not have the kind of attention span needed to play these kinds of games. But I have tons of friends who do, and they are all well-adjusted (though in a nerdy kind of way that I mostly share). It really seems more like shared storytelling than actually anything occultish.
 
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sorednax

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Reposted from another forum "Dungeons & Dragon's: A Christian Perspective

link http://www.christianforums.com/t7584099/

Among the Christian community, no game has created more negative response and borderline panic at the mere mention of its name than Dungeons and Dragons. Lumped together with Anton LaVey’s Satanic Bible, Heavy Metal music, and violent slasher films, D&D has been accused of converting players to Witchcraft, Satanism and suicide. Images of dragons, devils and monsters adorn the covers causing Christians to forgo the age old saying, never judge a book by its cover.

Before we begin, I’d like to share a little about me. I am 39 years old, a Christian, and have been an avid fan of Role-Playing games for over 23 years. I was born and raised Catholic, and converted to a more Protestant, Non-Denominational faith around 14-15 years old. I am married, no children, and attend church regularly.

In both the Catholic Church as well as the Non-Denominational churches, I was amazed at the level of faith parishioners display. Not in our Lord Jesus Christ, but in the sermons and speeches from priests, pastors, travelling ministers and youth leaders. When speaking on the evils of the world, including music videos, fashion, and various pop-cultures, their word was unquestioned. No research or statement was ever investigated, argued or counterpointed. It seemed much of the testimony was taken at face value.

With my formidable youth spent in the 80’s, I was exposed to the “satanic panic” of its day. So prevalent was this panic that various Christian leaders couldn’t even agree on what was safe for Christian youths to be exposed to. For example, Christian Rock was praised as a spiritually healthy alternative to its secular counterpart. Others felt that the very nature of rock n roll, even its harmonies and tempos, were inherently demonic. The Catholic Church tried to offset Halloween with All Saint’s Day while other Christian faiths flat out refuse any celebration on Hollow’s Eve. With so many mixed messages, and lack of seeking personal knowledge of the subject matter, what was one to believe? When it came to D&D, I was confronted with story after story about the evils of this game. More akin to urban legends, my youth group peers and Pastors told tales of young men and women who sold their souls to the devil. There were stories about those who accepted our Lord as their personal savior, and flinging their game books into the fire, only to hear unearthly screams of torment. Ministers warned parents that the game required players to cast spells, summon demons, and carry a spell book. There were stories of those who used D&D to trap players into Satanism, and forcing them into bizarre acts of sexual perversion and human sacrifice. Was this all true? Was there a hidden satanic conspiracy right under our nose? Could our next door neighbors be Satanists? Many of these stories were hearsay. Some were actual testimony from former “victims” of Satanists. In their testimonies however, they also mention that they’ve experimented with drugs and alcohol. Yet this part of their testimony goes largely unaddressed. Nor does anyone question mental illness, such as schizophrenia or bi-polar disease. When they refer to human sacrifice, they produce no evidence of missing children, court documents or arrest records.

So I set out for myself to uncover the truth. I wanted to know who was playing these games, what was involved, and see for myself if the rumors were true. At this point, I already began playing other Role-Playing games, or RPGs, such as Marvel Superheroes and Battletech. The people I met at various gaming tables and college also played D&D. They seemed normal enough, so I sat in for a few games.

