- Feb 21, 2009
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Hey fellow RPers!
Lately, my friend started a very creepy Sci-fi horror campaign using a system called "The Blood of heroes". The only real caveat about the system is that it is HORRIBLE on the idea of character advancement. you don't get ANY hero points [points that can be used towards increasing any stats in powers, skills, or attributes] until the end of the adventure. also, if you "Kill" anything in-game your character is penalized SEVERELY!
In spite of that, my friend institued a few "changes" such as:
1.The killing penalty is relaxed, so that killing innocents is prohibited [and not monsters/baddies]. under regular TBoH rules, we'd have no choice but to "play nice" with killer monsters [both inhuman and human].
2. Just as in GURPS [3d6 based system], players get any where from 10 to 20+points at the end of EACH SESSION. They get 20 or more points if they did a good job in RPing and/or accomplished some great feat. Or if they stunk, they only get 10 or none.
3.Every player can power up their characters 1 point per stat at a time per session [to avoid power gaming by both players AND the DM, but to help people get more powerful].
Despite my not knowing smeg about the mechanics [yet], i think these are good changes.
What does everyone think about this? is there a better way to run a superhero game as a Sci-fi/horror/Adventure game?
Lately, my friend started a very creepy Sci-fi horror campaign using a system called "The Blood of heroes". The only real caveat about the system is that it is HORRIBLE on the idea of character advancement. you don't get ANY hero points [points that can be used towards increasing any stats in powers, skills, or attributes] until the end of the adventure. also, if you "Kill" anything in-game your character is penalized SEVERELY!
In spite of that, my friend institued a few "changes" such as:
1.The killing penalty is relaxed, so that killing innocents is prohibited [and not monsters/baddies]. under regular TBoH rules, we'd have no choice but to "play nice" with killer monsters [both inhuman and human].
2. Just as in GURPS [3d6 based system], players get any where from 10 to 20+points at the end of EACH SESSION. They get 20 or more points if they did a good job in RPing and/or accomplished some great feat. Or if they stunk, they only get 10 or none.
3.Every player can power up their characters 1 point per stat at a time per session [to avoid power gaming by both players AND the DM, but to help people get more powerful].
Despite my not knowing smeg about the mechanics [yet], i think these are good changes.
What does everyone think about this? is there a better way to run a superhero game as a Sci-fi/horror/Adventure game?