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halo trilogy or metriod prime?

MckDawg04

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Personally, I prefer Halo over Metroid Prime for the sole reason that there are no bosses. It's more realistic.

Metroid is a good game series, but I don't like having to fight the bosses in an open chamber with no protection. Annoys me.
 
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ravendta

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I enjoy the Metroid series far more. Halo is all about shooting everything that moves. Metroid employs strategy and story and creativity to its gameplay that Halo lacks. With Halo, the extent of the gameplay has always been, "Get stronger weapons and blow stuff up." With Metroid, it's more of a situation where your upgrades are varied and each do different things for different situations. It helps keep the gameplay from getting repetitive the way Halo did 20 minutes into the first game.
 
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willard3

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Halo offers a lot more with the online side of it.
Metroid doesn't have online or multiplayer, and I don't like playing games by myself.

I don't even play Halo campaign mode unless it's with friends online in co-op.
Very true. However, I sometimes like to immerse myself in a single-player world, and Metroid is just the ticket for that. The first two games especially made you feel isolated.
 
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FlaymSior

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Very true. However, I sometimes like to immerse myself in a single-player world, and Metroid is just the ticket for that. The first two games especially made you feel isolated.
The Story of Halo is as in-depth as any Metroid game I've played, a fact which generally gets overshadowed by the name or the multiplayer aspect. 'Sides, I don't know if a 3-game series without story could spawn 5 books, a comic mini-series, and an RTS.
 
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ravendta

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The Story of Halo is as in-depth as any Metroid game I've played, a fact which generally gets overshadowed by the name or the multiplayer aspect. 'Sides, I don't know if a 3-game series without story could spawn 5 books, a comic mini-series, and an RTS.

Let's not forget that Metroid is much larger than just the three Prime games as well.

However, I honestly didn't find the Halo series to be all that deep. *shrug* Lots of games that aren't really that great have books out there.
 
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FlaymSior

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Let's not forget that Metroid is much larger than just the three Prime games as well.

However, I honestly didn't find the Halo series to be all that deep. *shrug* Lots of games that aren't really that great have books out there.
Aye, but the topic was about the Primes :p
Even counting the whole of Metroid, the story can be narrowed down to basically the same as Halo: One person against a parasite form and ya have to take down the big boss. Only in Halo you have a whole other war with an alien species trying to destroy everything with a false doctrine (satire, anyone?). Honestly, I think the only reason Metroid is as popular as it is is because Samus Aran is a female.

The mention of books was to show depth of story, compliments, not remedies as you're refering to (I'll point some out:p Mechwarrior/BattleTech, WarHammer, Starcraft)
 
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willard3

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Honestly, I think the only reason Metroid is as popular as it is is because Samus Aran is a female.

Too bad they barely ever display that fact.

Metroid is popular because it offers something else to do besides "frag the bad guys, rinse and repeat." There are puzzles...and I mean in-depth, environmentally-related puzzles, not like Halo's "push the button" "puzzles".
 
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ravendta

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Even counting the whole of Metroid, the story can be narrowed down to basically the same as Halo: One person against a parasite form and ya have to take down the big boss. Only in Halo you have a whole other war with an alien species trying to destroy everything with a false doctrine (satire, anyone?). Honestly, I think the only reason Metroid is as popular as it is is because Samus Aran is a female.

I disagree about the Metroid story. While the mutation of Metroids using Phazon was a big part of the Prime series, it was not the only tale being told. There was the history of the Chozo in the first game and the origins of Samus and her power suit, the strange world of Aether in the second game and the mystery behind the light and dark worlds (which made for some really interesting puzzles!), and Samus corruption by Phazon in the third game that left you wondering just how long she would hold onto her sanity.

As far as the series being popular because she's a girl, I doubt that. If she was wearing some skimpy outfit or something for the whole series, that would be one thing, but the only time you ever even see her face is in reflections of her visor, and a couple of times in Prime 3 where she removes her helmet.
 
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FlaymSior

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willard - That's because they're different genres and really shouldn't be compared, but I like arguing.

mrpiddly - It's not Microsoft but Bungie. Different writers did different games. Joe Staten wrote and oversaw the writing of the Halo trilogy (and a lot of the Verse surrounding it), while another wrote Marathon. Can't find the name or names of the ones for this, but ah well. Dur, it was staring me right in the face! Greg Kirkpatrick wrote Marathon's story.

ravendta - Point made, I only played part of the first cause it was just too slow to crawl through everything. Personal preference.
Knowing she's a woman has a draw in and of itself. To see would bring the guys, to know would bring the gals. There's always the allure of a gender to say "I can do this", which is why some oddballs have suggested Chief is a gal with a voice distorter :S Weird, eh? This is also the draw to Tex of Red Vs Blue. Honestly, it's really cool when they can pull off a female heroine without making her look trashy (Heavenly Sword) or completely emotional (that Princess Peach game for DS).
 