Before I go any further into my experiences, I’d like to back up for a minute and shed some detail on D&D, its history, and what inspired role-playing games. Where did they come from? How did they evolve? There are many RPGs on the market today. Even the out-of-print games can be found on the internet. But D&D is unmistakably the first. Published in 1974 by Tactical Studies Rules, Inc. (TSR), and designed by Gary Gygax and David Arneson. The game was inspired from miniature wargames. Where D&D differs is they replaced the idea of a military formation to assigning each player a specific character to play. This of course had peaked the interest of game enthusiasts who have yearned for a more strategic, versatile game than the traditional games like Monopoly. In many ways, D&D was a progression of the classic board game experience. Both games use dice and playing pieces. Both games encourage players to amass influence and wealth. But for Monopoly players looking for strategic game play, little was found in games of this type. Consider the playing pieces of Monopoly, a shoe, a race car, an iron, or an airplane. These pieces represented you, but other than their shape, they offered no tactical advantage. In Dungeons & Dragons, your character mattered. Each character had specific advantages and disadvantages. Players no longer competed against each other, but cooperated in order to beat the challenges presented by the Dungeon Master. Like “the banker” in Monopoly, it is the Dungeon Master, or DM, who oversees the rules, maps out the playing area, and distributes awards. While the banker also gets the dual role of fellow player, the DM must remain as the impartial referee. Like Monopoly, players are encouraged to amass wealth and influence. The difference lies in the next game of Monopoly, players start from scratch. In D&D, players can revisit their previous character. Money allows them to purchase better weapons, armor and equipment. Experience Points, XP, is awarded to each player to bank on their character. Upon reaching a pre-determined amount of XP, characters “level up.” This gives players the opportunity to increase the characters attributes, skills and abilities. This will allow them to face even greater challenges.

As time went on other RPGs came out on the market. Games offered more depth of character, classes and an overall more enjoyable experience. It became less of a quasi-boardgame and more like interactive storytelling. But at its core they still involve the stand bys of gaining XP, amassing influence and increasing skills and abilities. D&D itself has gone under many revisions and even different publishers, such as the company Wizards of the Coast.
So now I begin attending gaming sessions involving D&D. Naturally, I am a bit apprehensive having been fed all these true stories about the game and stereotyping the kind of people who play them. In my 23 years of gaming, playing in my home and the homes of others, having played at college campuses, various gaming conventions, and even a corner booth late night at Denny’s, I have never encountered any of these truths. I never saw goblets of wine, black candles, pagan medallions or players adorned in black cloaks at any table (except once at a table other than our own at Denny’s. But if you go to Denny’s late at night, you never know what you’re going to see). I would now like to address a few of the more popular myths about D&D, and give you, the reader, a first hand, informed answer to these myths.

Myth: Dungeons & Dragons is morally inept. It encourages wanton killing by rewarding players with treasure and power.

Fact: Not true. An important part of each character is determining his or her alignment. This comes in three categories; Good, Neutral, Evil. Good is, of course, good. Characters of good alignment behave in ways that are considered fair, just and honorable. They don’t rape, pillage or plunder. They have an ethical code that they adhere to. Those of neutral alignment still have an ethical code, but aren’t afraid to bend the rules. Like Robin Hood, they may steal, but the ends justify the means. They still don’t outright break the law, nor do they engage in the more immoral acts. Think of on screen characters like Han Solo or Indiana Jones. Good people, if somewhat roguish. Those of evil alignment are, well, evil. They are morally deficient, selfish, and have no respect for life. The default stance in playing D&D is that players play characters of good or neutral alignment. Even the published adventures assume the players are of those alignments as the stories and challenges contained within are for player characters, PCs, to fight evil. It is possible to play evil characters, if the DM allows it. However, experienced DMs simply don’t allow it. They say it’s too unbalancing, and games quickly devolve into childish playing. Not fair to a DM who spent hours designing the story and maps for players to just run amuck and apply no strategy to it. Evil alignment is a necessary component for DMs who are creating specific characters to have them challenge the players. Sure, the D&D Monster Manual has write-ups on zombies for example, but who is the zombie Master? Is it an evil sorcerer? An undead barbarian with a magical amulet? That’s for the DM to know and the players to find out.

Myth: Dungeons & Dragons would have players casting spells and performing witchcraft.

Fact: Not true. The character casts spells, the player does not. Here is a following example of magic being used at a typical gaming table.

Brandon, Susan, and Anthony are playing a wizard, fighter, and thief respectively. As they investigate an abandoned keep on their search for the kidnapped princess they learn the keep is not as abandoned as they thought. Failing his attempt to check for traps, Anthony’s character accidentally sets off a trap incapacitating him. Susan’s fighter is attacked by a troll who gets a surprise attack and knocks her unconscious. It is Brandon’s turn to go.

Bandon: “I’m going to cast a fireball at the troll.”

