chipmunk
burrow dwelling nut hunter
FamilyFriendlyGaming said:I would have to say that the biggest problem I have found with every MMORPG I have played is - magic is way too powerful.
As a Christian I am not big on usage of magic in a game I play. Given the choice, I will avoid the magic, and use a character who relies on their brawn. Herein lies the problem - every MMORPG I have played gives the advantage to the magic user.
I got so disgusted with this promotion of magic that I turned off playing any games online for a great many years. I have since played games like Animal Crossing, and Mario Kart online.[/
Casters have a damage per second advantage (depending on the caster), but often times they are squishy having less armor than other classes. In WoW a Priest, Warlock, and Mage must wear cloth at lvl 60 they can hope to have an armor set affording them around 500-700 armor. The Warrrior or Paladin, on the otherhand, gets plate and at lvl 60 can have around 3,500-3,800 armor. BIG difference. It's all in how you play though. I can kill fighters of my level playing a caster, but they can also kill me. Usually quickly too. Hitting us interupts our spells making them take longer to go off.
I don't have much experience with other MMORPGs, but I know there exists some that have no magic. They are usually tech games set in the future. I'm not particularly fond of tech games so I'm not really sure of the names. I know my bf talks about them.
Another rather large problem with the MMORPG's in my book is the pricing plans. You buy a month, or two, and then cram as much play time into that month. This really is not a lot of fun, since the entire concept has the player obsessing over the game. Sure you can play a little here and there, but then you feel like you wasted your money.
I don't think the pricing was that bad. My roommate spends more a month on her hobbies (movies) than I do on WoW. Only $15 a month.
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