Yes, I've heard of Visual Novels. I mentioned dating sims and the like in my first post. It seems like you completely missed the point of my post, though - Nothing you mentioned in that post after visual novels is exclusive to the PC. In fact, pretty much every game you just mentioned either started out on the consoles, or has had more iterations on the consoles.
Turn based strategy games are hardly limited to PCs. I can name about 50 "Tactics" games off the top of my head that have been released on consoles in the past five years alone. You mentioned Romance Of The Three Kingdoms. Why? You say that as if you can only find that game on the PC, when the ROTK series can be found on every console from the NES, to the Genesis, to the SNES, to the Saturn to the PSX, PS2, and PSP. In fact, when you look at the ROTK series in its entirety, there are
more ROTK games on the consoles than the PC. Which, actually, very much helps my point.
And what about puzzle games? The console market is literally saturated with them. Every iteration of Tetris, Super Monkey Ball, Billy Hatcher, Puyo Pop, Columns, Bust a Move, and a veritable cornucopia of puzzlers you can find on the PC
originated on the consoles, and are even still having updated renditions released on handhelds. Once again, not PC exclusive.
MMOs are more numorous on the PC almost entirely thanks to Korean developers, but I'll give you that one (Phantasy Star Online and Final Fantasy XI be damned).
It's interesting to note that the developers at Indygamer recognize the fact that PCs are sorely lacking in other genres, as well. These guys, while certainly incredibly talented and devoted to their craft, are pumping out games like Arkanoid, Collapse, Thunder Force, Lode Runner, and a slew of other titles that have been gracing consoles for years. Independent developers just haven't been able to keep up with their console counterparts, let alone produce a title the quality of an Aerofighters yet (which is 10 years old), meanwhile gamers have already had a taste of Aerofighters 3. We'd might as well be playing flash games at Newgrounds. And, by the way, there are also independent developers creating titles for consoles.
Stepmania's a nice one for the PC. I play it regularly (Rank 563, go me). It's also one of the handful of alternatives you have if you're gaming on PC exclusively, whereas console buyers get their pick of 20+ Beatmania Mixes, Guitar Freks, Guitar Hero, the PaRappa series, Rez, Vib Ribbon, Frequency, Amplitude, Space Channel 5, DDR, Dancing Stage, Para Para Paradise, etc etc. Once again, the PC library pales in comparison.
So, while we do have some guys pumping out small clones of console games, we still have no God of Wars on the PC. No Soul Caliburs either. No Need For Speeds, no Streets of Rages, no Godhands, no Tenchus. A handful of Splinter Cells, maybe one Metal Gear. About a fifth as many available Tetrispheres, an meager number of DDRs and ITGs, a fraction of the console market's Final Fantasys, and a handful of amateur Ikaruga and UN Squadron mock-ups. But they do have WoW, Microsoft Flight Sim, and Civ 4 (and the slew of WWII FPSs that have been plaguing both the PC and consoles). Which is what I've been saying from the beginning - Where the PC shines, it shines bright. But its scope is niche to say the least.
As an aside, Action and Sports games ("yuck") are the
top selling game genres. So yeah, they're kind of important to the "What is better?" discussion.