DM: “Ok, your DC is a 15.” (this means Difficulty Challenge rating, and Brandon needs to score a value of 15 or higher on a 20-sided die to successfully hit the troll)

Brandon picks up the die and rolls a 12. He consults his character sheet. He has a +4 to his attack, giving a total value of 16, a success.

DM: “Ok, a flaming ball fires from your wand and impacts the troll with such force it knocks him off his feet. The smoke and fire quickly consume him.”
Brandon is now free to race up to the others and attempt to heal them.

What? Where’s the chanting? Where’s Brandon reciting some incantation? Doesn’t Brandon have to apply a drop of his own blood to the character sheet every time he casts magic? Does he consult a grimoire or something? Sorry to burst your bubble, but no. The example above is the extent to which one casts magic in an RPG.

Myth: It encourages paganism by having players worship false gods and deities.

Fact: Not True. In order to both add diversity among players of similar classes, as well as creating a moral guideline for players adhering to their alignment, characters are assumed to follow the edicts of their particular faith. While some like the fighter, thief and wizard may pay lip service to such a deity, others like the Cleric and Paladin are expected to be devout followers. Again, their characters are, not the players. This is merely a game mechanic giving players a frame of reference in how to have their players behave. Some may require a character to tirelessly seek out and destroy evil without question. Another may require a character to respect nature. Another question this myth raises is can Jesus exist in D&D? The answer is yes. It is a fantasy world, and a DM is encouraged to be as creative as possible. With some effort, he can inject the One True God, and his son, into a D&D world. However, consider this; does Jesus belong in a fantasy world? God may be in all things, but a world that is not planet Earth? How would he address the many races of D&D. If Man is made in Gods image, are the Elves, Dwarves and Halflings inferior and unable to attain a state of grace? Would Jesus have enacted the same sequence of events on that world that he did in ours? Would he come from a virgin birth, became skilled in carpentry, performed miracles, have been betrayed, crucified, died for our sins and resurrect 3 days later? Such a series of events would have to take place in order to illicit the same set of values and beliefs that form Christianity here on Earth. Yet if we were to assume that Jesus does in fact hop from planet to planet reliving the same series of events, then it devalues what he did for us. We, as human beings become less significant if Jesus didn’t die for our sins and our sins only, but rather was reenacting a play he performed thousands of times. This all leads to the next myth…

Myth: This game is absent of Jesus Christ, Christian values, and detracts from his worship.

Fact: Mostly True. This leads to a fundamental argument in Christianity. Does anything that does not directly praise and acknowledge Jesus Christ a distraction from our focus, and ergo a sin? Extreme fundamentalism might suggest that merely watching an episode of Everybody Loves Raymond is sinful, for it distracts one from focusing on God for 30 minutes. Myself, I am not a fundamentalist. I do however have a set of ethics and morals I feel are in line with God’s word, I also acknowledge I am not perfect, just as I was designed to be. Therefore, I will indulge in activities and events that, while maybe not in the glorification of God, does not go against his commandments. For example, I may go to a football game and cheer my team for an hour, but I won’t do drugs or steal. With that said, I liken this argument to the timeless classic of The Wizard of Oz. It has many similarities to D&D. Both are set in a fantasy world. Both have magic and sorcery. Both have a cast of non-humans. Both have witches. Heck, Oz even goes so far as to suggest the existence of “good witches.” Nowhere in the film do they acknowledge God or Jesus. So the question remains, is this movie a gateway to Satanism? Does it promote pagan ideology? And what about Christian values? Doesn’t Dorothy ultimately learn the value of home and family? Are these not values Christians share? This is a personal question that Christians face daily. If Oz is too distracting and threatens your faith, than D&D probably isn’t for you. However, if your faith is strong enough, D&D can be enjoyed at the same level as Oz. As long as things are kept in perspective, there is no harm.

So I encourage you to look into it. Do your own research, blend your reason and your faith and arrive at a conclusion that is yours, and not merely adopting someone else’s.
 
