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Bowser

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Uzi_4_U said:
Actually they all just have the battle chest. That is twenty bucks! You get SC, Brood War and some strategy guides.
That's a sweet deal. When the games were new Starcraft went for $40, Broodwar for $30 and the strategy guides $20 each. All in all, that's $110. Twenty bucks is a sweet deal.

I bought the Battle Chest of Warcraft for my dad for $50 and I think it was well worth it - we do and will have a lot of fun playing that and making the custom missions.
 
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TheOriginalWhitehorse

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Oh man, I have the perfect set up for that. It's still complicated, but worth it if you're going to nuke anyway. What you do is build one nuke and take two ghosts with you into the enemy's territory. Cloak them both and put one just in front of their defenses - this one will be a decoy. Put the other just out of site of the first ghost and kind of off the main path - this will be the real nuker. They'll usually detect the decoy and kill it, and after they do that they rarely think there'll be another one...bam, you just busted through their defenses. This is actually a pretty noobish way to break in, most real cons don't fall for it, but it's still a pretty good strat. I love to pull that on my dad - he's like 'holy stuff! what just happened? Hacker!'

An even better way is to build two nukes and launch them both at the same locations at the exact same time. This way, the enemy thinks there's just one. So, even if he does kill a ghost with a nuke, you still have another one he's not suspecting.

That is a sweet tactic. I'm going to have to try that one out. "Hacker!" Heehee! That's funny.

Do you play Brood War? I still wonder if in the next SC they're going to do something about the medics. The terrans who are stationed go after enemy targets that come into the area or avoid fire, the planes avoid fire or go after enemy aircraft, but not the medics. They wander right into battle and stand there wasting energy on each other while watching the nice fireworks display.
 
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ThePhoenix

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Whitehorse said:
That is a sweet tactic. I'm going to have to try that one out. "Hacker!" Heehee! That's funny.

Do you play Brood War? I still wonder if in the next SC they're going to do something about the medics. The terrans who are stationed go after enemy targets that come into the area or avoid fire, the planes avoid fire or go after enemy aircraft, but not the medics. They wander right into battle and stand there wasting energy on each other while watching the nice fireworks display.
Actually I love that. Three medics can soak large amounts of damage.

If you want your medics to work properly with no micro here's a little tactic. Group your marines outside the base, select them all, and hit "t" then march them into the base. The medics will run right behind because they're all damaged, and you'll have a medic/marine army.
 
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Bowser

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ThePhoenix said:
Actually I love that. Three medics can soak large amounts of damage.

If you want your medics to work properly with no micro here's a little tactic. Group your marines outside the base, select them all, and hit "t" then march them into the base. The medics will run right behind because they're all damaged, and you'll have a medic/marine army.
Yeah, ditto.

I sometimes build a bunker, turret, and siege tank just outside their base for hit and run tactics - it works very well, even if they know it's there. You can get a lot of kills on that one, and when I say a lot I mean an uber amount.
 
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TheOriginalWhitehorse

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That's a good tactic. Did you ever notice how if you station an SCV next to a siege tank to do repairs, or by a bunker and the enemy tanks pull through, the scvs, even though you're commanding them to repair the tanks, will evade fire, and if you tell them to stop, they won't repair? These are just bugs that drive me bonkers! Is there a patch or something?

Yes-absolutely make a bunker outside a camp. With a couple of SCVs and medics. Otherwise they put seige tanks there. Those can be a major pain in the hiney! I love seige tanks. Always a call between
 
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ThePhoenix

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Whitehorse said:
That's a good tactic. Did you ever notice how if you station an SCV next to a siege tank to do repairs, or by a bunker and the enemy tanks pull through, the scvs, even though you're commanding them to repair the tanks, will evade fire, and if you tell them to stop, they won't repair? These are just bugs that drive me bonkers! Is there a patch or something?

Yes-absolutely make a bunker outside a camp. With a couple of SCVs and medics. Otherwise they put seige tanks there. Those can be a major pain in the hiney! I love seige tanks. Always a call between
I've never had this problem. SCVs are often suicidal in their devotion to reparing. Are you sure they're not accidentally in a unit group with some other units?
 
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TheOriginalWhitehorse

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That's a good question. The situation is, they're stationed by seige tanks at the entrance to the base. So, it is possible that in selecting them I may be selecting the tank as well, but the tank is in seige mode and can't move. However, the SCVs do repair the tanks until the enemy fire is directed at them, then they move away from the fire. If I put them back into repair mode, they will shy away again as soon as they are hit. If I try to get them to stay, they stop repairing. I don't think I used any hotkeys, though. I think I just used the mouse, if I'm remembering it right.
 
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Bowser

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Gosh, I don't know if I still have it...

But I used to have a strategy guide for dropship rushing the enemy...

I could drop the other guy's base with two ships in under eight minutes. I'd have two tanks; and a few marines, firebats, and scv's. If I could I'd drop to a higher ground, but sometimes I'd have to settle for their resource gathering (hehe). As soon as you unload immediately begin building a bunker and siege your tanks. Use your spare scv to repair the tanks and bunker. Unless they rush this strategy is nearly indefeatable.

I made a website when Broodwar came out, check it out on my profile...
 
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TheOriginalWhitehorse

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That is a sweet tactic. I like it, too. This may take a bit longer because it has a third dropship involved, but I usually send a couple of ghosts and medics, too, to lock down planes.

I also heard of another tactic, with sci vessels, where you don't irradiate an enemy, but the other sci vessel, so you can irradiate in more than one area.

Anyone try this, yet? Is it as effective?
 
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ThePhoenix

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Whitehorse said:
That is a sweet tactic. I like it, too. This may take a bit longer because it has a third dropship involved, but I usually send a couple of ghosts and medics, too, to lock down planes.

I also heard of another tactic, with sci vessels, where you don't irradiate an enemy, but the other sci vessel, so you can irradiate in more than one area.

Anyone try this, yet? Is it as effective?
This is a decent tactic, but vulnerable to anti-air (a la scourge) so it has to be used carefully.
 
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Pope Gonzo

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For me, it was at a Starcraft day at my brother's house. We played a 7-man FFA, with a computer thrown in to make 8. We did it on BGH, and I started in the SW corner, with the computer right next to me. I was so happy. I quick killed the computer, and it was down to 4 guys pretty quickly. Two of them started killing each other, then I came through and finished both of them off with a huge amphibious assault. Both of them quit before their bases were destroyed, and so the last guy and me had these 2 huge fleets on the way to each other's base. The big problem is, he thought I was a different color! He was going to an empty base and destroying buildings, and I was already eating his base away from the inside out. It was great.
 
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