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Pyros can fell trees. Well geeze, that's useful. And please name a useless starcraft unit, I've never encountered one (hard to get, yes, Infested Terrans are a pain in the neck to get ahold of, but very useful).Noddingdog said:The Pyro rocks, man. I use it quite a lot as a rush unit, with XTA. I'll bet Starcraft has some useless ones as well.
Pyros, Dominators and Informers. Pyros also make very good tree fellers.
Heh, never played much starcraft then. Devourers are the zerg's only defense against Battlecruisers. The battlecruisers powerful guns easily take out a scourge per shot, idly destroying virtually unlimited number of scourge. The devourers armor draining attacks and high damage make them ideal anti-battlecruiser units. They also function very well against the protoss scout and carrier, and the Zerg mutalisk (The purple slime is a splash ability that effects the entire stack of mutalisks, draining the armor of every one). In fact many people include one or two in air to air battles simply for the armor draining effects, as the splash purple ooze effects a large number of units, making it very useful when backed up by the higher damage mutalisks. Also REALLY helps make the mutalisk's bounce attack useful, since most units have enough armor to reduce the damage on the bounce to one - unless something drains that armor.dragannia said:How about Devourers? In every SC game I've played no-one had ever used Devourers. Most of them just use Scourge. And no unit in TA is useless. You might not use them much in certain games, but they're still there for you to use, such as Instigators. Not many people use them, but you still can in the occasion that you want to rush with Core (not likely, but you could have enough skill to do it.) Pyros can burn trees so you can damage of flush out enemy units hiding in forests.
A hundred? Newbie. I've clocked in nearly a thousand, and I do know what I'm talking about. They're NOT a massing tool. They're not a pack beast. What they excel at is making the mutalisk usable. Lets run some statsdragannia said:Well, to tell you the truth, in all my time playing SC (about 2 years) and all the multiplayer games I've had (average 100) and most people play either Zerg or Protoss, me playing Terran, I have never seen anyone use Devourers in more than a pack of 2 and they die quickly up against my Valkyries
He stated he masses Valks as an anti-air strategy. If this actually works you're playing newbies, especially against the zerg (No race switches production lines faster then the zerg).Noddingdog said:Well, firstly, dragannia is not an SC fan as far as I am aware, so it would hardly be appropriate to call him "newbie". Unfortunately I do not know the functions of each individual SC unit off by heart but I can rattle on about TA units for hours, as I am sure you can with Starcraft units. There are obviously some less-used units in both Starcraft and TA: the Devourer in SC, and the Luger/Pillager in TA. However, the true power of these units is often underestimated and when coupled with correct strategy they can be effective.
You have to understand, though, that the map scale of the two games are drastically different. We all know Starcraft plays on a relatively small map scale whereas you have said that TA has a very large one. With that in mind you cannot have a Arclite Siege Tank fire the same distance as a TA tank. And I hardly think that the distance a tank fires in the two games is an arguable point, anyway.Noddingdog said:As for siege tanks though, they have very short range compared to some of the Total Annihilation units. And I might be wrong but I don't see many Big Bertha/Intimidator (LRPC) equivalents in Starcraft.
And there's one of the problems - Starcraft must be technologically behind TA, playing on a small map scale. It can't support large maps then?Bowser said:You have to understand, though, that the map scale of the two games are drastically different. We all know Starcraft plays on a relatively small map scale whereas you have said that TA has a very large one. With that in mind you cannot have a Arclite Siege Tank fire the same distance as a TA tank. And I hardly think that the distance a tank fires in the two games is an arguable point, anyway.
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