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Yeah, they could have gone a bit deeper into the backstory, but that might be the foray to Gears 2. They left it open enough that either could be a possibility. I don't care which as long as the story being told is a good one.Gears didn't have much of a story, though. Or, backstory, i should say. I wanted to know more about Fenix's dad, and his involvement back before being locked up.
However, I loved the gameplay. I still find it difficult to go back to first-person shooters, I'm so used to Gears.
None of those affect gameplay to institute replayability. Halo offers near-impossible difficulties, co-op, effects of skulls (to make the near-impossible even more impossible), matchmaking, custom games, forge, machinima.metroid has some replayability too did you find all of the life containers and rockets?
Most of the features you mention are Halo 3 only. We are talking about each series as a whole. Comparing a hardware-intensive game like Halo 3 to a last-gen puzzle-intensive game like Metroid is rather unfair.None of those affect gameplay to institute replayability. Halo offers near-impossible difficulties, co-op, effects of skulls (to make the near-impossible even more impossible), matchmaking, custom games, forge, machinima.
That's where the purpose of this thread is derailed. It just can't be done.Comparing a hardware-intensive game like Halo 3 to a last-gen puzzle-intensive game like Metroid is rather unfair.
They are completely different entities, and each will cater to a different style of gamer.
The point is that Metroid has always been a lengthy adventure game, where Halo is designed to be a multiplayer frag-fest. Metroid attempted multiplayer in Prime 2, and it didn't work well because nobody was looking for it. (plus, the concept of Metroid just isn't conducive to multiplayer).That's where the purpose of this thread is derailed. It just can't be done.
(Halo still had multiplayer, more-so on PC, but oh well. Halo 2 had multiplayer and skulls. No Metroid game has had pretty much any sort of replayability.)
That's where the purpose of this thread is derailed. It just can't be done.
(Halo still had multiplayer, more-so on PC, but oh well. Halo 2 had multiplayer and skulls. No Metroid game has had pretty much any sort of replayability.)
The point is that Metroid has always been a lengthy adventure game, where Halo is designed to be a multiplayer frag-fest.
Wroooooooooongo. Halo was designed for story with multiplayer as an after thought, though it took off in popularity so went in for a trial in Halo 2. It soared, so they improved it via soft updates. So yes, it has a higher emphasis on multiplayer, but still holds the story. And to throw more useless info in, it was actually originally intended for an RTS.
I wholeheartedly agree with you that Halo 2 portrayed a lesser story, but that is due to the fact that it was just a long set-up for Halo 3, just like other two-part sequels. Well, the story was good, but the execution of it was not in any sense. Bungie admitted to that and remedied it in Halo 3.Until I have a chance to play Halo 3/read reviews, I'm going to have to agree with Willard. Halo 2 had a mediocre story but was built for online multiplayer.
And what Halo was intended to be really has no bearing in the discussion, though it is an interesting factoid.
Honestly, I don't see how Halo has any more replayability than metroid. Then again, I do not consider multiplayer to add to replayability. Both metroid and Halo have more difficulties, later Halos add skulls (whatever those are) and achievements, and Metroid has more items to find and sometimes multiple ending sequences depending on your completion percent and time.
And honestly, I tend to scoff a bit at games that require multiple difficulties and multiplayer to produce enough gametime to equal what I would consider good for a a single play-through of a game.