ifriit said:5: Them's the breaks--one advantage to playing Terrans is potential increased building speed with multiple SCVs. Zerg buildings regenerate, and Protoss buildings have shields.
15: Actually, I rather like Starcraft's music. I find the bizarre hillbilly techno of the Terrans surprisingly addictive.
20: True, but they're all a bit different.
24: Realism wasn't a goal for the Starcraft design, so you're correct.
27: Sorry, but my 350 didn't much like the largest maps, and the 200 didn't like anything much more than the smallest.
35: Never noticed it much in SC, though I was admittedly teasing--I've never played TA across the net. None, and I mean zero, of my friends liked playing it.
36: Then it's not really a fair comparison, is it?
38: Eh, maybe.
39: Psi-storm lasts a very brief amount of time, so true. Nukes, on the other hand, can be stopped by killing the Ghost within (I think) 15 seconds of a nuke launch. Maybe longer, maybe shorter.
5: Ah ha. But still you can only speed up building with one side.
15: Fair enough, but what about TA's score that changes according to what stage of the game you are at?
20: Yeah, but still each side only has 1 unit to play with. In TA, you get 9.
24: Ah, that's why!
27: Maybe you had loads of applications in the background? It could be any number of things. Besides, who needs to worry about that now, with the up to 3.2ghz worth of processor available?
35: How long had you been playing SC before this though?
36: At least TA's original AI provided a small challenge. OK, so it's not very hard, but at least it tries
39: But first you have to find the thing
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