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Todd Howard on Fallout.

Digit

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This sadened me greatly.

Clicky part 1!
Clicky part 2!

I can't really get a good idea of what he is on about, as he seems to derail himself constantly, the only thing that came across clearly was that they have spent a lot of time getting the gore right, and they really enjoy that.

Sad and disturbing in equal parts.

Digit
 

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the only thing that came across clearly was that they have spent a lot of time getting the gore right,

I thought "down with 2D Isometric RPGs!" came across pretty clearly in part 1.

I do agree the combat system needs to be changed though.

Fallout should have had a combat system like the one in Jagged Alliance 2.
 
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Dannager

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Yeah, sounds like my favouritestatical(tm) IP just got raped... >_>

Digit
You heard thirty seconds of a five minute interview talk about making kills satisfying and you conclude from it that Bethesda (one of the most highly-acclaimed RPG developers in existence right now) is raping your favorite franchise?
 
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Digit

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You heard thirty seconds of a five minute interview talk about making kills satisfying and you conclude from it that Bethesda (one of the most highly-acclaimed RPG developers in existence right now) is raping your favorite franchise?
Oh for crying out loud, don't start. :/

I heard the entire interview, follow the Bethesda forum threads, their interviews and play a great deal of their games. I've seen the majority of feedback from communities that I respect and who have a genuine love of Fallout and a desire to see it reborn faithfully, be negative. I conclude from that interview, and statements like this from another interview:

"If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you."

That it's not going to be the fallout I know and love. In addition, they are saying that if I don't agree with some things they have done, then A) I am not going to like their game and B) I am not a true Fallout fan.

Utter nonsense. I didn't like Oblivion either, as it essentially dumbed down the game to appeal to those who wanted more action. There was no real reason to include a scaling difficulty in the world, other than as a cheap way to make sure everyone is at a comfort level at any particular point in the game.

These are the people who now own the IP to what is largely considered one of the greatest RPGs ever, and I all these things combined conspire to give me little faith in their ability to create a game true to the franchise.

If you wanna talk about games, go for it, but please don't insinuate I am making rash conclusions without getting the full story. Thanks!

Digit
 
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Dannager

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I heard the entire interview, follow the Bethesda forum threads, their interviews and play a great deal of their games.
Which have been uniformly incredible from a critical standpoint.
I've seen the majority of feedback from communities that I respect and who have a genuine love of Fallout and a desire to see it reborn faithfully, be negative.
Not negative because the game is bad - they have no idea what the quality of the game is like and, given Bethesda's stellar track record, have no reason to assume it will be anything other than polished. They're reaction is negative because it's not Fallout 1 or 2.
I conclude from that interview, and statements like this from another interview:

"If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you."

That it's not going to be the fallout I know and love.
"The developers are making gameplay alterations," is not the same thing as "The developers are raping my cherished franchise."
In addition, they are saying that if I don't agree with some things they have done, then A) I am not going to like their game and B) I am not a true Fallout fan.
A is correct. B is not. They didn't say anywhere in that statement that you're not a true fan if you don't like their changes. Why would you think that?
Utter nonsense. I didn't like Oblivion either, as it essentially dumbed down the game to appeal to those who wanted more action.
Uhh...
There was no real reason to include a scaling difficulty in the world, other than as a cheap way to make sure everyone is at a comfort level at any particular point in the game.
A valid complaint, but one that is very easily addressed with one of the first major mods the community created. Oblivion was a fantastic game.
These are the people who now own the IP to what is largely considered one of the greatest RPGs ever, and I all these things combined conspire to give me little faith in their ability to create a game true to the franchise.
I suppose if you don't like the way Bethesda makes games then there's little that can be done about that. Most people who play their games thoroughly enjoy them, which is reflected by the enormous community and the nearly universal critical acclaim they've received.
 
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Digit

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Which have been uniformly incredible from a critical standpoint.
Well maybe heres the problem Dannager.

If you are one that goes by what reviews and the self-proclaimed critics say, then we are going to disagree on a great part of what makes a good game.

