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OOC: My Life Readjusted

searchingsoul

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You are going to have to wait a while for us to get to him. He lives on a farm about 2 miles out of town. He's kind, old (around 60ish) and will tell the teens stories. along with let them explore the farm. He has a woodsy area, a windbreak area, a tire swing, and a two story farm house. Other than that, I'll leave him an open book for you to create. (Like his appearance, personality, history, whether or not he's married, if he has any kids, that kinda thing)
 
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Ninjitsu14

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Originally Posted by Ninjitsu14
Name: Link
Age: Same as other characters
Height: 5 7"
Weight: 135 lbs.
Personality: Quiet; doesn't want others to know things about him; Very reserved.
Habit: Smoking (I know >.<)

He will open up to people, but only if he knows them really well--and if they accept his 'disorder'

Occasionally, Link will have slight amnesia, causing him to forget things as simple as names, or the most important of thinngs. His father abandoned him, and his mother is an alcoholic.

Nevertheless, he is considered extremely attractive by the school's female population, and has quite the sculpted body--Link's greatest wish is to not be seen on the outside, but on the inside.


There.
 
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searchingsoul

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My spoilers

Here's some of my Spolers for My Life Readjusted.

On their way to the farmer's house one day(they've already met him in this circumstance) Maddie get's attacked by a bobcat. The group then fends it off and continues, shaken, to the farmer's house.
Maddie learns through watching the local news that Greg is a suspect in a store robbery.

Sophie, Maddie's dog, runs away one night, distressing Maddie. She recruits her friends to help her find Sophie.

Here are some stories any of you can use, if you don't want to make up your own. Feel free to modify some of them if you wish.(Open both to get all of the Coyote story)

One day, Coyote was walking along. The sun was shining brightly, and Coyote felt very hot.
"I would like a cloud," Coyote said.
So a cloud came and made some shade for Coyote. Coyote was not satisfied.
"I would like more clouds," he said. More clouds came along, and the sky began to look very stormy. But Coyote was still hot.
"How about some rain," said Coyote. The clouds began to sprinkle rain on Coyote.
"More rain," Coyote demanded. The rain became a downpour.
"I would like a creek to put my feet in," said Coyote. So a creek sprang up beside him, and Coyote walked in it to cool off his feet.
"It should be deeper," said Coyote.
The creek became a huge, swirling river. Coyote was swept over and over by the water. Finally, nearly drowned, Coyote was thrown up on the bank far away. When he woke up, the buzzards were watching him, trying to decide if he was dead.
"I'm not dead," Coyote told them, and they flew away.
That is how the Mississippi River began.
She lost her husband and her hope at a young age, and the beautiful girl could not find her way through the sorrow upon sorrow that was her lot in life. So she stepped one day into her canoe, singing a death song softly to herself, and paddle out into the current. Soon the canoe was caught by the rough waves and hurtled toward the falls. But as it pitched over and she fell, Heno, the god of thunder who lived in the falls, caught the maiden gently in his arms and carried her to his home beneath the thundering veil of water.
Heno and his sons ministered to the grieving girl, and she stayed with them until her heart healed within her. Then the younger son spoke words of love to the maiden and they married, to the delight of the god of thunder. A young son was born to the couple, and he followed his grandfather everywhere, learning what it meant to be a god of thunder.
The only shadow on the happiness of the maiden in the mist was a continual longing to see her people one more time. Her chance came in an unexpected and unwelcome way. A great snake came down the mighty river and poisoned the waters of her people. They grew sick and were dying. Soon the snake would return to devour the dead until my people were all gone. It was Heno himself who gave her the news, and she begged that she might return for one hour to warn her people of the danger. The god himself lifted her through the falls and set her down among her people to give warning about the evil snake that was causing such pestilence among them. She advised them to move to a higher country until the danger was past, and they agreed. Then Heno came and took the maiden back to her husband and her home.
In a few days, the giant serpent returned to the village, seeking the bodies of those who had died from the poison it had spread. When the snake realized that the people had deserted the village, it hissed in rage and turned upstream to search for them. But Heno heard the voice of the serpent and rose up through the mist of the falls. He threw a great thunderbolt at the creature and killed it in one mighty blast. The giant body of the creature floated downstream and lodged just above the cataract, creating a large semi-circle that deflected huge amounts of water into the falls at the place just above the god's home. Horrified by this disastrous turn of events, Heno swept in through the falls and did his best to stop the massive influx of water, but it was too late.
Seeing that his home would soon be destroyed, Heno called for the maiden and his sons to come away with him. The younger son caught up his wife and child and followed Heno through the water of the falls and up into the sky, where the Thunderer made them a new home. From this place, they watch over the people of the earth, while Heno thunders in the clouds as he once thundered in the vapors of the great falls. To this day, an echo of the Heno's voice can be heard in the thunder of the mighty waters of Niagara Falls.