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Snakeboy9 said:
I'd like to start off by saying I'm a 14 year old baptist boy. My friends and I are wanting to get into DnD. I've researched it and read about it. Many Christian websites I've read denounce the game because of its use of demons, magic, etc. I think this isn't an issue to us because we play games like that already such as Skyrim and Runescape. We don't see these games as ways to worship the devil or anything. Things like that don't go to our heads. We view them as ways to have fun sociable time together. And the people that murder and commit suicide "because" of these games I believe have pre-existing conditions. None of us are like that, and we have tons of other things going on in school. We are all sociable. As long as we play it just spend time together and have fun, isn't it acceptable? Thanks for all the answers and God Bless :wave:

Keep in mind that if it causes others to sin then make sure you don't invite those others to the game. Other than that some of those websites are pure bunk posted by ignorant people who have misconceptions of what DnD is all about. Other than that just be respectful of other's beliefs about the game.

Personally I play with fellow believers and have no issue with it. I just make sure not to invite friends who think its a sin it have issues with it. Hope this helps.

Scripturally speaking the bible is against practicing magic (e.g. casting spells, enchantments, cantrips, etc); however, it is referring to idolatry type magic (e.g. Believing rubbing dollar bills over a candle will bring good luck and fortune). It is not referring to playing Magic the Gathering or DnD or the alike. One is a game with magic elements the other, actual sin, is an idolatrous belief in something that doesn't come from God. So basically this should clear things up
 
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The time spent playing the game.

Your argument would apply to pretty much any hobby or form of entertainment
Yep.

I hear a lot of excuses of people not being able to pay their rent, finish their homework, fill out applications, sleep, mow their lawn, vote, visit their grandmother, pay their bills, check on their friend in the hospital.... and then I hear how they spent seven hours that night playing a game they'd just spent $100 on.

People do a lot of approving by consensus -- telling each other to do what they love doing. But are they also encouraging each other to get their work done on time, help people in need, or to take risks that will move them forward in life?

Games build mental agility, problem-solving skills, and friendships... but some of these in-depth games can really burn time. Whether the games are beneficial or risky in themselves is not the only issue.
 
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sorednax

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Yep.

I hear a lot of excuses of people not being able to pay their rent, finish their homework, fill out applications, sleep, mow their lawn, vote, visit their grandmother, pay their bills, check on their friend in the hospital.... and then I hear how they spent seven hours that night playing a game they'd just spent $100 on.

People do a lot of approving by consensus -- telling each other to do what they love doing. But are they also encouraging each other to get their work done on time, help people in need, or to take risks that will move them forward in life?

Games build mental agility, problem-solving skills, and friendships... but some of these in-depth games can really burn time. Whether the games are beneficial or risky in themselves is not the only issue.

This argument is more akin to responsibility, than specifically RPGs.
 
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GreekOrthodox

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Im a 45 year old guy, married, 3 kids, IT professional. Ive been playing D&D off and on since I was 10 (1978). I had the first edition books and even knew a couple of people who played Gygax's Chainmail. I've never had the urge to cast spells or go monster hunting in the sewers.
 
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The big controversy is caused by intellectual laziness. I have been playing D&D (and a host of of other games) since 1975. I committed my life to Christ in 1979. Plugged into heavy duty Bible Study in 1982, Entered formal ministry 1n 1992. So I have more than a little experience and knowledge of the subject. The verse used against gamers is Galatians 5:19-21 the problem is we forget that the Bible was not originally wrote/published in English so we run in to translation issues. The Greek word that's translated witchcraft is Pharmakeia and when used in this verse it is in reference to drug use in contacting/worship of the dead. if i see any of this I will speak up.
The positive side of D&D or any tabletop game is having interaction with people especially non-believers. I Pastor a small group of people that traditional American Church has run off. People like Goths,Gamers,Skaters, Comic Book fans,Artists,Authors and anyone else who is right brained and left out. O.K enough preaching for a first post.
 
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2ndRateMind

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I'd like to start off by saying I'm a 14 year old baptist boy. My friends and I are wanting to get into DnD....We are all sociable. As long as we play it just spend time together and have fun, isn't it acceptable?


Sure. Enjoy. Enjoy whatever the world has to offer that doesn't harm anyone. Ignore the doom-mongers. Some people have no fun in their lives, and just want to make sure no one else gets any fun, either.

Best wishes, 2RM.
 
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