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What would you want in Elder Scrolls V?

Jesus4Life777

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This message pops up in every gaming forum I've been to.
I suggest we keep the responses short and to the point since there are so many ways to improve Oblivion. I'll start by mentioning one thing a guy said in another forum:

1) For an improved combat system - dodging moves and no blocking moves.
(I kinda see how this would be more fun.. I'm sure there are more ways to improve combat.. maybe you all have some ideas?)

2)....?
 
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Kharak

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Bring back polearms and crossbows, retain the alien art style of Morrowind and take us to the Black Marsh.

No blocking would be kinda . . . irritating. Dodging someone while using a kite shield would seem really silly (in fact, I wish we could smack them with the shield instead). I wish the armor values and effects on agility could be more realistic, for there really is no difference between the weapons in most RPGs now. Just point and click, and there is simply a difference in aesthetics. I want a reason to use an axe, or a reason to use a bastard sword and buckler together with light armor. I want to be a Argonian assassin who really must hide from targets or die a painful sword-edged death, or to be a Nord tank with a halberd and full steel armor afraid of arbalests; but with a reason and emphasis on varied gameplay.

Oh yes, a few large cities would also be nicer than many smaller ones.
 
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kiwimac

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Blocking is important, I think. More races, a chance to actually be ultra-good or evil and to have attributes / level ups that reflect this.
 
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Staccato

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It to not be a MMORPG, which it looks like it might be :(

Get rid of the features that were added to make Oblivion viable in a console market, such as a small number of guilds (along with prescribed promotions not based on skills), very little dialogue (in fact, I could happily go back to there being very little spoken dialogue at all. Bring back the Morrowind conversation essays!), increase the number of skills again (differentiating small/long blades and axe/blunt. Bring back spear skill and medium armour too) and, most importantly, DO AWAY WITH LEVELLED CREATURES AND NPCs. I don't care if I run into a flame atronach at level 2, I want to have to run away screaming in fear. I don't want to be safe in the knowledge that bandits and marauders will fall to my sword regardless of how prepared I am. Dispose of levelled rewards for quests that encourage delaying them. Make all NPCs killable by the PC, regardless of their quest involvement, but render quest-specific ones immune to AI creatures and other NPCs killing them. Make enchanting customisable again instead of being fixed values.

Include more quests that encourage creative thinking with multiple ways to solve (ie the Dark Brotherhood storyline) instead of linear hack 'n' slash all the time. Keep the skill perks introduced in Oblivion. Keep the NPC routines. If you're going to have NPC-NPC interactions, make the conversations more varied than endless discussions on mudcrabs. Make the physics engine non-hyperreactive (I pick a fork off a table and a plate goes flying across a room. What?). As has been said already, more depth. Morrowind felt like a world. Oblivion felt like a stage.

That's just a few off the top of my head, if I thought about it a bit more I'm sure I could come up with a laundry list :p

To summarise, Morrowind > Oblivion in all but minor gameplay areas. Synthesise the best parts of both and you're in for one awesome game. Bethesda has to resist the lure of cheap novelty additions, they just need to stick to what they know best.

As long as it's not an MMORPG ¬_¬
 
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peanutbutter12

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It to not be a MMORPG, which it looks like it might be :(
They have already said multiple times that it wouldn't be an MMORPG. The market is way too flooded and it takes many more years to develop a good working MMO.

Get rid of the features that were added to make Oblivion viable in a console market, such as a small number of guilds (along with prescribed promotions not based on skills), very little dialogue (in fact, I could happily go back to there being very little spoken dialogue at all. Bring back the Morrowind conversation essays!), increase the number of skills again (differentiating small/long blades and axe/blunt. Bring back spear skill and medium armour too) and, most importantly, DO AWAY WITH LEVELLED CREATURES AND NPCs. I don't care if I run into a flame atronach at level 2, I want to have to run away screaming in fear. I don't want to be safe in the knowledge that bandits and marauders will fall to my sword regardless of how prepared I am. Dispose of levelled rewards for quests that encourage delaying them. Make all NPCs killable by the PC, regardless of their quest involvement, but render quest-specific ones immune to AI creatures and other NPCs killing them. Make enchanting customisable again instead of being fixed values.
I liked the amount of guilds in Oblivion, I just wish they would expand on them further than they did. It was fun being able to join different guilds that do different things, adding a lot of side play to the game and increasing the amount of replayability. You can play Oblivion 10 times and never be bored because you do something different each time.

