I've been researching into whether video games are holy and honorable for the disciple of Christ to play. I've seen a lot of new arguments against playing certain games.
Heya SymphonicaX,
This is something I've been thinking on and about for quite some time, mainly because I work as a designer in the games industry and I often wonder if the games I help make are really contributing to health enjoyment.
The games I want to talk about are mainly violent, sexual, and/or games that involve magic or witchcraft, or any sin from the list of sins mentioned in the bible, whether it's in a reality or fantasy game.
I think this is a good way to approach it, and I would also add in that we need to look at
what in the game we find entertaining. Lets take GTA as your example, as I have lots to say on that as I believe it's a red-herring in the world of violent videogames.
For example:
Grand Theft Auto:
- immoral behavior
- murdering for fun
- crime mafias
- stealing cars
- bad language
Right, GTA. I loved GTA and played it rigorously until I finished it. It was great
fun. First of all, a quick word, is that I wish more games were like GTA. In fact, we should be so lucky to have games that contain a real justice system. Think about it in GTA. You break the law, and someone sees you, the police come after you. You evade the police, more police come after you. You kill someone, lots of police come after you and sometimes the black FBI cars. You can keep going, breaking the law, killing, stealing, and avoiding arrest, and eventually the army will come after, police choppers and so many police cars and armoured vans you normally end up arrested. Is it just me, or does that convey a clear message of, "You break the law, there is a consequence." There are precious few games that have anything near this. Call of Juarez (pronouced wa-rez) has a game rule that stipulates you cannot kill any innocent people or harm any animals. That's fantastic! Why don't more games have this? The problem as I see it, is when people take something in GTA, like the prostitute mechanic, rip it out of context and show it as the sole source of enjoyment.
Finding a hooker in GTA, and refilling your stamina bar with her is about as much fun as watching paint dry. The novelty lasts for about 60 seconds, and I think we can safely say there isn't anyone who actually plays GTA to simply find hookers and have sex with them ingame. It's not fun, or cosmetically pleasing in any way.
The most fun I had in GTA was grabbing a cap, playing some music (the PC version linked to your MP3 director) and driving around, exploring and looking for secret packages.
Oblivion:
- magic, fictional witchcraft
- stealing
- murdering for fun.
How do you play Oblivion, do you murder and kill for fun? I don't. I helped everyone I could find in that game, I chose the good outcome for all the quests, protected the innocent and was a beacon of righteousness.
I think this is important, as it's also how we play the games that affects if they are a good influence on us.
My big beef currently is with God of War. It has some amazing sequences in it, yet I feel it has some dangerous feedback too. There is one section in God of War 2, where you fight this guy, it's a boss fight. You pretty much destroy him, and stab him with your sword, lots of close up shorts of you severing parts off of him and skewing him, with screams and blood flying. The worst was yet to come, because when he was utterly defeated and (I thought) totally dead, you grab him and pull him over to a doorway. Then, you place his head between the door and the wall, and the circle button control pops up. Each time you press circle, Kronos (your character) slams the dorr on his head and he cries out. You
are required to do this in order to proceed in the game. About 4 or 5 times until he is dead.
That to me is unhealthy, and I don't find it entertaining in any way. It is positively reinforcing violent behaviour, with each press of the "O" button. This is rewarded with violent images, gore and sfx issuing from the screen. I found it went too far, and oddly many of my non-believer friends when playing that part had a horrible look on their faces, they really didn't enjoy it. Afterwards they paused the game, and looked at me and said, "Was it just me, or was that wrong?" and sure enough, it is wrong.
Super Mario:
- killing the bad guys
Harmless fun in my opinion. And that brings us to:
What we find entertaining. Games like Manhunt I will not play. I don't find them entertaining - there is nothing enjoyable about stalking and murdering people in different ways, it glamourises the violence and there are no redeeming factors to it. It reinforces negative behaviour, with positive feedback and I believe that to be unhealthy. Games are very quickly shown to exhibit entertaining focuses. When it's on anything negative, I will stray from it. I won't play Diablo II, I find the content offensive, and the violence too overboard. I won't play Hellgate: London, apart from looking pretty crappy to be honest, I also find the setting and violence offensive. I have no issues with GTA as it offers far, far more than just sex with hookers and I have no issues with RPGs that contain magic and fantasy worlds, as they allows you to impact the world and reveal your character, to play a
role.
I think as long as we can differentiate between these lines, then we can make sound decisions as to what games are harmful to us, which ones take things too far and what games we can enjoy for sound reasons.
Cheers!
Digit