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NavyGuy7

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Let's not forget that Metroid is much larger than just the three Prime games as well.

However, I honestly didn't find the Halo series to be all that deep. *shrug* Lots of games that aren't really that great have books out there.

I found Halo to be a little deeper than the Metroid games. Whenever I play a copy of any Metroid game, it's always like this.
Ahem.
Lose all latent abilities from previous game. Defeat bosses to recover latent abilities. Go to sector a, b, c, then back to a, fight a boss, recover ability, try not to get hurt too dang much. After playing for thirty minutes, it becomes too easy (At least the handheld versions do)
With Halo it keeps you on your toes. And I like being kept on my toes. Plus, I like it cuz I think the storyline is a little better, although Halo 2 could have been better. Plus, Metroid doesn't have a super-evil race that creeps me out. The Flood from Halo are uber creepy, especially when they pop out of nowhere. It was creepiness at first sight in the first Halo. :kiss::hug: With Metroid, although fun, it tends to be rinse, lather, repeat for me.
 
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NavyGuy7

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willard - That's because they're different genres and really shouldn't be compared, but I like arguing.

mrpiddly - It's not Microsoft but Bungie. Different writers did different games. Joe Staten wrote and oversaw the writing of the Halo trilogy (and a lot of the Verse surrounding it), while another wrote Marathon. Can't find the name or names of the ones for this, but ah well. Dur, it was staring me right in the face! Greg Kirkpatrick wrote Marathon's story.

ravendta - Point made, I only played part of the first cause it was just too slow to crawl through everything. Personal preference.
Knowing she's a woman has a draw in and of itself. To see would bring the guys, to know would bring the gals. There's always the allure of a gender to say "I can do this", which is why some oddballs have suggested Chief is a gal with a voice distorter :S Weird, eh? This is also the draw to Tex of Red Vs Blue. Honestly, it's really cool when they can pull off a female heroine without making her look trashy (Heavenly Sword) or completely emotional (that Princess Peach game for DS).

The Red VS Blue episodes were HILARIOUS. I remember laughing my butt off when that one guy got killed via turret gun friendly fire. Then he came back as a ghost later.
 
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WhirlwindMonk

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I found Halo to be a little deeper than the Metroid games. Whenever I play a copy of any Metroid game, it's always like this.
Ahem.
Lose all latent abilities from previous game. Defeat bosses to recover latent abilities. Go to sector a, b, c, then back to a, fight a boss, recover ability, try not to get hurt too dang much. After playing for thirty minutes, it becomes too easy (At least the handheld versions do)
With Halo it keeps you on your toes. And I like being kept on my toes. Plus, I like it cuz I think the storyline is a little better, although Halo 2 could have been better. Plus, Metroid doesn't have a super-evil race that creeps me out. The Flood from Halo are uber creepy, especially when they pop out of nowhere. It was creepiness at first sight in the first Halo. :kiss::hug: With Metroid, although fun, it tends to be rinse, lather, repeat for me.

Honestly, from what I've played of Metroid and of Halo (which, granted, isn't a huge amount for either), I wouldn't call either "deep". Honestly Halo's story wasn't exactly memorable, evidenced by the fact that I can't remember it in the slightest (assuming, of course, there was more to it than "Evil race! Giant war! Kill them! Wait, new enemy! Kill them too!!!11"). Metroid is similar, not a huge amount of story. Maybe beyond the part of the first Prime that I played, there's more.

Now, to be fair, in terms of shooter and shooter/platform games, the story is quite deep. More so than say, Crash Bandicoot or the 10,000,000 other "KILL EVERYTHING!!!!1!!!11one" shooters out there. But if I want a story, I am not going to go to metroid or halo. I'm going to walk right past their departments and head right in the RPGs. But if I want to take out frustration and shoot stuff up, Halo's great, and it puts a bit of story in there too. If I want to shoot some stuff and solve some puzzles, hey, how about Metroid? I get a bit of story there too.
 
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willard3

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There are actually some good beat/shoot-em-up games with surprisingly good stories, though. Halo had a decent story (well, the first one did); Metroid's world is deep, though the in-game storylines might not be (MP1's story was almost completely through scanning; more of a "I'm here if you want me" thing).

But what I referred to in my first sentence were games like Deus Ex and God of War. GoW is uber-violent, but it has an emotional, compelling, and sympathetic story. Deus Ex is a shooter, but with RPG and adventure elements, not to mention a twist-filled cyberpunk story.

So just keep in mind that the rule "action = no story" does not always apply.
 
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