- Apr 4, 2007
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Here you may (http://www.google.com/ can help) talk about, chat about, ask for help on, give help etc. on Game Maker.
This will be a little bit long sorry but just so you know i have the Unregistered (Lite Edition) Version of Game Maker 7.0 and I am using 7.0 Lite Edition (Unregistered Version).
Read through this for about 3 or 4 or at most 5 minutes then this should be easier to understand.
Have an awsome day.
I made spacing for easier reading.
Object 0: PacMan_Stand Here are some of his stats but these are not all but I'll give 2 for right now and don't worry I got jumping and landing and shooting completed (except for point this direction it'll shoot this direction):
Create:
He has set Variable to SoccerWasp to 0
Game Start:
He has set Variable to SoccerWasp to 0
When start is pressed, it saves game as MegaPacMan1 then goes to Room 18 and when Enter is pressed again, he (PacMan) goes to his last save point which is Room0 I use as Save Point.
If he collides with Object WaspPower here is what I put:
If Variable SoccerWasp is Larger Than 0
Create Object PacMan_Stand to StrongSoccerBallWeaponPacMan not performing events.
Load Game MegaPacMan1
Create Instance (Object applies to Self PacMan_Stand) Object StrongSoccerBallWeaponPacMan not Relative and x and y are 0.
Change Object PacMan_Stand into StrongSoccerBallWeaponPacMan not performing events.
Else
Play Sound Gunshot 3 looping false.
Jump to position (for Room 18 and relative it is now) x 304, y 112,
Change Instant (Self PacMan_Stand) to object PacMan_Stand
Done with collision with WaspPower Object.
If PacMan collides with SoccerObjectLeft (it is Ice-Cream looking that comes with Game Maker 7.0 when downloaded) here is what happens:
Set Variable SoccerWasp to +1 Relative.
Destroy the instance SoccerObjectLeft
Play Sound Victory!
Done.
Although PacMan gets Object SoccerObjectLeft fighting noone yet, if I get this straightened out when he defeats a boss he'll drop this object for PacMan to get.
This will be a little bit long sorry but just so you know i have the Unregistered (Lite Edition) Version of Game Maker 7.0 and I am using 7.0 Lite Edition (Unregistered Version).
Read through this for about 3 or 4 or at most 5 minutes then this should be easier to understand.
Have an awsome day.
I made spacing for easier reading.
Object 0: PacMan_Stand Here are some of his stats but these are not all but I'll give 2 for right now and don't worry I got jumping and landing and shooting completed (except for point this direction it'll shoot this direction):
Create:
He has set Variable to SoccerWasp to 0
Game Start:
He has set Variable to SoccerWasp to 0
When start is pressed, it saves game as MegaPacMan1 then goes to Room 18 and when Enter is pressed again, he (PacMan) goes to his last save point which is Room0 I use as Save Point.
If he collides with Object WaspPower here is what I put:
If Variable SoccerWasp is Larger Than 0
Create Object PacMan_Stand to StrongSoccerBallWeaponPacMan not performing events.
Load Game MegaPacMan1
Create Instance (Object applies to Self PacMan_Stand) Object StrongSoccerBallWeaponPacMan not Relative and x and y are 0.
Change Object PacMan_Stand into StrongSoccerBallWeaponPacMan not performing events.
Else
Play Sound Gunshot 3 looping false.
Jump to position (for Room 18 and relative it is now) x 304, y 112,
Change Instant (Self PacMan_Stand) to object PacMan_Stand
Done with collision with WaspPower Object.
If PacMan collides with SoccerObjectLeft (it is Ice-Cream looking that comes with Game Maker 7.0 when downloaded) here is what happens:
Set Variable SoccerWasp to +1 Relative.
Destroy the instance SoccerObjectLeft
Play Sound Victory!
Done.
Although PacMan gets Object SoccerObjectLeft fighting noone yet, if I get this straightened out when he defeats a boss he'll drop this object for PacMan to get.