They could do to make longer dialogue, but not overly long. If it gets too long, things tend to get boring. I want to play a game, not watch a movie.

I agree on adding skills. I think there is so much expansion they could do with the skills other than what they had in Oblivion.

I DEFINITELY agree on the monsters. It's one of my biggest pet peeves of the game. You level up and suddenly every monster around you does too. They need to set it up so that certain areas you'd enter at certain parts of the story are pre mapped out with monsters at the level you should be at around that time that are more fitting to the environment.
 
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Staccato

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They have already said multiple times that it wouldn't be an MMORPG. The market is way too flooded and it takes many more years to develop a good working MMO.

I must be running off old information then. Good to hear that they've decided against it! :thumbsup:
I liked the amount of guilds in Oblivion, I just wish they would expand on them further than they did.

I think they were expanded pretty much as far as they'd go without feeling repetitive (something the Fighters' Guild fell into anyways). IMO we need a greater breadth of guilds, like Morrowind managed to achieve with the Great Houses.

It was fun being able to join different guilds that do different things, adding a lot of side play to the game and increasing the amount of replayability. You can play Oblivion 10 times and never be bored because you do something different each time.

Well I don't know, I'm kind of one of these terribly perfectionist players who systematically completes every quest every time I play. :p

They could do to make longer dialogue, but not overly long. If it gets too long, things tend to get boring. I want to play a game, not watch a movie.

Again, as someone who shamelessly loves the 300+ word responses to topics that flesh out background and characters, we'll have to agree to disagree. I think a game is more enjoyable if it manages to suck you in with detail as opposed to giving you only a thin veneer of characterisation.

I agree on adding skills. I think there is so much expansion they could do with the skills other than what they had in Oblivion.

I think the number of skills they had in Morrowind was about right. Any more and it becomes a bit unweildy; any less and it starts to feel dumbed down.

I DEFINITELY agree on the monsters. It's one of my biggest pet peeves of the game. You level up and suddenly every monster around you does too. They need to set it up so that certain areas you'd enter at certain parts of the story are pre mapped out with monsters at the level you should be at around that time that are more fitting to the environment.

The world in Oblivion was too wrapped in cotton wool: you could explore any cave, invade any fort, all without consequence because, at any given moment in time, you were the toughest thing in the world. If Bethesda do nothing else, they MUST remove this feature, or, at the very least, make it something that can be turned on/off without having to resort to mods.
 
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Kaylin

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I'd like it if the graphics weren't upgraded much, if at all, because they're good as they are, and every time they upgrade it makes it harder to play on my computer. Oblivion was terrible with that because I couldn't go out in the wilderness without it becoming so slow that someone would attack me and hit me two-three+ times before I could actually turn and hit me. It made it much more difficult and hard to understand what was going on as I moved. So... the graphics are good where they are. Morrowind was fantastic.

I'd also like it if they expanded the skills, and possibly went into skills that you don't need for combat, but can be used to make objects you can sell (for example, weaving or something). I think it would broaden the world a bit more, especially if you could actually open a shop and run it (but that opens another can of worms - I'd like a shop I could put things in to sell automatically, because it'd be neat, but I'd want it to be able to run without me having to constantly pay attention to it). So, pass on the shop but I'd like more skills.

Also, I've not played the first two games, so I'm not sure if this happens, but I'd like it if you were able to play in the same section of the world at a different time, so if you learned your way around in Morrowind, you could translate that to geography in another game, but the cities and towns might be different. It'd be really cool, too, if you could run around in the ruins of a city you actually played in in another game (for example, run around the ruins of Balmora) or wander in a city that was just a small town in another game. I find things like that endlessly fascinating.
 
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Kharak

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I would consider upgrading your computer. It's not too difficult to save a lot on one if you build it from scratch. Adjusting the settings also helps. Turning down shadows, grass detail and shading really helps save 'pooter frame rate. I can pray that Crysis and its ilk are the last in a generation of detailed games while us economy players catch up. The Oblivion engine, though not the worst, is certainly not the best either. I still think the faces needed a lot of work, and making the Argonians and Khajitt more humanoid was definitely not fun.

