Dust and Ashes
wretched, miserable, poor, blind and naked
SUNSTONE said:Psst! Total noob for sure! If he didn't die, I was going to kill him, being the gaming god that I am!![]()
Proverbs 16:18, 29:23, etc, etc.

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SUNSTONE said:Psst! Total noob for sure! If he didn't die, I was going to kill him, being the gaming god that I am!![]()
Well said, and thank you.forgivensinner001 said:If I personally knew someone who was addicted to video games and was in a position to help them, I would certainly do so. But please don't imply that those of us who may not have the same calling as you or may not be properly "equipped" for such action don't care. I know you have met with a lot of apathy and veiled (or not so veiled) ridicule because of your passion for this issue. That very denial/enabling does more to demonstrate the reality of the problem than any amount of statistics or arguing.
I understand the issue because I was addicted to Everquest (and gaming in general) for 2 years and saw the strain it put on my marriage. As I strive to conform to the image of Christ, my interest in gaming has dropped dramatically and I have literally quit buying games because I just don't play them. I do understand but I don't know anyone who has this problem and it is not my calling to search them out. I am working with a small group of dedicated people on building a mission church in our town right now so between that and my job, I'm staying busy and don't have time or resources to start a "Video game addiction" ministry.
Please forgive me if this comes across as uncharitible. I admire what you are doing and I wish you the best but there are people in my town who are starving for truth and I'm trying to help build a place for them to be fed. I'll start doing something for the video game addicts here after we get the Church established and growing.
Amen.forgivensinner001 said:Proverbs 16:18, 29:23, etc, etc.![]()
OH YEAH!
Gen 65:3 and Mat 2 million: verse 500!
Two can play that game!
Your husband is looking for something to escape with. Videogames are not the cause. If there were no videogames I guarantee you he'd be reading or watching movies as many hours a day as he plays games.I am furious at this cavalier attitude! This is a similar attitude that my husband has.
He is a gaming addict. He is a 35 year old man that makes gaming a priority in almost every way in his life. He regularly plays 2 hrs a day and if left to his own devices, he will easily play for 6+ hours. He does not think he has a problem. He see's as his relaxation time with friends and a hobby. We have a 1 1/2 year old child that he neglects. He neglects our marriage and his responsiblities as husband and father. It's horrifying and tragic and heart breaking and it is going to be the cause of our divorce. He will loose custody of his son as well.
It's nauseating that you are so flip about an issue that is as very serious matter to some.
What can we do to help those who are addicted to video games?
I feel so bad for those who enslaved to the industry and can not break free. Any ideas how we can help those hopelessly enslaved to video games?
So then its not the games that cause the addiction, its the predisposition TO addiction?Maybe because you aren't predisposed to addiction?
So then its not the games that cause the addiction, its the predisposition TO addiction?
So then the focus should be on keeping people with these "addictive personalities" away from games rather than just getting rid of the gamesI think it's a little the games' "fault" and a lot the individuals' predisposition to addiction.
How are they designed to keep you comming back? How are they any different from any other games?MMORPGs are designed to keep you coming back so that clicks with an addictive personality.
This is sort of half-correct. The real focus should be on working with people who are prone to addiction to help them identify when they are in danger of becoming addicted to something and assist them in learning how to moderate their own behavior. Avoiding the problem is more of a band-aid than a real solution. Confronting it and learning how to adjust your life to be more manageable is the real trick.So then the focus should be on keeping people with these "addictive personalities" away from games rather than just getting rid of the games
They encourage continued participation over many months. Whereas a quick game (Counter-Strike, for example) allows you to get in, play for a short period of time, and get out, MMOs treat your playtime as an extended experience. Your character is persistent, and your time in the game translates directly into a sense of progress. Furthermore, the social nature of the game sometimes demands extended periods of play (in WoW's case, end-game raids can take the better part of the afternoon or evening, and are usually scheduled for a couple times each week).How are they designed to keep you comming back? How are they any different from any other games?
I explained that, your priorities are healthy. Others who are addicted, have their priorities backwards and need to get them put back into proper order.Then can someone please explain why I play games usually for several hours (4 is usually normal) a day and yet I have an active and healthy social life?
How do we identify those prone to addiction before they get addicted?This is sort of half-correct. The real focus should be on working with people who are prone to addiction to help them identify when they are in danger of becoming addicted to something and assist them in learning how to moderate their own behavior. Avoiding the problem is more of a band-aid than a real solution. Confronting it and learning how to adjust your life to be more manageable is the real trick.
Many games have great replay value and can be played indefinately. All games reward players with more content if they invest time in the game.They encourage continued participation over many months. Whereas a quick game (Counter-Strike, for example) allows you to get in, play for a short period of time, and get out, MMOs treat your playtime as an extended experience. Your character is persistent, and your time in the game translates directly into a sense of progress. Furthermore, the social nature of the game sometimes demands extended periods of play (in WoW's case, end-game raids can take the better part of the afternoon or evening, and are usually scheduled for a couple times each week).
So then it would seem that problems arise when un-healthy behavior is engaged in by the person with regards to thier own life choices, not behavior caused by the game.I explained that, your priorities are healthy. Others who are addicted, have their priorities backwards and need to get them put back into proper order.
Steezie said:Many games have great replay value and can be played indefinately. All games reward players with more content if they invest time in the game.
Steezie said:I'd also like to know why games are any different than movies or books.