Ringwood Manor you say? A lovely old house. But no place, my child, to go on a dark night with no moon. Built in the 1700's, the original house was a collection of smaller buildings patched together to create a Manor. The current Manor House was built by Martin Ryerson in 1807.
Ringwood Manor was the home of General Erskine, who ran the Iron Works. General Erskine was a Geographer and Surveyor-General for General George Washington during the Revolutionary War. What does that mean? It means, dear, that he made maps. General Erskine died of pneumonia during the war and was buried at the Manor.
Ringwood Manor overlooks a small pond. It is surrounded by truly lovely grounds, which are perfect for a ramble - in the daytime.
But at night…
Well, love, it is at night that the ghost's walk.
Where? My, you are a curious child! Well, there are three different places that are said to be haunted. If you wander the halls of the Manor House at night, you might meet the ghost of a housemaid who haunts a small bedroom on the second floor. They say she was beaten to death in this room. Whether there is any truth to it, I don't know. But my friends tell me they have heard noises coming from the empty room - footsteps, sounds of heavy objects dropping, soft crying. And they keep finding the bedroom door ajar and the bed rumpled.
The other ghosts? Well, back behind the Manor pond is the grave where General Erskine is buried. The local people are afraid to come to this place because at dusk General Erskine can be seen sitting on his grave gazing across the pond.
And it is said there is an unmarked grave filled with the remains of French soldiers who fought with Rochambeau during the Revolutionary War. During the day, all you can see is a depression in the grass near the General's grave. But after dark, the dead come to the Manor pond to walk along the shore. Sometimes, you can hear soft, sad voices speaking in French.
So go ahead and visit Ringwood Manor. Ramble its lovely grounds and explore all you want. Just be sure to be home before dark.

One cold winter night, early in the New Year, a certain Dutchman left the tavern in Tarrytown and started walking to his home in the hollow nearby. His path led next to the old Sleepy Hollow cemetery where a headless Hessian soldier was buried. At midnight, the Dutchman came within site of the graveyard. The weather had warmed up during the week, and the snow was almost gone from the road. It was a dark night with no moon, and the only light came from his lantern.
The Dutchman was nervous about passing the graveyard, remembering the rumors of a galloping ghost that he had heard at the tavern. He stumbled along, humming to himself to keep up his courage. Suddenly, his eye was caught by a light rising from the ground in the cemetery. He stopped, his heart pounding in fear. Before his startled eyes, a white mist burst forth from an unmarked grave and formed into a large horse carrying a headless rider.
The Dutchman let out a terrible scream as the horse leapt toward him at a full gallop. He took to his heels, running as fast as he could, making for the bridge since he knew that ghosts and evil spirits did not care to cross running water. He stumbled suddenly and fell, rolling off the road into a melting patch of snow. The headless rider thundered past him, and the man got a second look at the headless ghost. It was wearing a Hessian commander's uniform.
The Dutchman waited a good hour after the ghost disappeared before crawling out of the bushes and making his way home. After fortifying himself with schnapps, the Dutchman told his wife about the ghost. By noon of the next day, the story was all over Tarrytown. The good Dutch folk were divided in their opinions. Some thought that the ghost must be roaming the roads at night in search of its head. Others claimed that the Hessian soldier rose from the grave to lead the Hessian soldiers in a charge up nearby Chatterton Hill, not knowing that the hill had already been taken by the British.
Whatever the reason, the Headless Horseman continues to roam the roads near Tarrytown on dark nights from that day to this.
 
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searchingsoul

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Ok, Listen up, everybody, I'm trying to revive this after, like, two years of inactivity. Since everyone except Ellesar hasn't been on since last year, (1)new people who wish to join can either take up their roll, or insert a new character altogether. I've modified my last post in the RPG so a new character can enter, or not. I'll really leave that up to you.

I would, though (2) read the plot summary for the RPG and (3)if you're picking up a used character to read the original Character summaries and at least a few posts to get a gist of the character's personality. I'm also still looking for a potential wise and Widowed farmer to tell stories of his past and local tales to the kids.

I'm basically using the school as a meeting place right now. (4) If you are inserting a new character, I want a rundown of it. I do ask, though that you try to (5)stay in touch at least once a week.
 
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