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Command the fleet

Ryder

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Awesome sig Kelly!

Ok I'll try to give some little updates here as I go, please bare with me, while the game resembles others, it is still a 'grounds-up' new system so it'll take a wee bit. There will be two types of points to accumulate during the game, victory points and request points. Victory points are simple, they are accumulated by sinking ships, convoys, helping support land battles, and the like... They are pooled as a team (Axis or Allied) and determine the winner at the wars end. It is possible for your side to lose the war, but win this game, this would be akin to the Allies winning primarily based on strategic land victories, but at wars end tipping their hats to the Axis for having conducted a better naval campaign than they did, or vice versa. So the team with the most victory points at the end wins. Victory points can't be spent or anything, they just keep score, and their total is visible to all. Request points are more like money. Request points are accumulated in much the same way as VPs, but on an individual player basis. They can be 'spent' to request (hence request points) upgrades or new ships. Repairs will only cost time, but upgrades will cost time and RPs. With enough RPs one could buy armor enhancements, change the secondary armaments, install better rangefinding equipment. With alot of RPs one could install a torpedo-bulge armor, or even change-out the main turrets for higher caliber main weapons. With a ton of RPs one could expand their fleet with a new ship, giving the player two or more ships under their direct control. Anyhow, the points systems are basically done, as are alot of the options and things you can buy, I'm basically waiting on the map and the probabilities (friends and me are playtesting, I won't start the game until that's done, sorry) so hopefully next week is go-time! Feel free to ask any questions! And always feel free to try and request anything, you might not get it, but the game is still malleable, so who knows! :)
 
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Kelly

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No problem I used to do l33t photoshop stuff for work but now I just maintain a database and am soooooo bored. It's a pleasure to do this for my christian brothers.

I hope you are not offended by the flag, I can edit if so. It is not meant as a political/moral statement.

paladin44, take the helm...
paladin44.jpg


Servant77, here you are
servavnt77.jpg


ND, here is one for you, if you'd like:
nodding.jpg


I will host until you give me word that you have it stored on your own webspace.
 
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Ryder

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Those are excellent Kelly! Thanks again on behalf of everybody. What did you used to do exactly that caused you to get so good?

BTW, a game's a game and they don't bother me, but maybe the Scharnhorst flag could stand to be hidden a little better like the Tirpitz, just pre-empting what could arise on the board where the sigs will show up all over... Again, not bothering me but dollars to doughnuts it'll come up, the Tirpits ya can't really tell though! Cool!

You don't play DoD do you? I think I asked before, but those sigs are nice and look like some clan-tag work I've seen in there.
 
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Kelly

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Ryder said:
Those are excellent Kelly! Thanks again on behalf of everybody. What did you used to do exactly that caused you to get so good?
Thanks! I designed web pages for GM but the General, but the General decided to go with a single source for their internal web work and left me maintaining a database. Oh well, these days I am thankful to God for just having a job.

Ryder said:
BTW, a game's a game and they don't bother me, but maybe the Scharnhorst flag could stand to be hidden a little better like the Tirpitz, just pre-empting what could arise on the board where the sigs will show up all over... Again, not bothering me but dollars to doughnuts it'll come up.
Understood and fixed, refresh the page and see what you think.

Ryder said:
You don't play DoD do you? I think I asked before, but those sigs are nice and look like some clan-tag work I've seen in there.
No. I don't play much online except for BF. I'm not in a clan, I don't have the time, I think.
 
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Plan 9

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Kelly said:
No problem I used to do l33t photoshop stuff for work but now I just maintain a database and am soooooo bored. It's a pleasure to do this for my christian brothers.

I hope you are not offended by the flag, I can edit if so. It is not meant as a political/moral statement.

paladin44, take the helm...
paladin44.jpg


Servant77, here you are
servavnt77.jpg


ND, here is one for you, if you'd like:
nodding.jpg


I will host until you give me word that you have it stored on your own webspace.
It's positively un-Christian to feel the envy I do when I see these, Kelly!
You do beautiful work!
 
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Ryder

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OK, I have an apology to make, I'm not ready yet! Sorry! :sorry:

Now That I've left you all hanging once, I'm just going to finish as quick as I can and venture no more tentative dates.

