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any DnD fans?

onikirimaru777

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Anyone Dungeons and Dragons fans out there? Personally i think its an awesome game (depending on how creative you are). I just want to see if there are any other fans in this forum. If there are maybe we can share character stats and adventures and stuff like that. And people please, dont give me another lecture on the evils of RPGs.
 

onikirimaru777

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awesome! What character are you playing as now? Im a half-celestial/half-human cleric (of Christ of course). This is how creative i was, i didnt like the fact that the books only gave pagan gods so i said that i worship Christ who is a deity with every domain minus evil, chaos, and trickery. Yeah, im ranting...
 
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MoonlessNight

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I like playing as rogues, bards, and rangers, since they have to be the most creative in coming up with solutions to problems (particularly rogues). Wizard characters may have the highest intellengence stat but it doesn't take a particularly intellegent player to play as one (with the exception of illusionists. Illusionists are cool as well, and probably the most potentially powerful of the specialist types.)
 
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Arnediad

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I usually play a druid, a cleric, or a bard. I like the druid's range of spells, and the wild shape ability comes in handy a lot. Clerics of course are good for healing and buff spells. Bards, I've found, can be used for most anything. Decent spell selection, pretty good combat ability, and can make some money for your party in a pinch (very, very good at low levels)

Currently I play a level 9 (elven) druid, Celebedhel, and a level 1 (human) cleric named Adrian.
 
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Kelly

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djnoz said:
I'm a DnDer too. My current character is a human fighter with extremely high charisma (I rolled pretty well ^_^). I only recently got into it though.
Ouch...did your DM make you take your stat rolls in order, or did you just want a sweet talking Fighter? You may, or may not know, that typically you roll all your stats and choose what ability you want each to go into. Most fighters focus on STR, DEX and CON in that order.
 
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MoonlessNight

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Kelly said:
Ouch...did your DM make you take your stat rolls in order, or did you just want a sweet talking Fighter? You may, or may not know, that typically you roll all your stats and choose what ability you want each to go into. Most fighters focus on STR, DEX and CON in that order.
Well, that's only if you are playing a stereotypical fighter. The fighter is probably the most versatile class, concept-wise. You could conceivably concentrate on any ability and have it work out, though some abilities are easier to concentrate on then others. Here's what a fighter might look like after concentrating on each of the six abilities:

Strength: Stereotypical, brute force fighter.
Dexterity: Acrobatic fighter, or archer.
Constitution: Reckless fighter who can shrug off large amounts of damage.
Intellegence: Swashbuckler, or tactitian.
Wisdom: Perceptive Fighter (perhaps using the enemies style against them)
Charisma: General/Leader

Of course this assumes your game has thought about a bit more realism than simple hack and slash, but in concept alone a fighter can concentrate on any ability.
 
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Kelly

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Stereotypical, or iconic, D&D might be what he's playing. If you think about character advancement, he can always throw his ability score increases into one of the less typical abilities, to show how he's growing as a fighter and moving to a specific Prestige Class or type of life. I still think that your starting fighter should focus on the physical abilities.
 
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Pope Gonzo

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I played a lot of DnD in high school, and I'm just getting back into it again. I love playing barbarians. If we've got a lot of time to role-play it ahead of time, I like to play a sorcerer with a friend :) A good friend and I had the sweetest trick. To save you guys from reading the whole story, all I'm going to say is this: reverse gravity, wall of force, and delayed action fireballs(lots of them).
 
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ThePhoenix

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Well stat order roll can be interesting, with two caveats. The first is that the DM almost HAS to let class be chosen after the roll (it's just physically painful to have a wizard with a 10 in intelligence). The second is that you need a group of easygoing people, because there's going to be one 18,16,15,15,17,13 style character.
 
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Kelly

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As a DM, I let my players do the following.