I place very little weight on reviews, and only ever consult them for a general, across the board overview of the game. ie If 20 review sites say a gameis bad, chances are it's bad and I steer clear. When 20 say a game is great, I pay little heed to it when the game happens to be extremely hyped up, and responsible for sizeable advertising campaigns. I also have a fair few journalist friends who have written what I would consider critical reviews, only to have them edited to reflect a completely different opinion soley because the site or publication could not afford to lose any marketing sales from that publisher. There is a large behind-the-scenes battle going on.

Ever noticed how previews all say the game is going to be the next best thing, and then the review says it's "ok". Happens too often for comfort.

If you think the review sites are objective, then you are living in a fantasy world, I'm sorry to break it to you.

Not negative because the game is bad - they have no idea what the quality of the game is like and, given Bethesda's stellar track record, have no reason to assume it will be anything other than polished. They're reaction is negative because it's not Fallout 1 or 2.
Bad is a very subjective term Dannager. Hence why we have a debate about reviews and their worth. One mans bad is not anothers. I've liked some terrible games, because they have done one or two things exceptionally well, yet largely they were panned and said to be bad games.

Polished should be a requirement of a game. That also has nothing to do with their feedback. We have great faith that Bethesda will produce a quality product, but it won't be Fallout. Why bother with buying an IP to a game, and then make a totally different game? It doesn't need to be Fallout 1 and 2, indeed I doubt it ever would be. What it needs is to maintain those things that the fanbase of Fallout 1 and 2 cherish about those titles.

Essentially what they are doing is what EA did to the Command and Conquer universe when they released C&C: Generals. Absolutely zero to do with C&C at all. F3 has the vault, pipboy and perks, that, Fallout does not make. That's essentially all they are using from the license as far as I can see.

"The developers are making gameplay alterations," is not the same thing as "The developers are raping my cherished franchise."
When you bring in everything that we hate from Oblivion, and remove all we love from Fallout and buy the IP to cash in on it, then yes it is. Don't take that statement too literally, I was simply saying they've taken something I loved, and everything released so far makes me sad.

A is correct. B is not. They didn't say anywhere in that statement that you're not a true fan if you don't like their changes. Why would you think that?
Because they said it when they mentioned that people who don't like the things they are doing, won't like Fallout, yet those people who are fans of Fallout and a few qualities they mention, will like it. So because I disagree and place importance on things they have changed, I am not a fan of Fallout.

A valid complaint, but one that is very easily addressed with one of the first major mods the community created. Oblivion was a fantastic game.
Oblivion was a buggy and overly simplistic action oriented RPG. It's entire skill system is flawed. Your character will be better off if you place the skills you are interested in, in his minors, and choose one from each statistical group to be a major, so you can level him when needed. Any game that is so counter-intuitive, is flawed. I like fully functional games when they are released, not ones I need to mod myself, or wait for a like-minded group to do so in order to enjoy.

I suppose if you don't like the way Bethesda makes games then there's little that can be done about that.
They could make games that focus less on the shiny, and more on the decision making behind the scenes?

Most people who play their games thoroughly enjoy them, which is reflected by the enormous community and the nearly universal critical acclaim they've received.
Indeed. I have no doubt that Fallout 3 will be equallty critically acclaimed, especially when that's solely a matter of throwing money at people until they sing praise. Bethesda can make polished games that appeal to the mass-market, but I am not featured in that demographic unfortunately, nor were the large majority of Fallout fans.

Digit
 
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Dannager

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Well maybe heres the problem Dannager.