Since I've gotten into the details, delaying things somewhat, I thought I might aswell share a few spoilers here and show you I am working on this, so, virtually at random, here are some concepts:

Hull values, used for size calculations regarding some max capacities, the hull number of every ship is it's health bar, ex: Bismarck Hull = 226, reduced to zero the ship sinks! (duh)

Turret ports, I hesitate to use the term 'port' in reference to something other than a dock here in a naval game, but the term has stuck already. Ships have a definite number of major turret ports, ex: Bismarck Main ports = 4 a-class, that also have a size class that determines the largest turret weapon that can be installed, 'a', 'b', or 'c'. Turret examples are, hmm, like a 15in-double or a 16in-triple. The turrets themselves will be acquired with certain armors that can be upgraded later.

Armor, several things can be armored, like turrets, decks, and the beltline so far. A ratio exists between inches of armor and a percent chance of deflecting (rendering useless) a scored hit. One of the many things not tested/decided well enough yet, what ratio?

Deck & Superstructure ports, small (and numerous) 'spaces' that can hold all your secondary weaponry. Like main ports, there will be pre-installed weapons on each starting ship, but with some RPs you can change these to your perfectionistic heart's content. All AA weaponry, all anti-ship, throw some torpedo launchers in? Different 'items' use different amounts of your fixed misc. ports on each ship. Smaller ships have less ports but when chosen as starting ships the player receives more RPs to compensate.

Speed, this isn't really worth mentioning, but... your ship will have a max speed, who'd a thunk it! :D Sorry, anyhow, your speed is really only mildly important in the game save for 'distance closing & maintaining' in actual battles.

Turns 'n rounds, a turn is your set of orders for, say, a week? We'll see, anyhow you give a few orders, waypoints maybe, activities, whatever, each will take some amount of rounds, so you set up a few in a row with some conditions, like perhaps "cancel planned activity and steam for friendly port if damaged notably in a fight". When I get everybody's for the week, the rounds go in order (off-site handleing) and a 'turn' is done. Results are PM'd!

Admirals, your player will have a permanent bonus you pick from a list not yet made! :sorry:

Fights, without these, what's the point eh? Battles occur when two sides (all-npc battles are possible) are in the same space, at least one side has orders to engage, and they spot each other. A battle eats up one round of a turn (not set in stone yet). Battles run themselves, based on questionnaires/if-then orders you give each of your ships, such as "If battleship present, make primary target, close distance and engage, target turrets, withdraw 50% damage or main guns down". That's not exactly right, but you get the idea, the choices are gonna be much more complex, but most you'll only ever have to make once! (unless you're a tinkerer, guilty here! ) Fight 'boards' are somewhat simplistic. There are three ranges, ships start the fight only a little bit closer than the distance they spotted each other(s) at, range 3! At this range an exchange occurs between only the heaviest of guns. Battleships may want to haul-engines to maintain this range as they'll be the kings of long distance. Thankfully most cruisers and destroyers are faster and can close the distance after an exchange or two (depending on how much faster they are) and get to range 2. At this range hits are more likely, and lower caliber weapons open up! Rinse and repeat for range 1, here everything can fire and hits are likely! Planes and torpedoes operate almost exclusively in this range, making their attempts. BTW, planes start at range 3 too, they close the distance at maximum speed though, no ship can resist their approach, moral or ordinance exhaustion on the part of the planes is the only retreat. Subs advance more or less undetected, with checks against them at relatively low percentages against them being spotted, once discovered however, the sub is very vulnerable and is advised to withdraw completely! (dive)

So where's the rpg? Nearly everything's odds n' values like a cheap video game. Well, basically the npc ships are looking to me for orders. I'll try to plan a few reasonable options out and then flip for which one they'll actually do to keep me from biasing things too badly. The course of the war can only be randomized to a point, so my job there again. And of course it's my job the throw up unexpected fun into the scenario.

So anyhow, right now (well not right-right now) I'm finishing starting ship values/gear and tweaking hit chances (that's fun :rolleyes: ), and building a list of events for 'lucky hits' and whatnot, playtesting the odd fight, so soon I hope! Again, sorry, I didn't realize how many little things I'd have to pull together! There will be a website linked to my CF webpage eventually with the catalogue of ships and items/weapons, the map, rundown of the rules/fight-details, and anything else annoying to try and post.

HMS Ark Royal is all yours Rideoflife!

Isshinwhat, just name your ship!

Plan9, a TypeVII ok? Any particular number you want? U-9? :D
 
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Ryder

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Gotcha Isshinwhat, King George V it is! (biggest starting Brit)

Also, another note, the 'task force' thing is over. Travel together if you want (could be a strategy) but it's volentary, there's no task force leaders anymore, however grouping is encouraged, you can even group with npcs! (your sides major npcs will report locations and goals, travel plans, etc... )
 
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