1. Pick a set of stats from 5 pregenerated sets that all add up to a total of +7 in bonuses. There's a good range of odd numbers too, thus basically ensuring that any bonus (be it racial or the 4th level bonus) knocks one stat up a notch modifier wise.

2. Or, roll two sets of stats, using the 4d6 - lowest die. They choose the set they like best.

in either case they place as desired for whatever class they want to be.
 
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onikirimaru777

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im glad more people are posting here, i kinda felt a wee bit pathetic being the only one here for awhile. Oh well. My DM is like obsessed with undead so i have an unusually high advantage being a good cleric that is half celestial. I make him mad cuz i can fly over most of the traps he puts and im immune to fire, electricity, acid, cold and i have a resistance to poison. And im only at level 5
 
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Kelly

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I've encountered so many premade adventures where the undead masses are easily whiped out by a cleric. I've found that if it's logical to do so, you can have an evil cleric with them who can bolster them. That way they get in a few scraps before they are turned!

For tombs and such, put an artifact somewhere in the room (an old altar, a statue, etc) that provides the undead with a turn resistance of +1 or +2. Little things like that remind the party that undead are still a threat. Vampires are a great exception, they can usually provide quite a challenge to the party, especially if they have a few character levels!
 
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onikirimaru777

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right now i have this idea for a new item(s) that are based off the japanese anime Blue Seed. I dont know if you can get masterwork gems, im guessing they would be wonderous items or something like that, but thats what would be used. The gem would have to be charged with a soul of some outsider. There would be many ways to do that. 1) a new spell that can be cast on an outsider and if it dies within the spells duration its soul is sealed inside the gem. 2) the gem is held by a new outsider type called arigami. The arigami store their souls inside the gems and the gems are used to manifest the monsters physical shape. Ill think of some other ways later. Then the gems are placed inside the players skin. This takes a ceremony of 8 hours to properly instal the gem to the nerves and muscles and such. The gem can be placed at one of many regions of the body: The seven main chakra points (which give it a +2 on whatever the gems does) (the chakra points being the top of the head, the forehead, the throat, the heart, the spleen--im pretty sure--the solar plexis, and the area right above your groin), they can be placed on the hands and feet, and three may be placed around the colar bone or upper pectoral. What the gems may do varies as well. It would depend on which outsider's soul occupies the gem and where the gem is placed. Say you take the soul of a lesser demon and fuse it into your right hand, you may get one of these powers: ability to cast "negative energy ray" 3 times a day +caster level, ability to grow a demonic sharpened bone from the elbow that acts as a +1 evil longsword (this being used 3 times a day +caster level), or be able to cast inflict moderate wounds 3 times a day per caster level. There would also be some reprocusions to using the gems as well. The users will is constantly under the influence of the soul of the trapped outsider. Also you may not have any armor or weapons or items wherever the gem is placed, or risk the destruction of the gem and being possessed by the soul of the outsider. Say you have the demon gem in your right hand but you are wearing locked gauntlets. You foolishly try to cast one of the spells awarded by the gem without taking off the gem, you must make a reflex save of 15 +casters level or the gem is destroyed...then you must make a successful will save of 10 + outsiders level or be possessed by the outsider until the outsider finds a new host. This is still an idea, i just wanted to share it with you all.
 
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Kelly

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The new DMG has pretty good rules for designing new magic items. Items, like your gems, that do not take up standard equipment slots (headband, necklace, rings, etc) can be expensive. You determine the cost for all magic items regardless of whether or not the can be purchased.

Since these items are basically grafted onto the character, they cannot be easily removed or sundered, either, which should factor into their cost.

A friend of mine wanted to use magic tatoos on his character, Swords and Sorcery Studios has a book called Relics and Rituals that detailed such a thing but they were expensive - it did give a system for how many tats a character could have based on his CON bonus. You might incorporate that into your idea.

When making a magic item, try to stick as much as possible to the design rules - when you have a draft take it to a D&D forum (Like ENWorld) and let people critique it before you start using it in your games.
 
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