- May 19, 2007
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From the heights the scouts saw a lot of activity in enemy territory, one ran off to report to the King, the other stayed to monitor what would happen next. The King immediately sends off couriers to all tribal areas where each mobilizes and sends troops to the assembly area.
Each scout along the way keeps the King posted on the enemies slow progress toward Jezreel and then southward through the Arabah and finally close to Gilgal and Jericho.
The enemy has a lot of heavy armour, equipment, horses, chariots, and an extensive, noisy supply train that stretches for miles.
The israelites travel light, they only have padded leather which as the bible states is oiled regularly in order to keep from drying out and shrinking. They are minutemen that deploy at a moments' notice, they don't need to carry much food or supplies, they have what they need for the moment, they either kill the enemy and return home or they don't make it. They don't have costly, heavy weapons systems that would bankrupt the kingdom or slow them down.
The result is that they get to the assembly area well before the enemy approaches.
This is a cold-war scenario, little actions trigger quick reactions from a small peacetime army. Larger actions depend as today on the reserves, just like today.
The scouts then report that the enemy is climbing toward Mikhmash, a mountainous plain close to the king's palace at Gibeah. The prince, counting on nobody but God boldly attacks the enemy, provoking a panic within a complacent garrison, God then rewards the initiative by causing an earthquake, causing even more confusion.
The last report is that the enemy is now heading toward the pass at Mikhmash.
The King then realizes that besides losing territory, he is now the target.
As in the case of Rephidim, if you control the pass, you control a region. In one bold move the enemy was about to take everything.
Once again the scouts deliver, they now see the garrison so confused that as their own approach the growing emergency they are mistaken for the enemy and as it has happened many times in antiquity, they end up killing each other. The noise is so deafening that the King reacts to the obvious, he sends in the troops, the rest, is history.
In the local church, the believer knows what it means to watch from the heights and keep the pastor informed. The believer knows that his weakness is his strength. The believer knows that in warfare sometimes you win, sometimes you lose.
The believer knows that the cavalry is only a prayer away.
The congregation is inspired by the initiative of the lay ministry.
The congregation knows that they can count on their messengers.
The pastor knows that to win he only needs to keep his ground.
Each scout along the way keeps the King posted on the enemies slow progress toward Jezreel and then southward through the Arabah and finally close to Gilgal and Jericho.
The enemy has a lot of heavy armour, equipment, horses, chariots, and an extensive, noisy supply train that stretches for miles.
The israelites travel light, they only have padded leather which as the bible states is oiled regularly in order to keep from drying out and shrinking. They are minutemen that deploy at a moments' notice, they don't need to carry much food or supplies, they have what they need for the moment, they either kill the enemy and return home or they don't make it. They don't have costly, heavy weapons systems that would bankrupt the kingdom or slow them down.
The result is that they get to the assembly area well before the enemy approaches.
This is a cold-war scenario, little actions trigger quick reactions from a small peacetime army. Larger actions depend as today on the reserves, just like today.
The scouts then report that the enemy is climbing toward Mikhmash, a mountainous plain close to the king's palace at Gibeah. The prince, counting on nobody but God boldly attacks the enemy, provoking a panic within a complacent garrison, God then rewards the initiative by causing an earthquake, causing even more confusion.
The last report is that the enemy is now heading toward the pass at Mikhmash.
The King then realizes that besides losing territory, he is now the target.
As in the case of Rephidim, if you control the pass, you control a region. In one bold move the enemy was about to take everything.
Once again the scouts deliver, they now see the garrison so confused that as their own approach the growing emergency they are mistaken for the enemy and as it has happened many times in antiquity, they end up killing each other. The noise is so deafening that the King reacts to the obvious, he sends in the troops, the rest, is history.
In the local church, the believer knows what it means to watch from the heights and keep the pastor informed. The believer knows that his weakness is his strength. The believer knows that in warfare sometimes you win, sometimes you lose.
The believer knows that the cavalry is only a prayer away.
The congregation is inspired by the initiative of the lay ministry.
The congregation knows that they can count on their messengers.
The pastor knows that to win he only needs to keep his ground.