If you are one that goes by what reviews and the self-proclaimed critics say, then we are going to disagree on a great part of what makes a good game.
No, I go by what I say is a good game. But having the support of the entire video game critic community behind my position sure is nice.
I place very little weight on reviews, and only ever consult them for a general, across the board overview of the game. ie If 20 review sites say a gameis bad, chances are it's bad and I steer clear. When 20 say a game is great, I pay little heed to it when the game happens to be extremely hyped up, and responsible for sizeable advertising campaigns.
...so you believe that video game review scores are artificially inflated by hype?
I also have a fair few journalist friends who have written what I would consider critical reviews, only to have them edited to reflect a completely different opinion soley because the site or publication could not afford to lose any marketing sales from that publisher. There is a large behind-the-scenes battle going on.
That's a shame, but that only happens to major review sites (and I imagine it isn't the norm there). Even the small-time guys loved Oblivion.
Ever noticed how previews all say the game is going to be the next best thing, and then the review says it's "ok". Happens too often for comfort.
We're not talking about previews. We're talking about reviews. Of games they've done that are already out. And that have been glowing.
If you think the review sites are objective, then you are living in a fantasy world, I'm sorry to break it to you.
I'm not under some false perception that they're perfectly objective. I am under the impression that when every major game critic exhorts the glories of a game, that game is probably pretty good.
Bad is a very subjective term Dannager. Hence why we have a debate about reviews and their worth. One mans bad is not anothers. I've liked some terrible games, because they have done one or two things exceptionally well, yet largely they were panned and said to be bad games.
Yeah, that would have some merit if they were able to judge whether or not the game is bad, but they aren't. It hasn't come out yet. You can't call a game bad if no one has played it.
Polished should be a requirement of a game.
I agree. I also think that fantastic gameplay elements, stellar graphics, a thrilling musical score and plenty of other wonderful things should be a requirement of a game, but that doesn't mean it's common.
That also has nothing to do with their feedback. We have great faith that Bethesda will produce a quality product, but it won't be Fallout.
You don't know that.
Why bother with buying an IP to a game, and then make a totally different game?
It is an altered game, mechanically, that retains the game's universe, atmosphere and storytelling style. Basically, they changed combat. Are you telling me that if people are going to change a franchise's combat system they simply shouldn't bother?
It doesn't need to be Fallout 1 and 2, indeed I doubt it ever would be. What it needs is to maintain those things that the fanbase of Fallout 1 and 2 cherish about those titles.
So combat's going to change. I can understand if you're really, really in love with a totally turn-based system, but that's not what makes this game Fallout. I mean, wow. Imagine if all developers took the "don't mess with core game mechanics" attitude. Where would we be? The Legend of Zelda would be 2-d without any of the mechanical innovation that started with the N64. Mario would be nothing more than a side-scroller.
Essentially what they are doing is what EA did to the Command and Conquer universe when they released C&C: Generals. Absolutely zero to do with C&C at all.
In what respect?
F3 has the vault, pipboy and perks, that, Fallout does not make. That's essentially all they are using from the license as far as I can see.
And you haven't seen much. No one has. We're operating on a handful of developer interviews and a teaser trailer. The game is over a year out.
When you bring in everything that we hate from Oblivion, and remove all we love from Fallout and buy the IP to cash in on it, then yes it is. Don't take that statement too literally, I was simply saying they've taken something I loved, and everything released so far makes me sad.
I'm not sure why. Why didn't you like Oblivion aside from the scaling difficulty thing?
Because they said it when they mentioned that people who don't like the things they are doing, won't like Fallout, yet those people who are fans of Fallout and a few qualities they mention, will like it. So because I disagree and place importance on things they have changed, I am not a fan of Fallout.
Uhhh...did you miss where they said "fan" at the beginning too? Here, I'll quote it back to you:
"If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3."
Emphasis mine.
Oblivion was a buggy and overly simplistic action oriented RPG. It's entire skill system is flawed. Your character will be better off if you place the skills you are interested in, in his minors, and choose one from each statistical group to be a major, so you can level him when needed. Any game that is so counter-intuitive, is flawed. I like fully functional games when they are released, not ones I need to mod myself, or wait for a like-minded group to do so in order to enjoy.
I can understand that you want a game that is custom-catered to you. Everyone does. That's one of the things that made Oblivion so amazing. The developers spent a lot of time making Oblivion one of the most mod-accessible games ever created, so that in case you didn't like the way the standard game works (in other words, people just like you), you could very easily find a set of modifications that makes it into the sort of game you'd really like to play. Did you take advantage of this feature?
They could make games that focus less on the shiny, and more on the decision making behind the scenes?
In what respect? Oblivion has one of the most robust AI systems ever created for a commercial game. The world is vast to a degree that few 3-D game developers would even consider, and every inch is detailed and interesting. The skills thing is a valid complaint - I noticed that too - but it is also very correctable with a mod.
Indeed. I have no doubt that Fallout 3 will be equallty critically acclaimed, especially when that's solely a matter of throwing money at people until they sing praise.
If you're really that concerned about corrupt review sites (a concern that I think is pretty largely unfounded), then watch the small ones, the sites that no publishing house will waste money bribing or offering incentives to. They still sung the praises of Oblivion, and they will likely still sing the praises of Fallout 3.
Bethesda can make polished games that appeal to the mass-market, but I am not featured in that demographic unfortunately, nor were the large majority of Fallout fans.
Oblivion appealed to pretty much everyone. It's not like the Elder Scrolls doesn't have a fanbase. On the contrary, they have one of the largest hardcore fanbases in the entire video game community. And the vast majority of them thought Oblivion was fantastic - even the ones who, like you, were initially skeptical.
 
