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Suggestions for Fable 2

Redguard

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Oct 20, 2004
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I'm sure there's one already in production...

But if you had a say in it, what changes would you recommend be made to Fable 2?

Me?

I have the following:
1. Offer the chance to play as another character. For instance, I think you should've been able to play as Whisper and experience her own personal story... like a Father/Daughter struggle between her and Thunder and the secret whereabouts of her mother.

2. Experience Points... it really annoyed me that after killing my foes, I had to hold the right trigger to draw XP points to me, or walk into them. This really sucked whenever I killed bandits sniper-style from a distance. I should just get them automatically.

3. If I'm a male character, I don't want men falling in love with me. That's just weird.

4. Don't make Demon Doors so difficult. Seriously, had I not searched the net for cheats, I would've NEVER figured out how to open some of them.

5. LONGER GAME! Nuff said.

6. Offer more quests.

7. Drop the 'renown' thingy... I found it to be useless.

8. I found the correlation between your Hero's clothing/tatooes/haircut and their alignment and attractiveness to be a pain. I don't know how it could've been improved, but it was just weird.

I guess in a lot of ways, I just wish it was a lot more like Morrowind.
 

Dust and Ashes

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Redguard said:
I'm sure there's one already in production...

But if you had a say in it, what changes would you recommend be made to Fable 2?

Basically, I'd say, gather all the information that was diseminated to hype the first one and make the game live up to that. :D

Seriously, make it more open ended with a MUCH bigger world. Explore the potential of the game engine. Just remake Morrowind with the Fable engine. ^_^
 
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dastangman

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Like the person above stated, I'll go a little farther tho...or try

Fable meets Morrowind, you take Fable and all of it's good, add in some Morrowind elements, such as world diversity and size, and BAM you've got the best RPG ever...imagine having relationships and stuff and interactions seen in Fable with the expansiveness of Morrowind, I think Morrowind is probably one of the top RPGs, and if not that the most non-linear, openended evermade, or at least The Elder Scrolls series, which includes Morrowind as the 3rd one...

Fable was expectated to out do Morrowind in shear size, and non-linearness...the only thing that it improves upon IMO is battling, player interecations both, player intra-actions, plus, take and create this whole single player like fable and Morrowind both have, but the option to go online, so that all of ur NPCs become actual people...and that the person who owns the aromory down the street in the game is actually a person in real life, and that person could also play the game as it was meant to be, but then when he goes online...his store becomes a business that he has to manage, he has to find trade deals, sell high buy low, and he could even maybe somehow design his own weapons, using enchantment type things found in morrowind, but with a REAL editor that allowed for custom made skins for the weapons...i think that True Fantasy Online, a game that was scheduled for release, and then sadly halted in development for good, was going for this type of play, where each person had this role to play, and you could choose to be a burglar and sneak into homes, or a shopkeeper and manage this business, or an adventurer, where you went on adventured by urself or in groups...i think that would be the utmost MMORPG, i've seen hints of this in certain games, just not to the extent that could be possible...the problem i see with this is that...you got this business and the guy is currently offline, should a burglar be allowed to enter the store, should the store be controlled by CPU, or should the store just magically dissapear until this guy comes online...it's hard to make a sims, or fable type game, with so many charcater interactions that actually work online...on fable and morrowind you can expect a certain person to be a certain place...online they could be anywhere, offline or online...but i really would like to see Fable meet Morrowind, and maybe turn it into a MMORPG, somehow, could be just a thing like Everquest and each person fulfills a role in battling enemies through dungeons with the help of fellow players, and CPUs control all the stores...but I would love to see a game where a human player controlled EVERYTHING that was depicted as "human" in the game, shopkeepers, heroes, guards, etc etc.....anyway yeah, that's A LOT , but that's all
 
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