I'd also like it if they expanded the skills, and possibly went into skills that you don't need for combat, but can be used to make objects you can sell (for example, weaving or something). I think it would broaden the world a bit more, especially if you could actually open a shop and run it (but that opens another can of worms - I'd like a shop I could put things in to sell automatically, because it'd be neat, but I'd want it to be able to run without me having to constantly pay attention to it). So, pass on the shop but I'd like more skills.
It's interesting you mention that: Morrowind had numerous plugins for 'crafts' and blacksmithing that ran under a set of skills seperate from the vanilla version's. Though the mods are cleverly done, it still felt odd in a world where every Tom, Dick and Harry can somehow afford a suit of Bonemold armor (considering the fluff material said it matched the expense of a full suit of steel, if not more). Well that and the mods that required you to eat or starve and take point losses.

I don't think that the developers themselves should even entertain that idea themselves though; that's something modders could easily add with the Construction Sets.

Also, I've not played the first two games, so I'm not sure if this happens, but I'd like it if you were able to play in the same section of the world at a different time, so if you learned your way around in Morrowind, you could translate that to geography in another game, but the cities and towns might be different. It'd be really cool, too, if you could run around in the ruins of a city you actually played in in another game (for example, run around the ruins of Balmora) or wander in a city that was just a small town in another game. I find things like that endlessly fascinating.
The original Elder Scrolls games were huuuuuuge. I cannot stress to you the size of the first two, but they are still incredibly impressive feats that have yet to be matched. Of course, the cities were boring and the environments were nothing to write home about, but Bethesda gained much acclaim for their excessively large playgrounds. The only other game that remotely matches that size was an old Privateer-esque simulator in which several billions of possible worlds could be explored: Thanks to a clever generator that was only restricted by key phrases (can't have planets with potty mouths, eh?).

I think the biggest problem with Morrowind and Oblivion, however, was their inability to engross players within their respective landscapes. Even Cyrodil and Mournhold seemed tiny, and there was no capability to get lost far in the forests. I would be grateful for simply a couple cities, but believable cities at that.

There is something very exciting about visiting a cramped, smelly corridor of a Imperial colony set in the Black Marsh. Wooden apartments crammed up against eachother, people trying to avoid buckets of waste water being dumped on them and the streets filled with animals and people as they shove you out of the way. To see boats actually floating down the marshy river and unloaded at docks would make it far more active than a city, such as Vivec, where you only see the occasional citizen walking up and down as the canals lie empty and forgotten.
 
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KingCrimson250

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I'd like it if they didn't really spend much time upgrading the graphics as well. Oblivion spent a whole lot of time and, well, the rest is history.

I haven't got very high hopes for it, though. Since Daggerfall every TES game has been getting progressively worse. Oblivion is still one of my favourite games, but it's nowhere near as good as Morrowind, which wasn't as good as Daggerfall. Maybe they'll surprise me, but the problem with good graphics is that they don't leave a whole lot of time to really develop the game world, and of course a mediocre game with excellent graphics is going to sell far better than an excellent game with mediocre graphics.
 
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peanutbutter12

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I'm all for a full update on graphics. This is why they include graphics sliders in PC games so you can tone them down. However, PC gaming is a tough market and just like with every other company, be it Microsoft making a new OS or Adobe making a new version of Photoshop, they need to move forward. That includes using the latest technology to boost the graphics. I didn't personally feel the graphics in Oblivion were that great to begin with.

Bottom line, people need to stop living in the stone age if they want to game on computers. I've met a lot of people who weren't able to play a 12 year old game (Ultima Online) because their computers weren't good enough to play the upgraded client, then blasted the company for not making it so they could play. People demand more these days from games, especially ones like Elder Scrolls. You either have to evolve with the games, or you need to get a console like Xbox360 or PS3 and settle with the dumbed down console version.

they need to focus on every aspect of the game and have dedicated teams to work on each individual area. They have been taking a lot of advice and being really involved with the ES fans the past 3 years for working on 5, so I have high hopes.
 
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Breetai

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Oh yes, a few large cities would also be nicer than many smaller ones.
No thank you. I'd much prefer one or two (maybe three) larger cities, and a bunch of small ones. Getting lost in cities is boring. Wandering around in the world and finding little hamlets is fun!
 