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Digit

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...so you believe that video game review scores are artificially inflated by hype?
Absolutely.

We're not talking about previews. We're talking about reviews.
I know, I was just using that to show how they often don't really look into a games merits, to show they are not really serious about their work. I'm not saying this about all, but the last site that I really loved and found I could relate to their reviews has lost all the good writers who went on to do something else, as when they published a review that was not 'luke warm' they met massive resistance from editors and developers alike. It's a minefield now.

I'm not under some false perception that they're perfectly objective. I am under the impression that when every major game critic exhorts the glories of a game, that game is probably pretty good.
If that system works for you, great, it's nice to have a good basis on how to judge a game without risking being burnt by it. I'm just saying it doesn't work for me.

It hasn't come out yet. You can't call a game bad if no one has played it.
No that's true. It's not that we think it will be a bad game. It will probably be a great post-apocalyptic action game, but that's not what fans of Fallout really want. In our eyes, they may as well call it Great Post Apocalyptic Game 2007, as from the info released so far, that's all the connection we can see.

Are you telling me that if people are going to change a franchise's combat system they simply shouldn't bother?
No, I actually said earlier that I base my thoughts on everything I've read so far, which includes a great deal more than this video interview, although seeing Todd talk about it, didn't really help inspire faith. Even you have to admit he comes off in a pretty iffy light in that interview.

So combat's going to change. I can understand if you're really, really in love with a totally turn-based system, but that's not what makes this game Fallout.
Yeah I know, it isn't really about the combat though. In fact I dare say the combat system they create will be fine, as it simply appears to replace AP with a sort of stamina bar. I would prefer isometric turn based combat, but maybe this is a breath of fresh air for that system. I'm not sold either way really as it's too early to tell.

My main beef is that so far I don't get a feeling of Fallout from all presented info so far, and in stark contrast to that, I get some distinctly UNFallout feelings. I am preparing myself for some kind of Star Wars-esque midichlorian introduction, that will make me run away screaming.

I'm not sure why. Why didn't you like Oblivion aside from the scaling difficulty thing?
The levelling and the way skills worked was horrible. All skills worked off of parent statistics, and the more you used a skill, the more you could increase that parent stat upon level. The problem was that you were better off introducing the skills you most liked, into your minor skill selection, and making sure you had at least one skill to raise every parent stat in both major and minor. So, here's what ya do, go ahead and use the stuff you want, for your character, which are skills in the minor branch. These level up, but don't contribute to your overall character level, which is what the games difficulty is based on. When you are ready to level up, save ya game and work on the major skills. You will level, and be able to award some points to your stats. Normally between +1 and +3, with a max of +5 (hardly ever seen when playing properly), however with this method, because you have used minor skills which controbute to your stats, but not your level, you will get the chance to add two +5s to your stats. The maximum possible, every, single, level. Quickly creating a totally overpowered character for that stage of the game. Conversely, if you do it the way you are meant to, and put the skills you want in the major skill bracket, your character levels up left right and center and can very often eclipse the difficulty curve, and then you will be stuffed, as everything is stronger and better than you, and there is no alternative to sticking them with a sword.

Not really role-playing at it's finest, and a horrible system to use when you realise it's flaws. It's very hard not to exploit it, and any character without some serious muscle is very hard to play.

That aside, the story was totally forgettable, and money became a non-issue when you reached around level 14 and every and his mother was wearing glass armour/ebony armour. I was a millionaire, if only it was true in real life too. ;)

Uhhh...did you miss where they said "fan" at the beginning too?
Non. I saw it, read it again and you will see what I mean. It's not just my interpretation, a few people point it out and it's irked some of us.

Did you take advantage of this feature?
No, I rarely use mods as I like playing official games and mods often have problems. There are some exceptions like Merciless Creations for instance, but by and large my out of the box experience is something I want to play and enjoy.

Digit
 
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