I have to say my vote goes to the Protoss. To me, they seem like they are the easiest race to play.
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Actually they all just have the battle chest. That is twenty bucks! You get SC, Brood War and some strategy guides.Bowser said:It's only 10 bucks man. You can buy it at any BestBuy or Walmart.
That's a sweet deal. When the games were new Starcraft went for $40, Broodwar for $30 and the strategy guides $20 each. All in all, that's $110. Twenty bucks is a sweet deal.Uzi_4_U said:Actually they all just have the battle chest. That is twenty bucks! You get SC, Brood War and some strategy guides.
Bowser said:Oh man, I have the perfect set up for that. It's still complicated, but worth it if you're going to nuke anyway. What you do is build one nuke and take two ghosts with you into the enemy's territory. Cloak them both and put one just in front of their defenses - this one will be a decoy. Put the other just out of site of the first ghost and kind of off the main path - this will be the real nuker. They'll usually detect the decoy and kill it, and after they do that they rarely think there'll be another one...bam, you just busted through their defenses. This is actually a pretty noobish way to break in, most real cons don't fall for it, but it's still a pretty good strat. I love to pull that on my dad - he's like 'holy stuff! what just happened? Hacker!'
An even better way is to build two nukes and launch them both at the same locations at the exact same time. This way, the enemy thinks there's just one. So, even if he does kill a ghost with a nuke, you still have another one he's not suspecting.
Blake said:I have to say my vote goes to the Protoss. To me, they seem like they are the easiest race to play.
Actually I love that. Three medics can soak large amounts of damage.Whitehorse said:That is a sweet tactic. I'm going to have to try that one out. "Hacker!" Heehee! That's funny.
Do you play Brood War? I still wonder if in the next SC they're going to do something about the medics. The terrans who are stationed go after enemy targets that come into the area or avoid fire, the planes avoid fire or go after enemy aircraft, but not the medics. They wander right into battle and stand there wasting energy on each other while watching the nice fireworks display.
Yeah, ditto.ThePhoenix said:Actually I love that. Three medics can soak large amounts of damage.
If you want your medics to work properly with no micro here's a little tactic. Group your marines outside the base, select them all, and hit "t" then march them into the base. The medics will run right behind because they're all damaged, and you'll have a medic/marine army.
I've never had this problem. SCVs are often suicidal in their devotion to reparing. Are you sure they're not accidentally in a unit group with some other units?Whitehorse said:That's a good tactic. Did you ever notice how if you station an SCV next to a siege tank to do repairs, or by a bunker and the enemy tanks pull through, the scvs, even though you're commanding them to repair the tanks, will evade fire, and if you tell them to stop, they won't repair? These are just bugs that drive me bonkers! Is there a patch or something?
Yes-absolutely make a bunker outside a camp. With a couple of SCVs and medics. Otherwise they put seige tanks there. Those can be a major pain in the hiney! I love seige tanks. Always a call between
This is a decent tactic, but vulnerable to anti-air (a la scourge) so it has to be used carefully.Whitehorse said:That is a sweet tactic. I like it, too. This may take a bit longer because it has a third dropship involved, but I usually send a couple of ghosts and medics, too, to lock down planes.
I also heard of another tactic, with sci vessels, where you don't irradiate an enemy, but the other sci vessel, so you can irradiate in more than one area.
Anyone try this, yet? Is it as effective?
blake said:I have to say my vote goes to the Protoss. To me, they seem like they are the easiest race to play.