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peanutbutter12

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No thank you. I'd much prefer one or two (maybe three) larger cities, and a bunch of small ones. Getting lost in cities is boring. Wandering around in the world and finding little hamlets is fun!
That is true in most cases. Wouldn't be too bad if they made the cities interesting. Putting the same shops all over the city = boring.

I just hope they make it more lucrative to be a thief. ;)
 
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Breetai

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That is true in most cases. Wouldn't be too bad if they made the cities interesting. Putting the same shops all over the city = boring.

I just hope they make it more lucrative to be a thief. ;)
The thieves guild and the Dark Brotherhood (kind of similar to being a their... in a way) were by far the best guilds in TES IV. How much more lucrative to you want it to be? You can already steal virtually anything in the games!
 
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peanutbutter12

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Well, one of the biggest complaints I had was going into some rich guys house with with double doors and lots of rooms (can't remember the guys name) and walking away with practically nothing. The dude is rich, he should be loaded and difficult to rob. They just need to make the loot in a house comparable with the class of the person you're robbing.
 
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Staccato

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Well, one of the biggest complaints I had was going into some rich guys house with with double doors and lots of rooms (can't remember the guys name) and walking away with practically nothing. The dude is rich, he should be loaded and difficult to rob. They just need to make the loot in a house comparable with the class of the person you're robbing.

The problem was that Oblivion devalued gems and clothes, both of which were previously a significant source of income for thieves, removed weapons/armour etc from houses and, via respawning NPCs, pushed the focus for money making on grinding through bandits and selling off their glass/ebony/daedric armour (I mean...WHY would a common bandit have daedric anyway?!)

Thieves were basically marginalised in favour of combat classes.
 
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Naal

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I'd like to be able to smith my own armor or sew my own garments. I was tripping over cloth every other dungeon I went into, and it felt like such a waste to just leave it there. (The payout was only like 5g)

I would like to see the game be able to have deeper relationships with NPCs.

Also not bug out so much. I got suspended from the Mages guild because I accidentally picked up a Soul Stone that was not mine. I did the tedious quest to find the herbs and beg my way back in. 20 minutes later I was raiding a dungeon fighting off imps, when suddenly I got a notice saying that I was being suspended AGAIN for theft.

Edit:

The lock picking system. I'm not as big of a fan of Fallout 3 as I am Oblivion, but the game developers had it figured out with the lock picking system for Fallout 3. So much easier! In Elder Scrolls I'd be pulling my hair out if I had to rely on the lock picks! Thank God for Alteration.

The magic system. Maybe I'm spoiled because I play WoW, but it's annoying when 50% of my spells didn't hit the target because it suddenly decided to move. So, Magic targeting system please.
 
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peanutbutter12

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I'd like to be able to smith my own armor or sew my own garments. I was tripping over cloth every other dungeon I went into, and it felt like such a waste to just leave it there. (The payout was only like 5g)
Agreed, there is so much in the game that is mainly decoration. Every resource you pick up should have a purpose. Cloth should be able to be made into clothing through a tailoring skill, armor made by smiths.

I would like to see the game be able to have deeper relationships with NPCs.
Smarter AI would be a must. I'm hoping for it.

Also not bug out so much. I got suspended from the Mages guild because I accidentally picked up a Soul Stone that was not mine. I did the tedious quest to find the herbs and beg my way back in. 20 minutes later I was raiding a dungeon fighting off imps, when suddenly I got a notice saying that I was being suspended AGAIN for theft.
That was the bane for me as well. I was booted from the assassin guild many times for things like that.

The lock picking system. I'm not as big of a fan of Fallout 3 as I am Oblivion, but the game developers had it figured out with the lock picking system for Fallout 3. So much easier! In Elder Scrolls I'd be pulling my hair out if I had to rely on the lock picks! Thank God for Alteration.
Autopick was the only saving grace for that. Picking locks any other way was too difficult. How that even got passed through testing is beyond me.

The magic system. Maybe I'm spoiled because I play WoW, but it's annoying when 50% of my spells didn't hit the target because it suddenly decided to move. So, Magic targeting system please.
This is my one disagreement. Games like WoW that have targeted attack and magic cheapen the skill for the gamer. I actually like that Oblivion had no targeting system. It made room for mistake which could cost you quite a bit. Magic took a bit of skill and practice, but it's easy to master once you go at it for a few hours. :)
 
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